1 //****************************************************************************** 2 /// 3 /// @file core/shape/prism.h 4 /// 5 /// Declarations related to the prism geometric primitive. 6 /// 7 /// @copyright 8 /// @parblock 9 /// 10 /// Persistence of Vision Ray Tracer ('POV-Ray') version 3.8. 11 /// Copyright 1991-2017 Persistence of Vision Raytracer Pty. Ltd. 12 /// 13 /// POV-Ray is free software: you can redistribute it and/or modify 14 /// it under the terms of the GNU Affero General Public License as 15 /// published by the Free Software Foundation, either version 3 of the 16 /// License, or (at your option) any later version. 17 /// 18 /// POV-Ray is distributed in the hope that it will be useful, 19 /// but WITHOUT ANY WARRANTY; without even the implied warranty of 20 /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 21 /// GNU Affero General Public License for more details. 22 /// 23 /// You should have received a copy of the GNU Affero General Public License 24 /// along with this program. If not, see <http://www.gnu.org/licenses/>. 25 /// 26 /// ---------------------------------------------------------------------------- 27 /// 28 /// POV-Ray is based on the popular DKB raytracer version 2.12. 29 /// DKBTrace was originally written by David K. Buck. 30 /// DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins. 31 /// 32 /// @endparblock 33 /// 34 //****************************************************************************** 35 36 #ifndef POVRAY_CORE_PRISM_H 37 #define POVRAY_CORE_PRISM_H 38 39 // Module config header file must be the first file included within POV-Ray unit header files 40 #include "core/configcore.h" 41 42 #include "core/scene/object.h" 43 44 namespace pov 45 { 46 47 //############################################################################## 48 /// 49 /// @addtogroup PovCoreShape 50 /// 51 /// @{ 52 53 //****************************************************************************** 54 /// 55 /// @name Object Types 56 /// 57 /// @{ 58 59 #define PRISM_OBJECT (STURM_OK_OBJECT) 60 61 /// @} 62 /// 63 //****************************************************************************** 64 65 #define LINEAR_SPLINE 1 66 #define QUADRATIC_SPLINE 2 67 #define CUBIC_SPLINE 3 68 #define BEZIER_SPLINE 4 69 70 #define LINEAR_SWEEP 1 71 #define CONIC_SWEEP 2 72 73 /* Generate additional prism statistics. */ 74 75 #define PRISM_EXTRA_STATS 1 76 77 78 79 /***************************************************************************** 80 * Global typedefs 81 ******************************************************************************/ 82 83 typedef struct Prism_Spline_Struct PRISM_SPLINE; 84 typedef struct Prism_Spline_Entry_Struct PRISM_SPLINE_ENTRY; 85 86 struct Prism_Spline_Entry_Struct 87 { 88 DBL x1, y1, x2, y2; /* Min./Max. coordinates of segment */ 89 DBL v1, u2, v2; /* Min./Max. coordinates of segment in <u,v>, u1 not needed */ 90 Vector2d A, B, C, D; /* Coefficients of segment */ 91 }; 92 93 struct Prism_Spline_Struct 94 { 95 int References; 96 PRISM_SPLINE_ENTRY *Entry; 97 }; 98 99 class Prism : public ObjectBase 100 { 101 public: 102 int Number; 103 int Spline_Type; /* Spline type (linear, quadratic ...) */ 104 int Sweep_Type; /* Sweep type (linear, conic) */ 105 DBL Height1, Height2; 106 DBL x1, y1, x2, y2; /* Overall bounding rectangle of spline curve */ 107 PRISM_SPLINE *Spline; /* Pointer to array of splines */ 108 DBL u1, v1, u2, v2; /* Overall <u,v> bounding rectangle of spline */ 109 110 Prism(); 111 virtual ~Prism(); 112 113 virtual ObjectPtr Copy(); 114 115 virtual bool All_Intersections(const Ray&, IStack&, TraceThreadData *); 116 virtual bool Inside(const Vector3d&, TraceThreadData *) const; 117 virtual void Normal(Vector3d&, Intersection *, TraceThreadData *) const; 118 virtual void Translate(const Vector3d&, const TRANSFORM *); 119 virtual void Rotate(const Vector3d&, const TRANSFORM *); 120 virtual void Scale(const Vector3d&, const TRANSFORM *); 121 virtual void Transform(const TRANSFORM *); 122 virtual void Compute_BBox(); 123 124 void Compute_Prism(Vector2d *P, TraceThreadData *Thread); 125 protected: 126 int in_curve(DBL u, DBL v, TraceThreadData *Thread) const; 127 static bool test_rectangle(const Vector3d& P, const Vector3d& D, DBL x1, DBL y1, DBL x2, DBL y2); 128 }; 129 130 /// @} 131 /// 132 //############################################################################## 133 134 } 135 136 #endif // POVRAY_CORE_PRISM_H 137