1 /* 2 3 Pencil2D - Traditional Animation Software 4 Copyright (C) 2005-2007 Patrick Corrieri & Pascal Naidon 5 Copyright (C) 2012-2020 Matthew Chiawen Chang 6 7 This program is free software; you can redistribute it and/or 8 modify it under the terms of the GNU General Public License 9 as published by the Free Software Foundation; version 2 of the License. 10 11 This program is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 GNU General Public License for more details. 15 16 */ 17 #ifndef LAYERSOUND_H 18 #define LAYERSOUND_H 19 20 #include <cstdint> 21 #include "keyframe.h" 22 #include "layer.h" 23 24 class SoundClip; 25 class LayerSound : public Layer 26 { 27 Q_OBJECT 28 29 public: 30 LayerSound( Object* object ); 31 ~LayerSound(); 32 QDomElement createDomElement(QDomDocument& doc) const override; 33 void loadDomElement(const QDomElement& element, QString dataDirPath, ProgressCallback progressStep) override; 34 35 Status loadSoundClipAtFrame( const QString& sSoundClipName, const QString& filePathString, int frame ); 36 void updateFrameLengths(int fps); 37 38 SoundClip* getSoundClipWhichCovers(int frameNumber); 39 40 protected: 41 Status saveKeyFrameFile(KeyFrame*, QString path) override; 42 KeyFrame* createKeyFrame(int position, Object*) override; 43 }; 44 45 #endif 46