1// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. 2// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a 3// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. 4 5// Persistence Of Vision Raytracer sample file. 6// The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC 7// 8// -w320 -h240 9// -w800 -h600 +a0.3 10 11#version 3.7; 12 13global_settings { 14 assumed_gamma 1.0 15 max_trace_level 5 16} 17 18#include "textures.inc" 19 20#declare Textures=array[3][9] 21{ 22 { 23 texture { pigment { DMFWood4 } }, 24 texture { pigment { DMFWood5 } }, 25 texture { DMFWood6 }, 26 27 texture { pigment { DMFLightOak } }, 28 texture { pigment { DMFDarkOak } }, 29 texture { EMBWood1 }, 30 31 texture { Yellow_Pine }, 32 texture { Rosewood }, 33 texture { Sandalwood } 34 }, 35 { 36 texture { Glass }, 37 texture { Glass2 }, 38 texture { Glass3 }, 39 40 texture { Green_Glass }, 41 texture { NBglass }, 42 texture { NBoldglass }, 43 44 texture { NBwinebottle }, 45 texture { NBbeerbottle }, 46 texture { Ruby_Glass } 47 }, 48 { 49 texture { Dark_Green_Glass }, 50 texture { Yellow_Glass }, 51 texture { Orange_Glass }, 52 53 texture { Vicks_Bottle_Glass }, 54 texture { Chrome_Metal }, 55 texture { Brass_Metal }, 56 57 texture { Bronze_Metal }, 58 texture { Gold_Metal }, 59 texture { Silver_Metal } 60 } 61} 62 63#include "shotxtr.inc" 64