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34 
35 
36 #ifndef INCLUDED_IMF_TILED_OUTPUT_FILE_H
37 #define INCLUDED_IMF_TILED_OUTPUT_FILE_H
38 
39 //-----------------------------------------------------------------------------
40 //
41 //	class TiledOutputFile
42 //
43 //-----------------------------------------------------------------------------
44 
45 #include "ImfHeader.h"
46 #include "ImfFrameBuffer.h"
47 #include "ImathBox.h"
48 #include "ImfTileDescription.h"
49 #include "ImfThreading.h"
50 #include "ImfGenericOutputFile.h"
51 #include "ImfForward.h"
52 #include "ImfNamespace.h"
53 #include "ImfExport.h"
54 
55 
56 OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
57 
58 
59 struct PreviewRgba;
60 
61 
62 class IMF_EXPORT TiledOutputFile : public GenericOutputFile
63 {
64   public:
65 
66     //-------------------------------------------------------------------
67     // A constructor that opens the file with the specified name, and
68     // writes the file header.  The file header is also copied into the
69     // TiledOutputFile object, and can later be accessed via the header()
70     // method.
71     //
72     // Destroying TiledOutputFile constructed with this constructor
73     // automatically closes the corresponding files.
74     //
75     // The header must contain a TileDescriptionAttribute called "tiles".
76     //
77     // The x and y subsampling factors for all image channels must be 1;
78     // subsampling is not supported.
79     //
80     // Tiles can be written to the file in arbitrary order.  The line
81     // order attribute can be used to cause the tiles to be sorted in
82     // the file.  When the file is read later, reading the tiles in the
83     // same order as they are in the file tends to be significantly
84     // faster than reading the tiles in random order (see writeTile,
85     // below).
86     //-------------------------------------------------------------------
87 
88     TiledOutputFile (const char fileName[],
89 		     const Header &header,
90                      int numThreads = globalThreadCount ());
91 
92 
93     // ----------------------------------------------------------------
94     // A constructor that attaches the new TiledOutputFile object to
95     // a file that has already been opened.  Destroying TiledOutputFile
96     // objects constructed with this constructor does not automatically
97     // close the corresponding files.
98     // ----------------------------------------------------------------
99 
100     TiledOutputFile (OPENEXR_IMF_INTERNAL_NAMESPACE::OStream &os,
101 		     const Header &header,
102                      int numThreads = globalThreadCount ());
103 
104 
105     //-----------------------------------------------------
106     // Destructor
107     //
108     // Destroying a TiledOutputFile object before all tiles
109     // have been written results in an incomplete file.
110     //-----------------------------------------------------
111 
112     virtual ~TiledOutputFile ();
113 
114 
115     //------------------------
116     // Access to the file name
117     //------------------------
118 
119     const char *	fileName () const;
120 
121 
122     //--------------------------
123     // Access to the file header
124     //--------------------------
125 
126     const Header &	header () const;
127 
128 
129     //-------------------------------------------------------
130     // Set the current frame buffer -- copies the FrameBuffer
131     // object into the TiledOutputFile object.
132     //
133     // The current frame buffer is the source of the pixel
134     // data written to the file.  The current frame buffer
135     // must be set at least once before writeTile() is
136     // called.  The current frame buffer can be changed
137     // after each call to writeTile().
138     //-------------------------------------------------------
139 
140     void		setFrameBuffer (const FrameBuffer &frameBuffer);
141 
142 
143     //-----------------------------------
144     // Access to the current frame buffer
145     //-----------------------------------
146 
147     const FrameBuffer &	frameBuffer () const;
148 
149 
150     //-------------------
151     // Utility functions:
152     //-------------------
153 
154     //---------------------------------------------------------
155     // Multiresolution mode and tile size:
156     // The following functions return the xSize, ySize and mode
157     // fields of the file header's TileDescriptionAttribute.
158     //---------------------------------------------------------
159 
160     unsigned int	tileXSize () const;
161     unsigned int	tileYSize () const;
162     LevelMode		levelMode () const;
163     LevelRoundingMode	levelRoundingMode () const;
164 
165 
166     //--------------------------------------------------------------------
167     // Number of levels:
168     //
169     // numXLevels() returns the file's number of levels in x direction.
170     //
171     //	if levelMode() == ONE_LEVEL:
172     //      return value is: 1
173     //
174     //	if levelMode() == MIPMAP_LEVELS:
175     //      return value is: rfunc (log (max (w, h)) / log (2)) + 1
176     //
177     //	if levelMode() == RIPMAP_LEVELS:
178     //      return value is: rfunc (log (w) / log (2)) + 1
179     //
180     //	where
181     //	    w is the width of the image's data window,  max.x - min.x + 1,
182     //	    y is the height of the image's data window, max.y - min.y + 1,
183     //	    and rfunc(x) is either floor(x), or ceil(x), depending on
184     //	    whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.
185     //
186     // numYLevels() returns the file's number of levels in y direction.
187     //
188     //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
189     //      return value is the same as for numXLevels()
190     //
191     //	if levelMode() == RIPMAP_LEVELS:
192     //      return value is: rfunc (log (h) / log (2)) + 1
193     //
194     //
195     // numLevels() is a convenience function for use with MIPMAP_LEVELS
196     // files.
197     //
198     //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:
199     //      return value is the same as for numXLevels()
200     //
201     //	if levelMode() == RIPMAP_LEVELS:
202     //      an IEX_NAMESPACE::LogicExc exception is thrown
203     //
204     // isValidLevel(lx, ly) returns true if the file contains
205     // a level with level number (lx, ly), false if not.
206     //
207     //--------------------------------------------------------------------
208 
209     int			numLevels () const;
210     int			numXLevels () const;
211     int			numYLevels () const;
212     bool		isValidLevel (int lx, int ly) const;
213 
214 
215     //---------------------------------------------------------
216     // Dimensions of a level:
217     //
218     // levelWidth(lx) returns the width of a level with level
219     // number (lx, *), where * is any number.
220     //
221     //	return value is:
222     //      max (1, rfunc (w / pow (2, lx)))
223     //
224     //
225     // levelHeight(ly) returns the height of a level with level
226     // number (*, ly), where * is any number.
227     //
228     //	return value is:
229     //      max (1, rfunc (h / pow (2, ly)))
230     //
231     //---------------------------------------------------------
232 
233     int			levelWidth  (int lx) const;
234     int			levelHeight (int ly) const;
235 
236 
237     //----------------------------------------------------------
238     // Number of tiles:
239     //
240     // numXTiles(lx) returns the number of tiles in x direction
241     // that cover a level with level number (lx, *), where * is
242     // any number.
243     //
244     //	return value is:
245     //      (levelWidth(lx) + tileXSize() - 1) / tileXSize()
246     //
247     //
248     // numYTiles(ly) returns the number of tiles in y direction
249     // that cover a level with level number (*, ly), where * is
250     // any number.
251     //
252     //	return value is:
253     //      (levelHeight(ly) + tileXSize() - 1) / tileXSize()
254     //
255     //----------------------------------------------------------
256 
257     int			numXTiles (int lx = 0) const;
258     int			numYTiles (int ly = 0) const;
259 
260 
261     //---------------------------------------------------------
262     // Level pixel ranges:
263     //
264     // dataWindowForLevel(lx, ly) returns a 2-dimensional
265     // region of valid pixel coordinates for a level with
266     // level number (lx, ly)
267     //
268     //	return value is a Box2i with min value:
269     //      (dataWindow.min.x, dataWindow.min.y)
270     //
271     //	and max value:
272     //      (dataWindow.min.x + levelWidth(lx) - 1,
273     //       dataWindow.min.y + levelHeight(ly) - 1)
274     //
275     // dataWindowForLevel(level) is a convenience function used
276     // for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
277     // dataWindowForLevel(level, level).
278     //
279     //---------------------------------------------------------
280 
281     IMATH_NAMESPACE::Box2i	dataWindowForLevel (int l = 0) const;
282     IMATH_NAMESPACE::Box2i	dataWindowForLevel (int lx, int ly) const;
283 
284 
285     //-------------------------------------------------------------------
286     // Tile pixel ranges:
287     //
288     // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional
289     // region of valid pixel coordinates for a tile with tile coordinates
290     // (dx,dy) and level number (lx, ly).
291     //
292     //	return value is a Box2i with min value:
293     //      (dataWindow.min.x + dx * tileXSize(),
294     //       dataWindow.min.y + dy * tileYSize())
295     //
296     //	and max value:
297     //      (dataWindow.min.x + (dx + 1) * tileXSize() - 1,
298     //       dataWindow.min.y + (dy + 1) * tileYSize() - 1)
299     //
300     // dataWindowForTile(dx, dy, level) is a convenience function
301     // used for ONE_LEVEL and MIPMAP_LEVELS files.  It returns
302     // dataWindowForTile(dx, dy, level, level).
303     //
304     //-------------------------------------------------------------------
305 
306     IMATH_NAMESPACE::Box2i	dataWindowForTile (int dx, int dy,
307 					   int l = 0) const;
308 
309     IMATH_NAMESPACE::Box2i	dataWindowForTile (int dx, int dy,
310 					   int lx, int ly) const;
311 
312     //------------------------------------------------------------------
313     // Write pixel data:
314     //
315     // writeTile(dx, dy, lx, ly) writes the tile with tile
316     // coordinates (dx, dy), and level number (lx, ly) to
317     // the file.
318     //
319     //   dx must lie in the interval [0, numXTiles(lx) - 1]
320     //   dy must lie in the interval [0, numYTiles(ly) - 1]
321     //
322     //   lx must lie in the interval [0, numXLevels() - 1]
323     //   ly must lie in the inverval [0, numYLevels() - 1]
324     //
325     // writeTile(dx, dy, level) is a convenience function
326     // used for ONE_LEVEL and MIPMAP_LEVEL files.  It calls
327     // writeTile(dx, dy, level, level).
328     //
329     // The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow
330     // writing multiple tiles at once.  If multi-threading is used
331     // multiple tiles are written concurrently.  The tile coordinates,
332     // dx1, dx2 and dy1, dy2, specify inclusive ranges of tile
333     // coordinates.  It is valid for dx1 < dx2 or dy1 < dy2; the
334     // tiles are always written in the order specified by the line
335     // order attribute.  Hence, it is not possible to specify an
336     // "invalid" or empty tile range.
337     //
338     // Pixels that are outside the pixel coordinate range for the tile's
339     // level, are never accessed by writeTile().
340     //
341     // Each tile in the file must be written exactly once.
342     //
343     // The file's line order attribute determines the order of the tiles
344     // in the file:
345     //
346     //	 INCREASING_Y	In the file, the tiles for each level are stored
347     //	 		in a contiguous block.  The levels are ordered
348     //	 		like this:
349     //
350     //			    (0, 0)   (1, 0)   ... (nx-1, 0)
351     //			    (0, 1)   (1, 1)   ... (nx-1, 1)
352     //			     ...
353     //			    (0,ny-1) (1,ny-1) ... (nx-1,ny-1)
354     //
355     //			where nx = numXLevels(), and ny = numYLevels().
356     //			In an individual level, (lx, ly), the tiles
357     //			are stored in the following order:
358     //
359     //			    (0, 0)   (1, 0)   ... (tx-1, 0)
360     //			    (0, 1)   (1, 1)   ... (tx-1, 1)
361     //			     ...
362     //			    (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
363     //
364     //			where tx = numXTiles(lx),
365     //			and   ty = numYTiles(ly).
366     //
367     //	 DECREASING_Y   As for INCREASING_Y, the tiles for each level
368     //			are stored in a contiguous block.  The levels
369     //			are ordered the same way as for INCREASING_Y,
370     //			but within an individual level, the tiles
371     //			are stored in this order:
372     //
373     //			    (0,ty-1) (1,ty-1) ... (tx-1,ty-1)
374     //			     ...
375     //			    (0, 1)   (1, 1)   ... (tx-1, 1)
376     //			    (0, 0)   (1, 0)   ... (tx-1, 0)
377     //
378     //
379     //	 RANDOM_Y	The order of the calls to writeTile() determines
380     //	 		the order of the tiles in the file.
381     //
382     //------------------------------------------------------------------
383 
384     void		writeTile  (int dx, int dy, int l = 0);
385     void		writeTile  (int dx, int dy, int lx, int ly);
386 
387     void		writeTiles (int dx1, int dx2, int dy1, int dy2,
388                                     int lx, int ly);
389 
390     void		writeTiles (int dx1, int dx2, int dy1, int dy2,
391                                     int l = 0);
392 
393 
394     //------------------------------------------------------------------
395     // Shortcut to copy all pixels from a TiledInputFile into this file,
396     // without uncompressing and then recompressing the pixel data.
397     // This file's header must be compatible with the TiledInputFile's
398     // header:  The two header's "dataWindow", "compression",
399     // "lineOrder", "channels", and "tiles" attributes must be the same.
400     //------------------------------------------------------------------
401 
402     void		copyPixels (TiledInputFile &in);
403     void                copyPixels (TiledInputPart &in);
404 
405 
406     //------------------------------------------------------------------
407     // Shortcut to copy all pixels from an InputFile into this file,
408     // without uncompressing and then recompressing the pixel data.
409     // This file's header must be compatible with the InputFile's
410     // header:  The two header's "dataWindow", "compression",
411     // "lineOrder", "channels", and "tiles" attributes must be the same.
412     //
413     // To use this function, the InputFile must be tiled.
414     //------------------------------------------------------------------
415 
416     void		copyPixels (InputFile &in);
417     void                copyPixels (InputPart &in);
418 
419 
420 
421     //--------------------------------------------------------------
422     // Updating the preview image:
423     //
424     // updatePreviewImage() supplies a new set of pixels for the
425     // preview image attribute in the file's header.  If the header
426     // does not contain a preview image, updatePreviewImage() throws
427     // an IEX_NAMESPACE::LogicExc.
428     //
429     // Note: updatePreviewImage() is necessary because images are
430     // often stored in a file incrementally, a few tiles at a time,
431     // while the image is being generated.  Since the preview image
432     // is an attribute in the file's header, it gets stored in the
433     // file as soon as the file is opened, but we may not know what
434     // the preview image should look like until we have written the
435     // last tile of the main image.
436     //
437     //--------------------------------------------------------------
438 
439     void		updatePreviewImage (const PreviewRgba newPixels[]);
440 
441 
442     //-------------------------------------------------------------
443     // Break a tile -- for testing and debugging only:
444     //
445     // breakTile(dx,dy,lx,ly,p,n,c) introduces an error into the
446     // output file by writing n copies of character c, starting
447     // p bytes from the beginning of the tile with tile coordinates
448     // (dx, dy) and level number (lx, ly).
449     //
450     // Warning: Calling this function usually results in a broken
451     // image file.  The file or parts of it may not be readable,
452     // or the file may contain bad data.
453     //
454     //-------------------------------------------------------------
455 
456     void		breakTile  (int dx, int dy,
457 				    int lx, int ly,
458 				    int offset,
459 				    int length,
460 				    char c);
461     struct Data;
462 
463   private:
464 
465     // ----------------------------------------------------------------
466     // A constructor attaches the OutputStreamMutex to the
467     // given one from MultiPartOutputFile. Set the previewPosition
468     // and lineOffsetsPosition which have been acquired from
469     // the constructor of MultiPartOutputFile as well.
470     // ----------------------------------------------------------------
471     TiledOutputFile (const OutputPartData* part);
472 
473     TiledOutputFile (const TiledOutputFile &);		    // not implemented
474     TiledOutputFile & operator = (const TiledOutputFile &); // not implemented
475 
476     void		initialize (const Header &header);
477 
478     bool		isValidTile (int dx, int dy,
479 				     int lx, int ly) const;
480 
481     size_t		bytesPerLineForTile (int dx, int dy,
482 					     int lx, int ly) const;
483 
484     Data *		_data;
485 
486     OutputStreamMutex*  _streamData;
487     bool                _deleteStream;
488 
489     friend class MultiPartOutputFile;
490 };
491 
492 
493 OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
494 
495 #endif
496