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2 Open Asset Import Library (assimp)
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39 ----------------------------------------------------------------------
40 */
41 
42 /** @file  IFCMaterial.cpp
43  *  @brief Implementation of conversion routines to convert IFC materials to aiMaterial
44  */
45 
46 #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
47 
48 #include "IFCUtil.h"
49 #include <limits>
50 #include <assimp/material.h>
51 
52 namespace Assimp {
53 namespace IFC {
54 
55 // ------------------------------------------------------------------------------------------------
ConvertShadingMode(const std::string & name)56 static int ConvertShadingMode(const std::string& name) {
57     if (name == "BLINN") {
58         return aiShadingMode_Blinn;
59     }
60     else if (name == "FLAT" || name == "NOTDEFINED") {
61         return aiShadingMode_NoShading;
62     }
63     else if (name == "PHONG") {
64         return aiShadingMode_Phong;
65     }
66     IFCImporter::LogWarn("shading mode "+name+" not recognized by Assimp, using Phong instead");
67     return aiShadingMode_Phong;
68 }
69 
70 // ------------------------------------------------------------------------------------------------
FillMaterial(aiMaterial * mat,const IFC::IfcSurfaceStyle * surf,ConversionData & conv)71 static void FillMaterial(aiMaterial* mat,const IFC::IfcSurfaceStyle* surf,ConversionData& conv) {
72     aiString name;
73     name.Set((surf->Name? surf->Name.Get() : "IfcSurfaceStyle_Unnamed"));
74     mat->AddProperty(&name,AI_MATKEY_NAME);
75 
76     // now see which kinds of surface information are present
77     for(std::shared_ptr< const IFC::IfcSurfaceStyleElementSelect > sel2 : surf->Styles) {
78         if (const IFC::IfcSurfaceStyleShading* shade = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleShading>(conv.db)) {
79             aiColor4D col_base,col;
80 
81             ConvertColor(col_base, shade->SurfaceColour);
82             mat->AddProperty(&col_base,1, AI_MATKEY_COLOR_DIFFUSE);
83 
84             if (const IFC::IfcSurfaceStyleRendering* ren = shade->ToPtr<IFC::IfcSurfaceStyleRendering>()) {
85 
86                 if (ren->Transparency) {
87                     const float t = 1.f-static_cast<float>(ren->Transparency.Get());
88                     mat->AddProperty(&t,1, AI_MATKEY_OPACITY);
89                 }
90 
91                 if (ren->DiffuseColour) {
92                     ConvertColor(col, *ren->DiffuseColour.Get(),conv,&col_base);
93                     mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
94                 }
95 
96                 if (ren->SpecularColour) {
97                     ConvertColor(col, *ren->SpecularColour.Get(),conv,&col_base);
98                     mat->AddProperty(&col,1, AI_MATKEY_COLOR_SPECULAR);
99                 }
100 
101                 if (ren->TransmissionColour) {
102                     ConvertColor(col, *ren->TransmissionColour.Get(),conv,&col_base);
103                     mat->AddProperty(&col,1, AI_MATKEY_COLOR_TRANSPARENT);
104                 }
105 
106                 if (ren->ReflectionColour) {
107                     ConvertColor(col, *ren->ReflectionColour.Get(),conv,&col_base);
108                     mat->AddProperty(&col,1, AI_MATKEY_COLOR_REFLECTIVE);
109                 }
110 
111                 const int shading = (ren->SpecularHighlight && ren->SpecularColour)?ConvertShadingMode(ren->ReflectanceMethod):static_cast<int>(aiShadingMode_Gouraud);
112                 mat->AddProperty(&shading,1, AI_MATKEY_SHADING_MODEL);
113 
114                 if (ren->SpecularHighlight) {
115                     if(const EXPRESS::REAL* rt = ren->SpecularHighlight.Get()->ToPtr<EXPRESS::REAL>()) {
116                         // at this point we don't distinguish between the two distinct ways of
117                         // specifying highlight intensities. leave this to the user.
118                         const float e = static_cast<float>(*rt);
119                         mat->AddProperty(&e,1,AI_MATKEY_SHININESS);
120                     }
121                     else {
122                         IFCImporter::LogWarn("unexpected type error, SpecularHighlight should be a REAL");
123                     }
124                 }
125             }
126         } /*
127         else if (const IFC::IfcSurfaceStyleWithTextures* tex = sel2->ResolveSelectPtr<IFC::IfcSurfaceStyleWithTextures>(conv.db)) {
128             // XXX
129         } */
130     }
131 
132 }
133 
134 // ------------------------------------------------------------------------------------------------
ProcessMaterials(uint64_t id,unsigned int prevMatId,ConversionData & conv,bool forceDefaultMat)135 unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionData& conv, bool forceDefaultMat) {
136     STEP::DB::RefMapRange range = conv.db.GetRefs().equal_range(id);
137     for(;range.first != range.second; ++range.first) {
138         if(const IFC::IfcStyledItem* const styled = conv.db.GetObject((*range.first).second)->ToPtr<IFC::IfcStyledItem>()) {
139             for(const IFC::IfcPresentationStyleAssignment& as : styled->Styles) {
140                 for(std::shared_ptr<const IFC::IfcPresentationStyleSelect> sel : as.Styles) {
141 
142                     if( const IFC::IfcSurfaceStyle* const surf = sel->ResolveSelectPtr<IFC::IfcSurfaceStyle>(conv.db) ) {
143                         // try to satisfy from cache
144                         ConversionData::MaterialCache::iterator mit = conv.cached_materials.find(surf);
145                         if( mit != conv.cached_materials.end() )
146                             return mit->second;
147 
148                         // not found, create new material
149                         const std::string side = static_cast<std::string>(surf->Side);
150                         if( side != "BOTH" ) {
151                             IFCImporter::LogWarn("ignoring surface side marker on IFC::IfcSurfaceStyle: " + side);
152                         }
153 
154                         std::unique_ptr<aiMaterial> mat(new aiMaterial());
155 
156                         FillMaterial(mat.get(), surf, conv);
157 
158                         conv.materials.push_back(mat.release());
159                         unsigned int matindex = static_cast<unsigned int>(conv.materials.size() - 1);
160                         conv.cached_materials[surf] = matindex;
161                         return matindex;
162                     }
163                 }
164             }
165         }
166     }
167 
168     // no local material defined. If there's global one, use that instead
169     if ( prevMatId != std::numeric_limits<uint32_t>::max() ) {
170         return prevMatId;
171     }
172 
173     // we're still here - create an default material if required, or simply fail otherwise
174     if ( !forceDefaultMat ) {
175         return std::numeric_limits<uint32_t>::max();
176     }
177 
178     aiString name;
179     name.Set("<IFCDefault>");
180     //  ConvertColorToString( color, name);
181 
182     // look if there's already a default material with this base color
183     for( size_t a = 0; a < conv.materials.size(); ++a ) {
184         aiString mname;
185         conv.materials[a]->Get(AI_MATKEY_NAME, mname);
186         if ( name == mname ) {
187             return ( unsigned int )a;
188         }
189     }
190 
191     // we're here, yet - no default material with suitable color available. Generate one
192     std::unique_ptr<aiMaterial> mat(new aiMaterial());
193     mat->AddProperty(&name,AI_MATKEY_NAME);
194 
195     const aiColor4D col = aiColor4D( 0.6f, 0.6f, 0.6f, 1.0f); // aiColor4D( color.r, color.g, color.b, 1.0f);
196     mat->AddProperty(&col,1, AI_MATKEY_COLOR_DIFFUSE);
197 
198     conv.materials.push_back(mat.release());
199     return (unsigned int) conv.materials.size() - 1;
200 }
201 
202 } // ! IFC
203 } // ! Assimp
204 
205 #endif // ASSIMP_BUILD_NO_IFC_IMPORTER
206