1// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
2// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
3// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
4
5// Persistence Of Vision Raytracer sample file.
6// The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
7//
8// -w320 -h240
9// -w800 -h600 +a0.3
10
11#version 3.7;
12
13global_settings {
14  assumed_gamma 1.0
15  max_trace_level 5
16}
17
18#include "textures.inc"
19
20#declare Textures=array[3][9]
21{
22  {
23     texture { pigment { DMFWood4                } },
24     texture { pigment { DMFWood5                } },
25     texture {           DMFWood6                  },
26
27     texture { pigment { DMFLightOak             } },
28     texture { pigment { DMFDarkOak              } },
29     texture {           EMBWood1                  },
30
31     texture {           Yellow_Pine               },
32     texture {           Rosewood                  },
33     texture {           Sandalwood                }
34  },
35  {
36     texture {           Glass                     },
37     texture {           Glass2                    },
38     texture {           Glass3                    },
39
40     texture {           Green_Glass               },
41     texture {           NBglass                   },
42     texture {           NBoldglass                },
43
44     texture {           NBwinebottle              },
45     texture {           NBbeerbottle              },
46     texture {           Ruby_Glass                }
47  },
48  {
49     texture {           Dark_Green_Glass          },
50     texture {           Yellow_Glass              },
51     texture {           Orange_Glass              },
52
53     texture {           Vicks_Bottle_Glass        },
54     texture {           Chrome_Metal              },
55     texture {           Brass_Metal               },
56
57     texture {           Bronze_Metal              },
58     texture {           Gold_Metal                },
59     texture {           Silver_Metal              }
60  }
61}
62
63#include "shotxtr.inc"
64