1 // 2 // Copyright 2013 Pixar 3 // 4 // Licensed under the Apache License, Version 2.0 (the "Apache License") 5 // with the following modification; you may not use this file except in 6 // compliance with the Apache License and the following modification to it: 7 // Section 6. Trademarks. is deleted and replaced with: 8 // 9 // 6. Trademarks. This License does not grant permission to use the trade 10 // names, trademarks, service marks, or product names of the Licensor 11 // and its affiliates, except as required to comply with Section 4(c) of 12 // the License and to reproduce the content of the NOTICE file. 13 // 14 // You may obtain a copy of the Apache License at 15 // 16 // http://www.apache.org/licenses/LICENSE-2.0 17 // 18 // Unless required by applicable law or agreed to in writing, software 19 // distributed under the Apache License with the above modification is 20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 21 // KIND, either express or implied. See the Apache License for the specific 22 // language governing permissions and limitations under the Apache License. 23 // 24 25 #ifndef OPENSUBDIV_EXAMPLES_D3D11_HUD_H 26 #define OPENSUBDIV_EXAMPLES_D3D11_HUD_H 27 28 #include <D3D11.h> 29 #include "hud.h" 30 31 class D3D11hud : public Hud 32 { 33 public: 34 D3D11hud(ID3D11DeviceContext *deviceContext); 35 ~D3D11hud(); 36 Init(int width,int height)37 void Init(int width, int height) { 38 Init(width, height, width, height); 39 } 40 Rebuild(int width,int height)41 void Rebuild(int width, int height) { 42 Rebuild(width, height, width, height); 43 } 44 45 virtual void Init(int width, int height, int framebufferWidth, int framebufferHeight); 46 47 virtual void Rebuild(int width, int height, 48 int framebufferWidth, int framebufferHeight); 49 50 virtual bool Flush(); 51 52 private: 53 ID3D11DeviceContext *_deviceContext; 54 ID3D11Buffer *_vbo; 55 ID3D11Buffer *_staticVbo; 56 ID3D11Texture2D *_fontTexture; 57 ID3D11InputLayout *_inputLayout; 58 ID3D11ShaderResourceView *_shaderResourceView; 59 ID3D11SamplerState *_samplerState; 60 ID3D11VertexShader *_vertexShader; 61 ID3D11PixelShader *_pixelShader; 62 ID3D11RasterizerState *_rasterizerState; 63 ID3D11Buffer* _constantBuffer; 64 int _staticVboCount; 65 }; 66 67 #endif // OPENSUBDIV_EXAMPLES_D3D11_HUD_H 68