1 //
2 // ControlPoint.cs
3 //
4 // Author:
5 //       Andrew Davis <andrew.3.1415@gmail.com>
6 //
7 // Copyright (c) 2013 Andrew Davis, GSoC 2013
8 //
9 // Permission is hereby granted, free of charge, to any person obtaining a copy
10 // of this software and associated documentation files (the "Software"), to deal
11 // in the Software without restriction, including without limitation the rights
12 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 // copies of the Software, and to permit persons to whom the Software is
14 // furnished to do so, subject to the following conditions:
15 //
16 // The above copyright notice and this permission notice shall be included in
17 // all copies or substantial portions of the Software.
18 //
19 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 // THE SOFTWARE.
26 
27 using System;
28 using System.Collections.Generic;
29 using System.Linq;
30 using System.Text;
31 using Cairo;
32 
33 namespace Pinta.Tools
34 {
35 	public class ControlPoint
36 	{
37 		//Note: not using get/set because this is used in time-critical code that is sped up without it.
38 		public PointD Position;
39 		public double Tension;
40 
41 		/// <summary>
42 		/// A wrapper class for a PointD with its own tension value.
43 		/// </summary>
44 		/// <param name="passedPosition">The position of the PointD on the Canvas.</param>
45 		/// <param name="passedTension">The tension of the ControlPoint on the shape.</param>
ControlPoint(PointD passedPosition, double passedTension)46 		public ControlPoint(PointD passedPosition, double passedTension)
47 		{
48 			Position = passedPosition;
49 			Tension = passedTension;
50 		}
51 
Clone()52 		public ControlPoint Clone()
53 		{
54 			return new ControlPoint(Position, Tension);
55 		}
56 	}
57 }
58