1 /*
2  * Copyright 2018 VMware, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * Test vertex shader with gl_FrontMaterial and per-vertex materials.
26  *
27  * When using a VS, per-vertex materials are not used.  Instead, the global
28  * material coefficients are the ones accessed via the gl_Front/BackMaterial
29  * built-in uniforms.
30  */
31 
32 #include "piglit-util-gl.h"
33 
34 PIGLIT_GL_TEST_CONFIG_BEGIN
35 	config.supports_gl_compat_version = 20;
36 	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
37 	config.khr_no_error_support = PIGLIT_NO_ERRORS;
38 PIGLIT_GL_TEST_CONFIG_END
39 
40 
41 /* VS: color = front ambient + front diffuse + two generic attributes */
42 static const char *vs =
43 	"attribute vec4 generic1, generic2; \n"
44 	"void main()\n"
45 	"{\n"
46 	"   gl_FrontColor = gl_FrontMaterial.ambient + \n"
47 	"                   gl_FrontMaterial.diffuse + \n"
48 	"                   generic1 + generic2; \n"
49 	"   gl_Position = ftransform(); \n"
50 	"}\n";
51 
52 static const char *fs =
53 	"uniform bool draw_secondary;\n"
54 	"void main()\n"
55 	"{\n"
56 	"   gl_FragColor = gl_Color;\n"
57 	"}\n";
58 
59 
60 static int generic1_attr, generic2_attr;
61 
62 
63 static bool
test(bool use_dlist)64 test(bool use_dlist)
65 {
66 	static const float red[] = {1.0, 0.0, 0.0, 1.0};
67 	static const float green[] = {0.0, 1.0, 0.0, 1.0};
68 	static const float ambient[] = {0.0, 0.3, 0.5, 1.0};
69 	static const float diffuse[] = {0.0, 0.2, 0.3, 1.0};
70 	static const float generic1[] = { 0.2, 0.3, -0.4, 0.0};
71 	static const float generic2[] = {-0.2, 0.2, -0.4, 0.0};
72 	static const float pos[4][2] = {
73 		{ -1, -1 },
74 		{ 1, -1 },
75 		{ 1, 1 },
76 		{ -1, 1 }
77 	};
78 	GLuint list = 0;
79 	bool pass = true;
80 
81 	glClearColor(0.5, 0.5, 0.5, 0.5);
82 	glClear(GL_COLOR_BUFFER_BIT);
83 
84 	if (use_dlist) {
85 		list = glGenLists(1);
86 		glNewList(1, GL_COMPILE);
87 	}
88 
89 	/* These are the values picked up by gl_FrontMaterial.ambient, diffuse
90 	 */
91 	glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
92 	glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
93 
94 	glBegin(GL_TRIANGLE_FAN);
95 	for (int i = 0; i < 4; i++) {
96 		/* These material values should be ignored */
97 		glMaterialfv(GL_FRONT, GL_AMBIENT, red);
98 		glMaterialfv(GL_FRONT, GL_DIFFUSE, red);
99 		glVertexAttrib4fv(generic1_attr, generic1);
100 		glVertexAttrib4fv(generic2_attr, generic2);
101 		glVertex2fv(pos[i]);
102 	}
103 	glEnd();
104 
105 	if (use_dlist) {
106 		glEndList();
107 		glCallList(list);
108 		glDeleteLists(list, 1);
109 	}
110 
111 	pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
112 				      green);
113 	piglit_present_results();
114 
115 	if (!pass) {
116 		printf("Fail while testing %s\n",
117 		       use_dlist ? "display list" : "immediate mode");
118 	}
119 
120 	return pass;
121 }
122 
123 
124 enum piglit_result
piglit_display(void)125 piglit_display(void)
126 {
127 	bool pass = test(false);
128 	pass = test(true) && pass;
129 	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
130 }
131 
132 
133 void
piglit_init(int argc,char ** argv)134 piglit_init(int argc, char **argv)
135 {
136 	GLint prog = piglit_build_simple_program(vs, fs);
137 	glUseProgram(prog);
138 
139 	generic1_attr = glGetAttribLocation(prog, "generic1");
140 	generic2_attr = glGetAttribLocation(prog, "generic2");
141 }
142