1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_NV_explicit_multisample'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_explicit_multisample',error_checker=_errors._error_checker)
14GL_INT_SAMPLER_RENDERBUFFER_NV=_C('GL_INT_SAMPLER_RENDERBUFFER_NV',0x8E57)
15GL_MAX_SAMPLE_MASK_WORDS_NV=_C('GL_MAX_SAMPLE_MASK_WORDS_NV',0x8E59)
16GL_SAMPLER_RENDERBUFFER_NV=_C('GL_SAMPLER_RENDERBUFFER_NV',0x8E56)
17GL_SAMPLE_MASK_NV=_C('GL_SAMPLE_MASK_NV',0x8E51)
18GL_SAMPLE_MASK_VALUE_NV=_C('GL_SAMPLE_MASK_VALUE_NV',0x8E52)
19GL_SAMPLE_POSITION_NV=_C('GL_SAMPLE_POSITION_NV',0x8E50)
20GL_TEXTURE_BINDING_RENDERBUFFER_NV=_C('GL_TEXTURE_BINDING_RENDERBUFFER_NV',0x8E53)
21GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV=_C('GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV',0x8E54)
22GL_TEXTURE_RENDERBUFFER_NV=_C('GL_TEXTURE_RENDERBUFFER_NV',0x8E55)
23GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV=_C('GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV',0x8E58)
24@_f
25@_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray)
26def glGetMultisamplefvNV(pname,index,val):pass
27@_f
28@_p.types(None,_cs.GLuint,_cs.GLbitfield)
29def glSampleMaskIndexedNV(index,mask):pass
30@_f
31@_p.types(None,_cs.GLenum,_cs.GLuint)
32def glTexRenderbufferNV(target,renderbuffer):pass
33