1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GLES2 import _types as _cs
5# End users want this...
6from OpenGL.raw.GLES2._types import *
7from OpenGL.raw.GLES2 import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GLES2_OES_tessellation_shader'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_OES_tessellation_shader',error_checker=_errors._error_checker)
14GL_CCW=_C('GL_CCW',0x0901)
15GL_CW=_C('GL_CW',0x0900)
16GL_EQUAL=_C('GL_EQUAL',0x0202)
17GL_FRACTIONAL_EVEN_OES=_C('GL_FRACTIONAL_EVEN_OES',0x8E7C)
18GL_FRACTIONAL_ODD_OES=_C('GL_FRACTIONAL_ODD_OES',0x8E7B)
19GL_ISOLINES_OES=_C('GL_ISOLINES_OES',0x8E7A)
20GL_IS_PER_PATCH_OES=_C('GL_IS_PER_PATCH_OES',0x92E7)
21GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES=_C('GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES',0x8E1E)
22GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES=_C('GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES',0x8E1F)
23GL_MAX_PATCH_VERTICES_OES=_C('GL_MAX_PATCH_VERTICES_OES',0x8E7D)
24GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES',0x92D3)
25GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES',0x92CD)
26GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES=_C('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES',0x90CB)
27GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES=_C('GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES',0x886C)
28GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES=_C('GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES',0x8E83)
29GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES=_C('GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES',0x90D8)
30GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES=_C('GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES',0x8E81)
31GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES=_C('GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES',0x8E85)
32GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES=_C('GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES',0x8E89)
33GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES=_C('GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES',0x8E7F)
34GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES',0x92D4)
35GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES',0x92CE)
36GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES=_C('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES',0x90CC)
37GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES=_C('GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES',0x886D)
38GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES=_C('GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES',0x8E86)
39GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES=_C('GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES',0x90D9)
40GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES=_C('GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES',0x8E82)
41GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES=_C('GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES',0x8E8A)
42GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES=_C('GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES',0x8E80)
43GL_MAX_TESS_GEN_LEVEL_OES=_C('GL_MAX_TESS_GEN_LEVEL_OES',0x8E7E)
44GL_MAX_TESS_PATCH_COMPONENTS_OES=_C('GL_MAX_TESS_PATCH_COMPONENTS_OES',0x8E84)
45GL_PATCHES_OES=_C('GL_PATCHES_OES',0x000E)
46GL_PATCH_VERTICES_OES=_C('GL_PATCH_VERTICES_OES',0x8E72)
47GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES=_C('GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES',0x8221)
48GL_QUADS_OES=_C('GL_QUADS_OES',0x0007)
49GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES=_C('GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES',0x9307)
50GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES=_C('GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES',0x9308)
51GL_TESS_CONTROL_OUTPUT_VERTICES_OES=_C('GL_TESS_CONTROL_OUTPUT_VERTICES_OES',0x8E75)
52GL_TESS_CONTROL_SHADER_BIT_OES=_C('GL_TESS_CONTROL_SHADER_BIT_OES',0x00000008)
53GL_TESS_CONTROL_SHADER_OES=_C('GL_TESS_CONTROL_SHADER_OES',0x8E88)
54GL_TESS_EVALUATION_SHADER_BIT_OES=_C('GL_TESS_EVALUATION_SHADER_BIT_OES',0x00000010)
55GL_TESS_EVALUATION_SHADER_OES=_C('GL_TESS_EVALUATION_SHADER_OES',0x8E87)
56GL_TESS_GEN_MODE_OES=_C('GL_TESS_GEN_MODE_OES',0x8E76)
57GL_TESS_GEN_POINT_MODE_OES=_C('GL_TESS_GEN_POINT_MODE_OES',0x8E79)
58GL_TESS_GEN_SPACING_OES=_C('GL_TESS_GEN_SPACING_OES',0x8E77)
59GL_TESS_GEN_VERTEX_ORDER_OES=_C('GL_TESS_GEN_VERTEX_ORDER_OES',0x8E78)
60GL_TRIANGLES=_C('GL_TRIANGLES',0x0004)
61@_f
62@_p.types(None,_cs.GLenum,_cs.GLint)
63def glPatchParameteriOES(pname,value):pass
64