1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_ARB_texture_rg'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_texture_rg',error_checker=_errors._error_checker)
14GL_R16=_C('GL_R16',0x822A)
15GL_R16F=_C('GL_R16F',0x822D)
16GL_R16I=_C('GL_R16I',0x8233)
17GL_R16UI=_C('GL_R16UI',0x8234)
18GL_R32F=_C('GL_R32F',0x822E)
19GL_R32I=_C('GL_R32I',0x8235)
20GL_R32UI=_C('GL_R32UI',0x8236)
21GL_R8=_C('GL_R8',0x8229)
22GL_R8I=_C('GL_R8I',0x8231)
23GL_R8UI=_C('GL_R8UI',0x8232)
24GL_RG=_C('GL_RG',0x8227)
25GL_RG16=_C('GL_RG16',0x822C)
26GL_RG16F=_C('GL_RG16F',0x822F)
27GL_RG16I=_C('GL_RG16I',0x8239)
28GL_RG16UI=_C('GL_RG16UI',0x823A)
29GL_RG32F=_C('GL_RG32F',0x8230)
30GL_RG32I=_C('GL_RG32I',0x823B)
31GL_RG32UI=_C('GL_RG32UI',0x823C)
32GL_RG8=_C('GL_RG8',0x822B)
33GL_RG8I=_C('GL_RG8I',0x8237)
34GL_RG8UI=_C('GL_RG8UI',0x8238)
35GL_RG_INTEGER=_C('GL_RG_INTEGER',0x8228)
36
37