1Group { 2 nodeMask 0xffffffff 3 cullingActive TRUE 4 num_children 1 5 Group { 6 nodeMask 0xffffffff 7 cullingActive TRUE 8 num_children 1 9 Geode { 10 DataVariance STATIC 11 nodeMask 0xffffffff 12 cullingActive TRUE 13 StateSet { 14 DataVariance STATIC 15 rendering_hint TRANSPARENT_BIN 16 renderBinMode USE 17 binNumber 10 18 binName DepthSortedBin 19 GL_CULL_FACE OFF 20 GL_BLEND ON 21 BlendFunc { 22 UniqueID BlendFunc_0 23 source SRC_ALPHA 24 destination ONE_MINUS_SRC_ALPHA 25 } 26 textureUnit 0 { 27 GL_TEXTURE_2D ON 28 Texture2D { 29 UniqueID Texture2D_1 30 file "tree.gif" 31 wrap_s REPEAT 32 wrap_t REPEAT 33 wrap_r CLAMP 34 min_filter LINEAR_MIPMAP_LINEAR 35 mag_filter LINEAR 36 maxAnisotropy 1 37 borderColor 0 0 0 0 38 borderWidth 0 39 useHardwareMipMapGeneration TRUE 40 unRefImageDataAfterApply FALSE 41 internalFormatMode USE_IMAGE_DATA_FORMAT 42 resizeNonPowerOfTwo TRUE 43 } 44 } 45 } 46 num_drawables 1 47 Geometry { 48 DataVariance STATIC 49 useDisplayList FALSE 50 useVertexBufferObjects TRUE 51 PrimitiveSets 1 52 { 53 DrawArrays QUADS 0 8 54 } 55 VertexArray Vec3Array 8 56 { 57 -0.130412 2 -0.0728768 58 -0.130412 2 7.92712 59 -0.130412 -2 7.92712 60 -0.130412 -2 -0.0728768 61 1.86959 0 -0.0728768 62 1.86959 0 7.92712 63 -2.13041 0 7.92712 64 -2.13041 0 -0.0728768 65 } 66 ColorBinding OVERALL 67 ColorArray Vec4Array 1 68 { 69 1 1 1 1 70 } 71 TexCoordArray 0 Vec2Array 8 72 { 73 1 0 74 1 1 75 0 1 76 0 0 77 1 0 78 1 1 79 0 1 80 0 0 81 } 82 } 83 } 84 } 85} 86