1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version.  The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11  * OpenSceneGraph Public License for more details.
12 */
13 #include <osg/Light>
14 #include <osg/StateSet>
15 #include <osg/Notify>
16 
17 using namespace osg;
18 
19 Light::Light( void )
20 {
21     init();
22 }
23 
24 Light::Light(unsigned int lightnum)
25 {
26     init();
27     _lightnum = lightnum;
28 }
29 
30 Light::~Light( void )
31 {
32 }
33 
34 
35 void Light::init( void )
36 {
37     _lightnum = 0;
38     _ambient.set(0.05f,0.05f,0.05f,1.0f);
39     _diffuse.set(0.8f,0.8f,0.8f,1.0f);
40     _specular.set(0.05f,0.05f,0.05f,1.0f);
41     _position.set(0.0f,0.0f,1.0f,0.0f);
42     _direction.set(0.0f,0.0f,-1.0f);
43     _spot_exponent = 0.0f;
44     _spot_cutoff = 180.0f;
45     _constant_attenuation = 1.0f;
46     _linear_attenuation = 0.0f;
47     _quadratic_attenuation = 0.0f;
48 
49     //     OSG_DEBUG << "_ambient "<<_ambient<<std::endl;
50     //     OSG_DEBUG << "_diffuse "<<_diffuse<<std::endl;
51     //     OSG_DEBUG << "_specular "<<_specular<<std::endl;
52     //     OSG_DEBUG << "_position "<<_position<<std::endl;
53     //     OSG_DEBUG << "_direction "<<_direction<<std::endl;
54     //     OSG_DEBUG << "_spot_exponent "<<_spot_exponent<<std::endl;
55     //     OSG_DEBUG << "_spot_cutoff "<<_spot_cutoff<<std::endl;
56     //     OSG_DEBUG << "_constant_attenuation "<<_constant_attenuation<<std::endl;
57     //     OSG_DEBUG << "_linear_attenuation "<<_linear_attenuation<<std::endl;
58     //     OSG_DEBUG << "_quadratic_attenuation "<<_quadratic_attenuation<<std::endl;
59 }
60 
61 void Light::setLightNum(int num)
62 {
63     if (_lightnum==num) return;
64 
65     if (_parents.empty())
66     {
67         _lightnum = num;
68         return;
69     }
70 
71     // take a reference to this clip plane to prevent it from going out of scope
72     // when we remove it temporarily from its parents.
73     osg::ref_ptr<Light> lightRef = this;
74 
75     // copy the parents as they _parents list will be changed by the subsequent removeAttributes.
76     ParentList parents = _parents;
77 
78     // remove this attribute from its parents as its position is being changed
79     // and would no longer be valid.
80     ParentList::iterator itr;
81     for(itr = parents.begin();
82         itr != parents.end();
83         ++itr)
84     {
85         osg::StateSet* stateset = *itr;
86         stateset->removeAttribute(this);
87     }
88 
89     // assign the hint target
90     _lightnum = num;
91 
92     // add this attribute back into its original parents with its new position
93     for(itr = parents.begin();
94         itr != parents.end();
95         ++itr)
96     {
97         osg::StateSet* stateset = *itr;
98         stateset->setAttribute(this);
99     }
100 }
101 
102 void Light::captureLightState()
103 {
104 #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
105     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_AMBIENT, _ambient.ptr() );
106     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_DIFFUSE, _diffuse.ptr() );
107     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPECULAR, _specular.ptr() );
108     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_POSITION, _position.ptr() );
109     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_DIRECTION, _direction.ptr() );
110     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_EXPONENT, &_spot_exponent );
111     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_CUTOFF,   &_spot_cutoff );
112     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_CONSTANT_ATTENUATION,   &_constant_attenuation );
113     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_LINEAR_ATTENUATION,   &_linear_attenuation );
114     glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_QUADRATIC_ATTENUATION,   &_quadratic_attenuation );
115 #else
116     OSG_NOTICE<<"Warning: Light::captureLightState() - not supported."<<std::endl;
117 #endif
118 }
119 
120 void Light::apply(State&) const
121 {
122 #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
123     glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_AMBIENT,               _ambient.ptr() );
124     glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_DIFFUSE,               _diffuse.ptr() );
125     glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPECULAR,              _specular.ptr() );
126     glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_POSITION,              _position.ptr() );
127     glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_DIRECTION,        _direction.ptr() );
128     glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_EXPONENT,         _spot_exponent );
129     glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_SPOT_CUTOFF,           _spot_cutoff );
130     glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_CONSTANT_ATTENUATION,  _constant_attenuation );
131     glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_LINEAR_ATTENUATION,    _linear_attenuation );
132     glLightf ( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_QUADRATIC_ATTENUATION, _quadratic_attenuation );
133 #else
134     OSG_NOTICE<<"Warning: Light::apply(State&) - not supported."<<std::endl;
135 #endif
136 }
137