1Open Issues: 2- Purging tessellations for raytracing 3- Moving raytraced surface 4- Efficient subdivision surface creases 5- Subdivision highly creased surface issues 6- Bug: Terminating the framebuffer during rendering (FIXED) 7- Irradiance accuracy issues 8 9Development notes: 10 11Possible Optimization: 12 13Todos: 14- OpenEXR input for textures 15- RiDisplayChannel & support 16- additional attributes, options visible from SL 17- bake, pointcloud and brickmap support (done) 18- RiFilter support 19- trace subsets 20- patch crack stitching 21- 64 bit compatibility. 22 The main issue is the shaders keeping all the data in a linear array. This can be fixed by separating the opcodes from arguments. 23 24