1Open Issues:
2- Purging tessellations for raytracing
3- Moving raytraced surface
4- Efficient subdivision surface creases
5- Subdivision highly creased surface issues
6- Bug: Terminating the framebuffer during rendering (FIXED)
7- Irradiance accuracy issues
8
9Development notes:
10
11Possible Optimization:
12
13Todos:
14- OpenEXR input for textures
15- RiDisplayChannel & support
16- additional attributes, options visible from SL
17- bake, pointcloud and brickmap support (done)
18- RiFilter support
19- trace subsets
20- patch crack stitching
21- 64 bit compatibility.
22  The main issue is the shaders keeping all the data in a linear array. This can be fixed by separating the opcodes from arguments.
23
24