1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2 *
3 * This library is open source and may be redistributed and/or modified under
4 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5 * (at your option) any later version. The full license is in LICENSE file
6 * included with this distribution, and on the openscenegraph.org website.
7 *
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * OpenSceneGraph Public License for more details.
12 */
13 #include <osg/Depth>
14
15 using namespace osg;
16
Depth(Function func,double zNear,double zFar,bool writeMask)17 Depth::Depth(Function func,double zNear, double zFar,bool writeMask):
18 _func(func),
19 _zNear(zNear),
20 _zFar(zFar),
21 _depthWriteMask(writeMask)
22 {
23 }
24
~Depth()25 Depth::~Depth()
26 {
27 }
28
apply(State &) const29 void Depth::apply(State&) const
30 {
31 glDepthFunc((GLenum)_func);
32 glDepthMask((GLboolean)_depthWriteMask);
33 #if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE)
34 glDepthRangef(_zNear,_zFar);
35 #else
36 glDepthRange(_zNear,_zFar);
37 #endif
38 }
39
40