1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_ARB_texture_rg' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_rg',error_checker=_errors._error_checker) 14GL_R16=_C('GL_R16',0x822A) 15GL_R16F=_C('GL_R16F',0x822D) 16GL_R16I=_C('GL_R16I',0x8233) 17GL_R16UI=_C('GL_R16UI',0x8234) 18GL_R32F=_C('GL_R32F',0x822E) 19GL_R32I=_C('GL_R32I',0x8235) 20GL_R32UI=_C('GL_R32UI',0x8236) 21GL_R8=_C('GL_R8',0x8229) 22GL_R8I=_C('GL_R8I',0x8231) 23GL_R8UI=_C('GL_R8UI',0x8232) 24GL_RG=_C('GL_RG',0x8227) 25GL_RG16=_C('GL_RG16',0x822C) 26GL_RG16F=_C('GL_RG16F',0x822F) 27GL_RG16I=_C('GL_RG16I',0x8239) 28GL_RG16UI=_C('GL_RG16UI',0x823A) 29GL_RG32F=_C('GL_RG32F',0x8230) 30GL_RG32I=_C('GL_RG32I',0x823B) 31GL_RG32UI=_C('GL_RG32UI',0x823C) 32GL_RG8=_C('GL_RG8',0x822B) 33GL_RG8I=_C('GL_RG8I',0x8237) 34GL_RG8UI=_C('GL_RG8UI',0x8238) 35GL_RG_INTEGER=_C('GL_RG_INTEGER',0x8228) 36 37