1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_NV_explicit_multisample' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_explicit_multisample',error_checker=_errors._error_checker) 14GL_INT_SAMPLER_RENDERBUFFER_NV=_C('GL_INT_SAMPLER_RENDERBUFFER_NV',0x8E57) 15GL_MAX_SAMPLE_MASK_WORDS_NV=_C('GL_MAX_SAMPLE_MASK_WORDS_NV',0x8E59) 16GL_SAMPLER_RENDERBUFFER_NV=_C('GL_SAMPLER_RENDERBUFFER_NV',0x8E56) 17GL_SAMPLE_MASK_NV=_C('GL_SAMPLE_MASK_NV',0x8E51) 18GL_SAMPLE_MASK_VALUE_NV=_C('GL_SAMPLE_MASK_VALUE_NV',0x8E52) 19GL_SAMPLE_POSITION_NV=_C('GL_SAMPLE_POSITION_NV',0x8E50) 20GL_TEXTURE_BINDING_RENDERBUFFER_NV=_C('GL_TEXTURE_BINDING_RENDERBUFFER_NV',0x8E53) 21GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV=_C('GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV',0x8E54) 22GL_TEXTURE_RENDERBUFFER_NV=_C('GL_TEXTURE_RENDERBUFFER_NV',0x8E55) 23GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV=_C('GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV',0x8E58) 24@_f 25@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) 26def glGetMultisamplefvNV(pname,index,val):pass 27@_f 28@_p.types(None,_cs.GLuint,_cs.GLbitfield) 29def glSampleMaskIndexedNV(index,mask):pass 30@_f 31@_p.types(None,_cs.GLenum,_cs.GLuint) 32def glTexRenderbufferNV(target,renderbuffer):pass 33