1 /*******************************************************************************
2 *                                                                              *
3 * Author    :  Angus Johnson                                                   *
4 * Version   :  4.8.8                                                           *
5 * Date      :  30 August 2012                                                  *
6 * Website   :  http://www.angusj.com                                           *
7 * Copyright :  Angus Johnson 2010-2012                                         *
8 *                                                                              *
9 * License:                                                                     *
10 * Use, modification & distribution is subject to Boost Software License Ver 1. *
11 * http://www.boost.org/LICENSE_1_0.txt                                         *
12 *                                                                              *
13 * Attributions:                                                                *
14 * The code in this library is an extension of Bala Vatti's clipping algorithm: *
15 * "A generic solution to polygon clipping"                                     *
16 * Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63.             *
17 * http://portal.acm.org/citation.cfm?id=129906                                 *
18 *                                                                              *
19 * Computer graphics and geometric modeling: implementation and algorithms      *
20 * By Max K. Agoston                                                            *
21 * Springer; 1 edition (January 4, 2005)                                        *
22 * http://books.google.com/books?q=vatti+clipping+agoston                       *
23 *                                                                              *
24 * See also:                                                                    *
25 * "Polygon Offsetting by Computing Winding Numbers"                            *
26 * Paper no. DETC2005-85513 pp. 565-575                                         *
27 * ASME 2005 International Design Engineering Technical Conferences             *
28 * and Computers and Information in Engineering Conference (IDETC/CIE2005)      *
29 * September 24-28, 2005 , Long Beach, California, USA                          *
30 * http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf              *
31 *                                                                              *
32 *******************************************************************************/
33 
34 /*******************************************************************************
35 *                                                                              *
36 * This is a translation of the Delphi Clipper library and the naming style     *
37 * used has retained a Delphi flavour.                                          *
38 *                                                                              *
39 *******************************************************************************/
40 
41 #include "clipper.hpp"
42 #include <cmath>
43 #include <vector>
44 #include <algorithm>
45 #include <stdexcept>
46 #include <cassert>
47 #include <cstring>
48 #include <cstdlib>
49 #include <ostream>
50 
51 namespace ClipperLib {
52 
53 static long64 const loRange = 0x3FFFFFFF;
54 static long64 const hiRange = 0x3FFFFFFFFFFFFFFFLL;
55 static double const pi = 3.141592653589793238;
56 enum Direction { dRightToLeft, dLeftToRight };
57 
58 #define HORIZONTAL (-1.0E+40)
59 #define TOLERANCE (1.0e-20)
60 #define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
61 #define NEAR_EQUAL(a, b) NEAR_ZERO((a) - (b))
62 
Abs(long64 val)63 inline long64 Abs(long64 val)
64 {
65   return val < 0 ? -val : val;
66 }
67 //------------------------------------------------------------------------------
68 
69 //------------------------------------------------------------------------------
70 // Int128 class (enables safe math on signed 64bit integers)
71 // eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
72 //    Int128 val2((long64)9223372036854775807);
73 //    Int128 val3 = val1 * val2;
74 //    val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
75 //------------------------------------------------------------------------------
76 
77 class Int128
78 {
79   public:
80 
Int128(long64 _lo=0)81     Int128(long64 _lo = 0)
82     {
83       lo = _lo;
84       if (lo < 0) hi = -1; else hi = 0;
85     }
86 
Int128(const Int128 & val)87     Int128(const Int128 &val): hi(val.hi), lo(val.lo){}
88 
operator =(const long64 & val)89     long64 operator = (const long64 &val)
90     {
91       lo = val;
92       if (lo < 0) hi = -1; else hi = 0;
93       return val;
94     }
95 
operator ==(const Int128 & val) const96     bool operator == (const Int128 &val) const
97       {return (hi == val.hi && lo == val.lo);}
98 
operator !=(const Int128 & val) const99     bool operator != (const Int128 &val) const
100       { return !(*this == val);}
101 
operator >(const Int128 & val) const102     bool operator > (const Int128 &val) const
103     {
104       if (hi != val.hi)
105         return hi > val.hi;
106       else
107         return lo > val.lo;
108     }
109 
operator <(const Int128 & val) const110     bool operator < (const Int128 &val) const
111     {
112       if (hi != val.hi)
113         return hi < val.hi;
114       else
115         return lo < val.lo;
116     }
117 
operator >=(const Int128 & val) const118     bool operator >= (const Int128 &val) const
119       { return !(*this < val);}
120 
operator <=(const Int128 & val) const121     bool operator <= (const Int128 &val) const
122       { return !(*this > val);}
123 
operator +=(const Int128 & rhs)124     Int128& operator += (const Int128 &rhs)
125     {
126       hi += rhs.hi;
127       lo += rhs.lo;
128       if (ulong64(lo) < ulong64(rhs.lo)) hi++;
129       return *this;
130     }
131 
operator +(const Int128 & rhs) const132     Int128 operator + (const Int128 &rhs) const
133     {
134       Int128 result(*this);
135       result+= rhs;
136       return result;
137     }
138 
operator -=(const Int128 & rhs)139     Int128& operator -= (const Int128 &rhs)
140     {
141       Int128 tmp(rhs);
142       Negate(tmp);
143       *this += tmp;
144       return *this;
145     }
146 
147     //Int128 operator -() const
148     //{
149     //  Int128 result(*this);
150     //  if (result.lo == 0) {
151     //    if (result.hi != 0) result.hi = -1;
152     //  }
153     //  else {
154     //    result.lo = -result.lo;
155     //    result.hi = ~result.hi;
156     //  }
157     //  return result;
158     //}
159 
operator -(const Int128 & rhs) const160     Int128 operator - (const Int128 &rhs) const
161     {
162       Int128 result(*this);
163       result -= rhs;
164       return result;
165     }
166 
operator *(const Int128 & rhs) const167     Int128 operator * (const Int128 &rhs) const
168     {
169       if ( !(hi == 0 || hi == -1) || !(rhs.hi == 0 || rhs.hi == -1))
170         throw "Int128 operator*: overflow error";
171       bool negate = (hi < 0) != (rhs.hi < 0);
172 
173       Int128 tmp(*this);
174       if (tmp.hi < 0) Negate(tmp);
175       ulong64 int1Hi = ulong64(tmp.lo) >> 32;
176       ulong64 int1Lo = ulong64(tmp.lo & 0xFFFFFFFF);
177 
178       tmp = rhs;
179       if (tmp.hi < 0) Negate(tmp);
180       ulong64 int2Hi = ulong64(tmp.lo) >> 32;
181       ulong64 int2Lo = ulong64(tmp.lo & 0xFFFFFFFF);
182 
183       //nb: see comments in clipper.pas
184       ulong64 a = int1Hi * int2Hi;
185       ulong64 b = int1Lo * int2Lo;
186       ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
187 
188       tmp.hi = long64(a + (c >> 32));
189       tmp.lo = long64(c << 32);
190       tmp.lo += long64(b);
191       if (ulong64(tmp.lo) < b) tmp.hi++;
192       if (negate) Negate(tmp);
193       return tmp;
194     }
195 
operator /(const Int128 & rhs) const196     Int128 operator/ (const Int128 &rhs) const
197     {
198       if (rhs.lo == 0 && rhs.hi == 0)
199         throw "Int128 operator/: divide by zero";
200       bool negate = (rhs.hi < 0) != (hi < 0);
201       Int128 result(*this), denom(rhs);
202       if (result.hi < 0) Negate(result);
203       if (denom.hi < 0)  Negate(denom);
204       if (denom > result) return Int128(0); //result is only a fraction of 1
205       Negate(denom);
206 
207       Int128 p(0);
208       for (int i = 0; i < 128; ++i)
209       {
210         p.hi = p.hi << 1;
211         if (p.lo < 0) p.hi++;
212         p.lo = long64(p.lo) << 1;
213         if (result.hi < 0) p.lo++;
214         result.hi = result.hi << 1;
215         if (result.lo < 0) result.hi++;
216         result.lo = long64(result.lo) << 1;
217         Int128 p2(p);
218         p += denom;
219         if (p.hi < 0) p = p2;
220         else result.lo++;
221       }
222       if (negate) Negate(result);
223       return result;
224     }
225 
AsDouble() const226     double AsDouble() const
227     {
228       const double shift64 = 18446744073709551616.0; //2^64
229       const double bit64 = 9223372036854775808.0;
230       if (hi < 0)
231       {
232         Int128 tmp(*this);
233         Negate(tmp);
234         if (tmp.lo < 0)
235           return (double)tmp.lo - bit64 - tmp.hi * shift64;
236         else
237           return -(double)tmp.lo - tmp.hi * shift64;
238       }
239       else if (lo < 0)
240         return -(double)lo + bit64 + hi * shift64;
241       else
242         return (double)lo + (double)hi * shift64;
243     }
244 
245     //for bug testing ...
246     //std::string AsString() const
247     //{
248     //  std::string result;
249     //  unsigned char r = 0;
250     //  Int128 tmp(0), val(*this);
251     //  if (hi < 0) Negate(val);
252     //  result.resize(50);
253     //  std::string::size_type i = result.size() -1;
254     //  while (val.hi != 0 || val.lo != 0)
255     //  {
256     //    Div10(val, tmp, r);
257     //    result[i--] = char('0' + r);
258     //    val = tmp;
259     //  }
260     //  if (hi < 0) result[i--] = '-';
261     //  result.erase(0,i+1);
262     //  if (result.size() == 0) result = "0";
263     //  return result;
264     //}
265 
266 private:
267     long64 hi;
268     long64 lo;
269 
Negate(Int128 & val)270     static void Negate(Int128 &val)
271     {
272       if (val.lo == 0) {
273         if (val.hi != 0) val.hi = -val.hi;;
274       }
275       else {
276         val.lo = -val.lo;
277         val.hi = ~val.hi;
278       }
279     }
280 
281     //debugging only ...
282     //void Div10(const Int128 val, Int128& result, unsigned char & remainder) const
283     //{
284     //  remainder = 0;
285     //  result = 0;
286     //  for (int i = 63; i >= 0; --i)
287     //  {
288     //    if ((val.hi & ((long64)1 << i)) != 0)
289     //      remainder = char((remainder * 2) + 1); else
290     //      remainder *= char(2);
291     //    if (remainder >= 10)
292     //    {
293     //      result.hi += ((long64)1 << i);
294     //      remainder -= char(10);
295     //    }
296     //  }
297     //  for (int i = 63; i >= 0; --i)
298     //  {
299     //    if ((val.lo & ((long64)1 << i)) != 0)
300     //      remainder = char((remainder * 2) + 1); else
301     //      remainder *= char(2);
302     //    if (remainder >= 10)
303     //    {
304     //      result.lo += ((long64)1 << i);
305     //      remainder -= char(10);
306     //    }
307     //  }
308     //}
309 };
310 
311 //------------------------------------------------------------------------------
312 //------------------------------------------------------------------------------
313 
FullRangeNeeded(const Polygon & pts)314 bool FullRangeNeeded(const Polygon &pts)
315 {
316   bool result = false;
317   for (Polygon::size_type i = 0; i <  pts.size(); ++i)
318   {
319     if (Abs(pts[i].X) > hiRange || Abs(pts[i].Y) > hiRange)
320         throw "Coordinate exceeds range bounds.";
321       else if (Abs(pts[i].X) > loRange || Abs(pts[i].Y) > loRange)
322         result = true;
323   }
324   return result;
325 }
326 //------------------------------------------------------------------------------
327 
Orientation(const Polygon & poly)328 bool Orientation(const Polygon &poly)
329 {
330   int highI = (int)poly.size() -1;
331   if (highI < 2) return false;
332 
333   int j = 0, jplus, jminus;
334   for (int i = 0; i <= highI; ++i)
335   {
336     if (poly[i].Y < poly[j].Y) continue;
337     if ((poly[i].Y > poly[j].Y || poly[i].X < poly[j].X)) j = i;
338   };
339   if (j == highI) jplus = 0;
340   else jplus = j +1;
341   if (j == 0) jminus = highI;
342   else jminus = j -1;
343 
344   IntPoint vec1, vec2;
345   //get cross product of vectors of the edges adjacent to highest point ...
346   vec1.X = poly[j].X - poly[jminus].X;
347   vec1.Y = poly[j].Y - poly[jminus].Y;
348   vec2.X = poly[jplus].X - poly[j].X;
349   vec2.Y = poly[jplus].Y - poly[j].Y;
350 
351   if (Abs(vec1.X) > loRange || Abs(vec1.Y) > loRange ||
352     Abs(vec2.X) > loRange || Abs(vec2.Y) > loRange)
353   {
354     if (Abs(vec1.X) > hiRange || Abs(vec1.Y) > hiRange ||
355       Abs(vec2.X) > hiRange || Abs(vec2.Y) > hiRange)
356         throw "Coordinate exceeds range bounds.";
357     Int128 cross = Int128(vec1.X) * Int128(vec2.Y) -
358       Int128(vec2.X) * Int128(vec1.Y);
359     return cross >= 0;
360   }
361   else
362     return (vec1.X * vec2.Y - vec2.X * vec1.Y) >= 0;
363 }
364 //------------------------------------------------------------------------------
365 
PointsEqual(const IntPoint & pt1,const IntPoint & pt2)366 inline bool PointsEqual( const IntPoint &pt1, const IntPoint &pt2)
367 {
368   return ( pt1.X == pt2.X && pt1.Y == pt2.Y );
369 }
370 //------------------------------------------------------------------------------
371 
Orientation(OutRec * outRec,bool UseFullInt64Range)372 bool Orientation(OutRec *outRec, bool UseFullInt64Range)
373 {
374   //first make sure bottomPt is correctly assigned ...
375   OutPt *opBottom = outRec->pts, *op = outRec->pts->next;
376   while (op != outRec->pts)
377   {
378     if (op->pt.Y >= opBottom->pt.Y)
379     {
380       if (op->pt.Y > opBottom->pt.Y || op->pt.X < opBottom->pt.X)
381       opBottom = op;
382     }
383     op = op->next;
384   }
385   outRec->bottomPt = opBottom;
386   opBottom->idx = outRec->idx;
387 
388   op = opBottom;
389   //find vertices either side of bottomPt (skipping duplicate points) ....
390   OutPt *opPrev = op->prev;
391   OutPt *opNext = op->next;
392   while (op != opPrev && PointsEqual(op->pt, opPrev->pt))
393     opPrev = opPrev->prev;
394   while (op != opNext && PointsEqual(op->pt, opNext->pt))
395     opNext = opNext->next;
396 
397   IntPoint ip1, ip2;
398   ip1.X = op->pt.X - opPrev->pt.X;
399   ip1.Y = op->pt.Y - opPrev->pt.Y;
400   ip2.X = opNext->pt.X - op->pt.X;
401   ip2.Y = opNext->pt.Y - op->pt.Y;
402 
403   if (UseFullInt64Range)
404     return Int128(ip1.X) * Int128(ip2.Y) - Int128(ip2.X) * Int128(ip1.Y) >= 0;
405   else
406     return (ip1.X * ip2.Y - ip2.X * ip1.Y) >= 0;
407 }
408 //------------------------------------------------------------------------------
409 
Area(const Polygon & poly)410 double Area(const Polygon &poly)
411 {
412   int highI = (int)poly.size() -1;
413   if (highI < 2) return 0;
414 
415   if (FullRangeNeeded(poly)) {
416     Int128 a;
417     a = (Int128(poly[highI].X) * Int128(poly[0].Y)) -
418       Int128(poly[0].X) * Int128(poly[highI].Y);
419     for (int i = 0; i < highI; ++i)
420       a += Int128(poly[i].X) * Int128(poly[i+1].Y) -
421         Int128(poly[i+1].X) * Int128(poly[i].Y);
422     return a.AsDouble() / 2;
423   }
424   else
425   {
426     double a;
427     a = (double)poly[highI].X * poly[0].Y - (double)poly[0].X * poly[highI].Y;
428     for (int i = 0; i < highI; ++i)
429       a += (double)poly[i].X * poly[i+1].Y - (double)poly[i+1].X * poly[i].Y;
430     return a/2;
431   }
432 }
433 //------------------------------------------------------------------------------
434 
Area(const OutRec & outRec,bool UseFullInt64Range)435 double Area(const OutRec &outRec, bool UseFullInt64Range)
436 {
437   OutPt *op = outRec.pts;
438   if (UseFullInt64Range) {
439     Int128 a(0);
440     do {
441       a += (Int128(op->prev->pt.X) * Int128(op->pt.Y)) -
442         Int128(op->pt.X) * Int128(op->prev->pt.Y);
443       op = op->next;
444     } while (op != outRec.pts);
445     return a.AsDouble() / 2;
446   }
447   else
448   {
449     double a = 0;
450     do {
451       a += (op->prev->pt.X * op->pt.Y) - (op->pt.X * op->prev->pt.Y);
452       op = op->next;
453     } while (op != outRec.pts);
454     return a/2;
455   }
456 }
457 //------------------------------------------------------------------------------
458 
PointIsVertex(const IntPoint & pt,OutPt * pp)459 bool PointIsVertex(const IntPoint &pt, OutPt *pp)
460 {
461   OutPt *pp2 = pp;
462   do
463   {
464     if (PointsEqual(pp2->pt, pt)) return true;
465     pp2 = pp2->next;
466   }
467   while (pp2 != pp);
468   return false;
469 }
470 //------------------------------------------------------------------------------
471 
PointInPolygon(const IntPoint & pt,OutPt * pp,bool UseFullInt64Range)472 bool PointInPolygon(const IntPoint &pt, OutPt *pp, bool UseFullInt64Range)
473 {
474   OutPt *pp2 = pp;
475   bool result = false;
476   if (UseFullInt64Range) {
477     do
478     {
479       if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) ||
480           ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) &&
481           Int128(pt.X - pp2->pt.X) < (Int128(pp2->prev->pt.X - pp2->pt.X) *
482           Int128(pt.Y - pp2->pt.Y)) / Int128(pp2->prev->pt.Y - pp2->pt.Y))
483             result = !result;
484       pp2 = pp2->next;
485     }
486     while (pp2 != pp);
487   }
488   else
489   {
490     do
491     {
492       if ((((pp2->pt.Y <= pt.Y) && (pt.Y < pp2->prev->pt.Y)) ||
493         ((pp2->prev->pt.Y <= pt.Y) && (pt.Y < pp2->pt.Y))) &&
494         (pt.X < (pp2->prev->pt.X - pp2->pt.X) * (pt.Y - pp2->pt.Y) /
495         (pp2->prev->pt.Y - pp2->pt.Y) + pp2->pt.X )) result = !result;
496       pp2 = pp2->next;
497     }
498     while (pp2 != pp);
499   }
500   return result;
501 }
502 //------------------------------------------------------------------------------
503 
SlopesEqual(TEdge & e1,TEdge & e2,bool UseFullInt64Range)504 bool SlopesEqual(TEdge &e1, TEdge &e2, bool UseFullInt64Range)
505 {
506   if (UseFullInt64Range)
507     return Int128(e1.ytop - e1.ybot) * Int128(e2.xtop - e2.xbot) ==
508       Int128(e1.xtop - e1.xbot) * Int128(e2.ytop - e2.ybot);
509   else return (e1.ytop - e1.ybot)*(e2.xtop - e2.xbot) ==
510       (e1.xtop - e1.xbot)*(e2.ytop - e2.ybot);
511 }
512 //------------------------------------------------------------------------------
513 
SlopesEqual(const IntPoint pt1,const IntPoint pt2,const IntPoint pt3,bool UseFullInt64Range)514 bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
515   const IntPoint pt3, bool UseFullInt64Range)
516 {
517   if (UseFullInt64Range)
518     return Int128(pt1.Y-pt2.Y) * Int128(pt2.X-pt3.X) ==
519       Int128(pt1.X-pt2.X) * Int128(pt2.Y-pt3.Y);
520   else return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y);
521 }
522 //------------------------------------------------------------------------------
523 
SlopesEqual(const IntPoint pt1,const IntPoint pt2,const IntPoint pt3,const IntPoint pt4,bool UseFullInt64Range)524 bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
525   const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range)
526 {
527   if (UseFullInt64Range)
528     return Int128(pt1.Y-pt2.Y) * Int128(pt3.X-pt4.X) ==
529       Int128(pt1.X-pt2.X) * Int128(pt3.Y-pt4.Y);
530   else return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y);
531 }
532 //------------------------------------------------------------------------------
533 
GetDx(const IntPoint pt1,const IntPoint pt2)534 double GetDx(const IntPoint pt1, const IntPoint pt2)
535 {
536   return (pt1.Y == pt2.Y) ?
537     HORIZONTAL : (double)(pt2.X - pt1.X) / (double)(pt2.Y - pt1.Y);
538 }
539 //---------------------------------------------------------------------------
540 
SetDx(TEdge & e)541 void SetDx(TEdge &e)
542 {
543   if (e.ybot == e.ytop) e.dx = HORIZONTAL;
544   else e.dx = (double)(e.xtop - e.xbot) / (double)(e.ytop - e.ybot);
545 }
546 //---------------------------------------------------------------------------
547 
SwapSides(TEdge & edge1,TEdge & edge2)548 void SwapSides(TEdge &edge1, TEdge &edge2)
549 {
550   EdgeSide side =  edge1.side;
551   edge1.side = edge2.side;
552   edge2.side = side;
553 }
554 //------------------------------------------------------------------------------
555 
SwapPolyIndexes(TEdge & edge1,TEdge & edge2)556 void SwapPolyIndexes(TEdge &edge1, TEdge &edge2)
557 {
558   int outIdx =  edge1.outIdx;
559   edge1.outIdx = edge2.outIdx;
560   edge2.outIdx = outIdx;
561 }
562 //------------------------------------------------------------------------------
563 
Round(double val)564 inline long64 Round(double val)
565 {
566   return (val < 0) ?
567     static_cast<long64>(val - 0.5) : static_cast<long64>(val + 0.5);
568 }
569 //------------------------------------------------------------------------------
570 
TopX(TEdge & edge,const long64 currentY)571 long64 TopX(TEdge &edge, const long64 currentY)
572 {
573   return ( currentY == edge.ytop ) ?
574     edge.xtop : edge.xbot + Round(edge.dx *(currentY - edge.ybot));
575 }
576 //------------------------------------------------------------------------------
577 
TopX(const IntPoint pt1,const IntPoint pt2,const long64 currentY)578 long64 TopX(const IntPoint pt1, const IntPoint pt2, const long64 currentY)
579 {
580   //preconditions: pt1.Y <> pt2.Y and pt1.Y > pt2.Y
581   if (currentY >= pt1.Y) return pt1.X;
582   else if (currentY == pt2.Y) return pt2.X;
583   else if (pt1.X == pt2.X) return pt1.X;
584   else
585   {
586     double q = (double)(pt1.X-pt2.X)/(double)(pt1.Y-pt2.Y);
587     return Round(pt1.X + (currentY - pt1.Y) *q);
588   }
589 }
590 //------------------------------------------------------------------------------
591 
IntersectPoint(TEdge & edge1,TEdge & edge2,IntPoint & ip,bool UseFullInt64Range)592 bool IntersectPoint(TEdge &edge1, TEdge &edge2,
593   IntPoint &ip, bool UseFullInt64Range)
594 {
595   double b1, b2;
596   if (SlopesEqual(edge1, edge2, UseFullInt64Range)) return false;
597   else if (NEAR_ZERO(edge1.dx))
598   {
599     ip.X = edge1.xbot;
600     if (NEAR_EQUAL(edge2.dx, HORIZONTAL))
601     {
602       ip.Y = edge2.ybot;
603     } else
604     {
605       b2 = edge2.ybot - (edge2.xbot/edge2.dx);
606       ip.Y = Round(ip.X/edge2.dx + b2);
607     }
608   }
609   else if (NEAR_ZERO(edge2.dx))
610   {
611     ip.X = edge2.xbot;
612     if (NEAR_EQUAL(edge1.dx, HORIZONTAL))
613     {
614       ip.Y = edge1.ybot;
615     } else
616     {
617       b1 = edge1.ybot - (edge1.xbot/edge1.dx);
618       ip.Y = Round(ip.X/edge1.dx + b1);
619     }
620   } else
621   {
622     b1 = edge1.xbot - edge1.ybot * edge1.dx;
623     b2 = edge2.xbot - edge2.ybot * edge2.dx;
624     b2 = (b2-b1)/(edge1.dx - edge2.dx);
625     ip.Y = Round(b2);
626     ip.X = Round(edge1.dx * b2 + b1);
627   }
628 
629   return
630     //can be *so close* to the top of one edge that the rounded Y equals one ytop ...
631     (ip.Y == edge1.ytop && ip.Y >= edge2.ytop && edge1.tmpX > edge2.tmpX) ||
632     (ip.Y == edge2.ytop && ip.Y >= edge1.ytop && edge1.tmpX > edge2.tmpX) ||
633     (ip.Y > edge1.ytop && ip.Y > edge2.ytop);
634 }
635 //------------------------------------------------------------------------------
636 
ReversePolyPtLinks(OutPt & pp)637 void ReversePolyPtLinks(OutPt &pp)
638 {
639   OutPt *pp1, *pp2;
640   pp1 = &pp;
641   do {
642   pp2 = pp1->next;
643   pp1->next = pp1->prev;
644   pp1->prev = pp2;
645   pp1 = pp2;
646   } while( pp1 != &pp );
647 }
648 //------------------------------------------------------------------------------
649 
DisposeOutPts(OutPt * & pp)650 void DisposeOutPts(OutPt*& pp)
651 {
652   if (pp == 0) return;
653   pp->prev->next = 0;
654   while( pp )
655   {
656     OutPt *tmpPp = pp;
657     pp = pp->next;
658     delete tmpPp ;
659   }
660 }
661 //------------------------------------------------------------------------------
662 
InitEdge(TEdge * e,TEdge * eNext,TEdge * ePrev,const IntPoint & pt,PolyType polyType)663 void InitEdge(TEdge *e, TEdge *eNext,
664   TEdge *ePrev, const IntPoint &pt, PolyType polyType)
665 {
666   std::memset( e, 0, sizeof( TEdge ));
667 
668   e->next = eNext;
669   e->prev = ePrev;
670   e->xcurr = pt.X;
671   e->ycurr = pt.Y;
672   if (e->ycurr >= e->next->ycurr)
673   {
674     e->xbot = e->xcurr;
675     e->ybot = e->ycurr;
676     e->xtop = e->next->xcurr;
677     e->ytop = e->next->ycurr;
678     e->windDelta = 1;
679   } else
680   {
681     e->xtop = e->xcurr;
682     e->ytop = e->ycurr;
683     e->xbot = e->next->xcurr;
684     e->ybot = e->next->ycurr;
685     e->windDelta = -1;
686   }
687   SetDx(*e);
688   e->polyType = polyType;
689   e->outIdx = -1;
690 }
691 //------------------------------------------------------------------------------
692 
SwapX(TEdge & e)693 inline void SwapX(TEdge &e)
694 {
695   //swap horizontal edges' top and bottom x's so they follow the natural
696   //progression of the bounds - ie so their xbots will align with the
697   //adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
698   e.xcurr = e.xtop;
699   e.xtop = e.xbot;
700   e.xbot = e.xcurr;
701 }
702 //------------------------------------------------------------------------------
703 
SwapPoints(IntPoint & pt1,IntPoint & pt2)704 void SwapPoints(IntPoint &pt1, IntPoint &pt2)
705 {
706   IntPoint tmp = pt1;
707   pt1 = pt2;
708   pt2 = tmp;
709 }
710 //------------------------------------------------------------------------------
711 
GetOverlapSegment(IntPoint pt1a,IntPoint pt1b,IntPoint pt2a,IntPoint pt2b,IntPoint & pt1,IntPoint & pt2)712 bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
713   IntPoint pt2b, IntPoint &pt1, IntPoint &pt2)
714 {
715   //precondition: segments are colinear.
716   if ( pt1a.Y == pt1b.Y || Abs((pt1a.X - pt1b.X)/(pt1a.Y - pt1b.Y)) > 1 )
717   {
718     if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b);
719     if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b);
720     if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a;
721     if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b;
722     return pt1.X < pt2.X;
723   } else
724   {
725     if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b);
726     if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b);
727     if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a;
728     if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b;
729     return pt1.Y > pt2.Y;
730   }
731 }
732 //------------------------------------------------------------------------------
733 
FirstIsBottomPt(const OutPt * btmPt1,const OutPt * btmPt2)734 bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2)
735 {
736   OutPt *p = btmPt1->prev;
737   while (PointsEqual(p->pt, btmPt1->pt) && (p != btmPt1)) p = p->prev;
738   double dx1p = std::fabs(GetDx(btmPt1->pt, p->pt));
739   p = btmPt1->next;
740   while (PointsEqual(p->pt, btmPt1->pt) && (p != btmPt1)) p = p->next;
741   double dx1n = std::fabs(GetDx(btmPt1->pt, p->pt));
742 
743   p = btmPt2->prev;
744   while (PointsEqual(p->pt, btmPt2->pt) && (p != btmPt2)) p = p->prev;
745   double dx2p = std::fabs(GetDx(btmPt2->pt, p->pt));
746   p = btmPt2->next;
747   while (PointsEqual(p->pt, btmPt2->pt) && (p != btmPt2)) p = p->next;
748   double dx2n = std::fabs(GetDx(btmPt2->pt, p->pt));
749   return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
750 }
751 //------------------------------------------------------------------------------
752 
GetBottomPt(OutPt * pp)753 OutPt* GetBottomPt(OutPt *pp)
754 {
755   OutPt* dups = 0;
756   OutPt* p = pp->next;
757   while (p != pp)
758   {
759     if (p->pt.Y > pp->pt.Y)
760     {
761       pp = p;
762       dups = 0;
763     }
764     else if (p->pt.Y == pp->pt.Y && p->pt.X <= pp->pt.X)
765     {
766       if (p->pt.X < pp->pt.X)
767       {
768         dups = 0;
769         pp = p;
770       } else
771       {
772         if (p->next != pp && p->prev != pp) dups = p;
773       }
774     }
775     p = p->next;
776   }
777   if (dups)
778   {
779     //there appears to be at least 2 vertices at bottomPt so ...
780     while (dups != p)
781     {
782       if (!FirstIsBottomPt(p, dups)) pp = dups;
783       dups = dups->next;
784       while (!PointsEqual(dups->pt, pp->pt)) dups = dups->next;
785     }
786   }
787   return pp;
788 }
789 //------------------------------------------------------------------------------
790 
FindSegment(OutPt * & pp,IntPoint & pt1,IntPoint & pt2)791 bool FindSegment(OutPt* &pp, IntPoint &pt1, IntPoint &pt2)
792 {
793   //outPt1 & outPt2 => the overlap segment (if the function returns true)
794   if (!pp) return false;
795   OutPt* pp2 = pp;
796   IntPoint pt1a = pt1, pt2a = pt2;
797   do
798   {
799     if (SlopesEqual(pt1a, pt2a, pp->pt, pp->prev->pt, true) &&
800       SlopesEqual(pt1a, pt2a, pp->pt, true) &&
801       GetOverlapSegment(pt1a, pt2a, pp->pt, pp->prev->pt, pt1, pt2))
802         return true;
803     pp = pp->next;
804   }
805   while (pp != pp2);
806   return false;
807 }
808 //------------------------------------------------------------------------------
809 
Pt3IsBetweenPt1AndPt2(const IntPoint pt1,const IntPoint pt2,const IntPoint pt3)810 bool Pt3IsBetweenPt1AndPt2(const IntPoint pt1,
811   const IntPoint pt2, const IntPoint pt3)
812 {
813   if (PointsEqual(pt1, pt3) || PointsEqual(pt2, pt3)) return true;
814   else if (pt1.X != pt2.X) return (pt1.X < pt3.X) == (pt3.X < pt2.X);
815   else return (pt1.Y < pt3.Y) == (pt3.Y < pt2.Y);
816 }
817 //------------------------------------------------------------------------------
818 
InsertPolyPtBetween(OutPt * p1,OutPt * p2,const IntPoint pt)819 OutPt* InsertPolyPtBetween(OutPt* p1, OutPt* p2, const IntPoint pt)
820 {
821   if (p1 == p2) throw "JoinError";
822   OutPt* result = new OutPt;
823   result->pt = pt;
824   if (p2 == p1->next)
825   {
826     p1->next = result;
827     p2->prev = result;
828     result->next = p2;
829     result->prev = p1;
830   } else
831   {
832     p2->next = result;
833     p1->prev = result;
834     result->next = p1;
835     result->prev = p2;
836   }
837   return result;
838 }
839 
840 //------------------------------------------------------------------------------
841 // ClipperBase class methods ...
842 //------------------------------------------------------------------------------
843 
ClipperBase()844 ClipperBase::ClipperBase() //constructor
845 {
846   m_MinimaList = 0;
847   m_CurrentLM = 0;
848   m_UseFullRange = true;
849 }
850 //------------------------------------------------------------------------------
851 
~ClipperBase()852 ClipperBase::~ClipperBase() //destructor
853 {
854   Clear();
855 }
856 //------------------------------------------------------------------------------
857 
AddPolygon(const Polygon & pg,PolyType polyType)858 bool ClipperBase::AddPolygon( const Polygon &pg, PolyType polyType)
859 {
860   int len = (int)pg.size();
861   if (len < 3) return false;
862   Polygon p(len);
863   p[0] = pg[0];
864   int j = 0;
865 
866   long64 maxVal;
867   if (m_UseFullRange) maxVal = hiRange; else maxVal = loRange;
868 
869   for (int i = 0; i < len; ++i)
870   {
871     if (Abs(pg[i].X) > maxVal || Abs(pg[i].Y) > maxVal)
872     {
873       if (Abs(pg[i].X) > hiRange || Abs(pg[i].Y) > hiRange)
874         throw "Coordinate exceeds range bounds";
875       maxVal = hiRange;
876       m_UseFullRange = true;
877     }
878 
879     if (i == 0 || PointsEqual(p[j], pg[i])) continue;
880     else if (j > 0 && SlopesEqual(p[j-1], p[j], pg[i], m_UseFullRange))
881     {
882       if (PointsEqual(p[j-1], pg[i])) j--;
883     } else j++;
884     p[j] = pg[i];
885   }
886   if (j < 2) return false;
887 
888   len = j+1;
889   while (len > 2)
890   {
891     //nb: test for point equality before testing slopes ...
892     if (PointsEqual(p[j], p[0])) j--;
893     else if (PointsEqual(p[0], p[1]) ||
894       SlopesEqual(p[j], p[0], p[1], m_UseFullRange))
895       p[0] = p[j--];
896     else if (SlopesEqual(p[j-1], p[j], p[0], m_UseFullRange)) j--;
897     else if (SlopesEqual(p[0], p[1], p[2], m_UseFullRange))
898     {
899       for (int i = 2; i <= j; ++i) p[i-1] = p[i];
900       j--;
901     }
902     else break;
903     len--;
904   }
905   if (len < 3) return false;
906 
907   //create a new edge array ...
908   TEdge *edges = new TEdge [len];
909   m_edges.push_back(edges);
910 
911   //convert vertices to a double-linked-list of edges and initialize ...
912   edges[0].xcurr = p[0].X;
913   edges[0].ycurr = p[0].Y;
914   InitEdge(&edges[len-1], &edges[0], &edges[len-2], p[len-1], polyType);
915   for (int i = len-2; i > 0; --i)
916     InitEdge(&edges[i], &edges[i+1], &edges[i-1], p[i], polyType);
917   InitEdge(&edges[0], &edges[1], &edges[len-1], p[0], polyType);
918 
919   //reset xcurr & ycurr and find 'eHighest' (given the Y axis coordinates
920   //increase downward so the 'highest' edge will have the smallest ytop) ...
921   TEdge *e = &edges[0];
922   TEdge *eHighest = e;
923   do
924   {
925     e->xcurr = e->xbot;
926     e->ycurr = e->ybot;
927     if (e->ytop < eHighest->ytop) eHighest = e;
928     e = e->next;
929   }
930   while ( e != &edges[0]);
931 
932   //make sure eHighest is positioned so the following loop works safely ...
933   if (eHighest->windDelta > 0) eHighest = eHighest->next;
934   if (NEAR_EQUAL(eHighest->dx, HORIZONTAL)) eHighest = eHighest->next;
935 
936   //finally insert each local minima ...
937   e = eHighest;
938   do {
939     e = AddBoundsToLML(e);
940   }
941   while( e != eHighest );
942   return true;
943 }
944 //------------------------------------------------------------------------------
945 
InsertLocalMinima(LocalMinima * newLm)946 void ClipperBase::InsertLocalMinima(LocalMinima *newLm)
947 {
948   if( ! m_MinimaList )
949   {
950     m_MinimaList = newLm;
951   }
952   else if( newLm->Y >= m_MinimaList->Y )
953   {
954     newLm->next = m_MinimaList;
955     m_MinimaList = newLm;
956   } else
957   {
958     LocalMinima* tmpLm = m_MinimaList;
959     while( tmpLm->next  && ( newLm->Y < tmpLm->next->Y ) )
960       tmpLm = tmpLm->next;
961     newLm->next = tmpLm->next;
962     tmpLm->next = newLm;
963   }
964 }
965 //------------------------------------------------------------------------------
966 
AddBoundsToLML(TEdge * e)967 TEdge* ClipperBase::AddBoundsToLML(TEdge *e)
968 {
969   //Starting at the top of one bound we progress to the bottom where there's
970   //a local minima. We then go to the top of the next bound. These two bounds
971   //form the left and right (or right and left) bounds of the local minima.
972   e->nextInLML = 0;
973   e = e->next;
974   for (;;)
975   {
976     if (NEAR_EQUAL(e->dx, HORIZONTAL))
977     {
978       //nb: proceed through horizontals when approaching from their right,
979       //    but break on horizontal minima if approaching from their left.
980       //    This ensures 'local minima' are always on the left of horizontals.
981       if (e->next->ytop < e->ytop && e->next->xbot > e->prev->xbot) break;
982       if (e->xtop != e->prev->xbot) SwapX(*e);
983       e->nextInLML = e->prev;
984     }
985     else if (e->ycurr == e->prev->ycurr) break;
986     else e->nextInLML = e->prev;
987     e = e->next;
988   }
989 
990   //e and e.prev are now at a local minima ...
991   LocalMinima* newLm = new LocalMinima;
992   newLm->next = 0;
993   newLm->Y = e->prev->ybot;
994 
995   if ( NEAR_EQUAL(e->dx, HORIZONTAL) ) //horizontal edges never start a left bound
996   {
997     if (e->xbot != e->prev->xbot) SwapX(*e);
998     newLm->leftBound = e->prev;
999     newLm->rightBound = e;
1000   } else if (e->dx < e->prev->dx)
1001   {
1002     newLm->leftBound = e->prev;
1003     newLm->rightBound = e;
1004   } else
1005   {
1006     newLm->leftBound = e;
1007     newLm->rightBound = e->prev;
1008   }
1009   newLm->leftBound->side = esLeft;
1010   newLm->rightBound->side = esRight;
1011   InsertLocalMinima( newLm );
1012 
1013   for (;;)
1014   {
1015     if ( e->next->ytop == e->ytop && !NEAR_EQUAL(e->next->dx, HORIZONTAL) ) break;
1016     e->nextInLML = e->next;
1017     e = e->next;
1018     if ( NEAR_EQUAL(e->dx, HORIZONTAL) && e->xbot != e->prev->xtop) SwapX(*e);
1019   }
1020   return e->next;
1021 }
1022 //------------------------------------------------------------------------------
1023 
AddPolygons(const Polygons & ppg,PolyType polyType)1024 bool ClipperBase::AddPolygons(const Polygons &ppg, PolyType polyType)
1025 {
1026   bool result = false;
1027   for (Polygons::size_type i = 0; i < ppg.size(); ++i)
1028     if (AddPolygon(ppg[i], polyType)) result = true;
1029   return result;
1030 }
1031 //------------------------------------------------------------------------------
1032 
Clear()1033 void ClipperBase::Clear()
1034 {
1035   DisposeLocalMinimaList();
1036   for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) delete [] m_edges[i];
1037   m_edges.clear();
1038   m_UseFullRange = false;
1039 }
1040 //------------------------------------------------------------------------------
1041 
Reset()1042 void ClipperBase::Reset()
1043 {
1044   m_CurrentLM = m_MinimaList;
1045   if( !m_CurrentLM ) return; //ie nothing to process
1046 
1047   //reset all edges ...
1048   LocalMinima* lm = m_MinimaList;
1049   while( lm )
1050   {
1051     TEdge* e = lm->leftBound;
1052     while( e )
1053     {
1054       e->xcurr = e->xbot;
1055       e->ycurr = e->ybot;
1056       e->side = esLeft;
1057       e->outIdx = -1;
1058       e = e->nextInLML;
1059     }
1060     e = lm->rightBound;
1061     while( e )
1062     {
1063       e->xcurr = e->xbot;
1064       e->ycurr = e->ybot;
1065       e->side = esRight;
1066       e->outIdx = -1;
1067       e = e->nextInLML;
1068     }
1069     lm = lm->next;
1070   }
1071 }
1072 //------------------------------------------------------------------------------
1073 
DisposeLocalMinimaList()1074 void ClipperBase::DisposeLocalMinimaList()
1075 {
1076   while( m_MinimaList )
1077   {
1078     LocalMinima* tmpLm = m_MinimaList->next;
1079     delete m_MinimaList;
1080     m_MinimaList = tmpLm;
1081   }
1082   m_CurrentLM = 0;
1083 }
1084 //------------------------------------------------------------------------------
1085 
PopLocalMinima()1086 void ClipperBase::PopLocalMinima()
1087 {
1088   if( ! m_CurrentLM ) return;
1089   m_CurrentLM = m_CurrentLM->next;
1090 }
1091 //------------------------------------------------------------------------------
1092 
GetBounds()1093 IntRect ClipperBase::GetBounds()
1094 {
1095   IntRect result;
1096   LocalMinima* lm = m_MinimaList;
1097   if (!lm)
1098   {
1099     result.left = result.top = result.right = result.bottom = 0;
1100     return result;
1101   }
1102   result.left = lm->leftBound->xbot;
1103   result.top = lm->leftBound->ybot;
1104   result.right = lm->leftBound->xbot;
1105   result.bottom = lm->leftBound->ybot;
1106   while (lm)
1107   {
1108     if (lm->leftBound->ybot > result.bottom)
1109       result.bottom = lm->leftBound->ybot;
1110     TEdge* e = lm->leftBound;
1111     for (;;) {
1112       TEdge* bottomE = e;
1113       while (e->nextInLML)
1114       {
1115         if (e->xbot < result.left) result.left = e->xbot;
1116         if (e->xbot > result.right) result.right = e->xbot;
1117         e = e->nextInLML;
1118       }
1119       if (e->xbot < result.left) result.left = e->xbot;
1120       if (e->xbot > result.right) result.right = e->xbot;
1121       if (e->xtop < result.left) result.left = e->xtop;
1122       if (e->xtop > result.right) result.right = e->xtop;
1123       if (e->ytop < result.top) result.top = e->ytop;
1124 
1125       if (bottomE == lm->leftBound) e = lm->rightBound;
1126       else break;
1127     }
1128     lm = lm->next;
1129   }
1130   return result;
1131 }
1132 
1133 
1134 //------------------------------------------------------------------------------
1135 // TClipper methods ...
1136 //------------------------------------------------------------------------------
1137 
Clipper()1138 Clipper::Clipper() : ClipperBase() //constructor
1139 {
1140   m_Scanbeam = 0;
1141   m_ActiveEdges = 0;
1142   m_SortedEdges = 0;
1143   m_IntersectNodes = 0;
1144   m_ExecuteLocked = false;
1145   m_UseFullRange = false;
1146   m_ReverseOutput = false;
1147 }
1148 //------------------------------------------------------------------------------
1149 
~Clipper()1150 Clipper::~Clipper() //destructor
1151 {
1152   Clear();
1153   DisposeScanbeamList();
1154 }
1155 //------------------------------------------------------------------------------
1156 
Clear()1157 void Clipper::Clear()
1158 {
1159   if (m_edges.size() == 0) return; //avoids problems with ClipperBase destructor
1160   DisposeAllPolyPts();
1161   ClipperBase::Clear();
1162 }
1163 //------------------------------------------------------------------------------
1164 
DisposeScanbeamList()1165 void Clipper::DisposeScanbeamList()
1166 {
1167   while ( m_Scanbeam ) {
1168   Scanbeam* sb2 = m_Scanbeam->next;
1169   delete m_Scanbeam;
1170   m_Scanbeam = sb2;
1171   }
1172 }
1173 //------------------------------------------------------------------------------
1174 
Reset()1175 void Clipper::Reset()
1176 {
1177   ClipperBase::Reset();
1178   m_Scanbeam = 0;
1179   m_ActiveEdges = 0;
1180   m_SortedEdges = 0;
1181   DisposeAllPolyPts();
1182   LocalMinima* lm = m_MinimaList;
1183   while (lm)
1184   {
1185     InsertScanbeam(lm->Y);
1186     InsertScanbeam(lm->leftBound->ytop);
1187     lm = lm->next;
1188   }
1189 }
1190 //------------------------------------------------------------------------------
1191 
Execute(ClipType clipType,Polygons & solution,PolyFillType subjFillType,PolyFillType clipFillType)1192 bool Clipper::Execute(ClipType clipType, Polygons &solution,
1193     PolyFillType subjFillType, PolyFillType clipFillType)
1194 {
1195   if( m_ExecuteLocked ) return false;
1196   m_ExecuteLocked = true;
1197   solution.resize(0);
1198   m_SubjFillType = subjFillType;
1199   m_ClipFillType = clipFillType;
1200   m_ClipType = clipType;
1201   bool succeeded = ExecuteInternal(false);
1202   if (succeeded) BuildResult(solution);
1203   m_ExecuteLocked = false;
1204   return succeeded;
1205 }
1206 //------------------------------------------------------------------------------
1207 
Execute(ClipType clipType,ExPolygons & solution,PolyFillType subjFillType,PolyFillType clipFillType)1208 bool Clipper::Execute(ClipType clipType, ExPolygons &solution,
1209     PolyFillType subjFillType, PolyFillType clipFillType)
1210 {
1211   if( m_ExecuteLocked ) return false;
1212   m_ExecuteLocked = true;
1213   solution.resize(0);
1214   m_SubjFillType = subjFillType;
1215   m_ClipFillType = clipFillType;
1216   m_ClipType = clipType;
1217   bool succeeded = ExecuteInternal(true);
1218   if (succeeded) BuildResultEx(solution);
1219   m_ExecuteLocked = false;
1220   return succeeded;
1221 }
1222 //------------------------------------------------------------------------------
1223 
PolySort(OutRec * or1,OutRec * or2)1224 bool PolySort(OutRec *or1, OutRec *or2)
1225 {
1226   if (or1 == or2) return false;
1227   if (!or1->pts || !or2->pts)
1228   {
1229     if (or1->pts != or2->pts)
1230     {
1231       return or1->pts ? true : false;
1232     }
1233     else return false;
1234   }
1235   int i1, i2;
1236   if (or1->isHole)
1237     i1 = or1->FirstLeft->idx; else
1238     i1 = or1->idx;
1239   if (or2->isHole)
1240     i2 = or2->FirstLeft->idx; else
1241     i2 = or2->idx;
1242   int result = i1 - i2;
1243   if (result == 0 && (or1->isHole != or2->isHole))
1244   {
1245     return or1->isHole ? false : true;
1246   }
1247   else return result < 0;
1248 }
1249 //------------------------------------------------------------------------------
1250 
FindAppendLinkEnd(OutRec * outRec)1251 OutRec* FindAppendLinkEnd(OutRec *outRec)
1252 {
1253   while (outRec->AppendLink) outRec = outRec->AppendLink;
1254   return outRec;
1255 }
1256 //------------------------------------------------------------------------------
1257 
FixHoleLinkage(OutRec * outRec)1258 void Clipper::FixHoleLinkage(OutRec *outRec)
1259 {
1260   OutRec *tmp;
1261   if (outRec->bottomPt)
1262     tmp = m_PolyOuts[outRec->bottomPt->idx]->FirstLeft;
1263   else
1264     tmp = outRec->FirstLeft;
1265   if (outRec == tmp) throw clipperException("HoleLinkage error");
1266 
1267   if (tmp)
1268   {
1269     if (tmp->AppendLink) tmp = FindAppendLinkEnd(tmp);
1270     if (tmp == outRec) tmp = 0;
1271     else if (tmp->isHole)
1272     {
1273       FixHoleLinkage(tmp);
1274       tmp = tmp->FirstLeft;
1275     }
1276   }
1277   outRec->FirstLeft = tmp;
1278   if (!tmp) outRec->isHole = false;
1279   outRec->AppendLink = 0;
1280 }
1281 //------------------------------------------------------------------------------
1282 
ExecuteInternal(bool fixHoleLinkages)1283 bool Clipper::ExecuteInternal(bool fixHoleLinkages)
1284 {
1285   bool succeeded;
1286   try {
1287     Reset();
1288     if (!m_CurrentLM ) return true;
1289     long64 botY = PopScanbeam();
1290     do {
1291       InsertLocalMinimaIntoAEL(botY);
1292       ClearHorzJoins();
1293       ProcessHorizontals();
1294       long64 topY = PopScanbeam();
1295       succeeded = ProcessIntersections(botY, topY);
1296       if (!succeeded) break;
1297       ProcessEdgesAtTopOfScanbeam(topY);
1298       botY = topY;
1299     } while( m_Scanbeam );
1300   }
1301   catch(...) {
1302     succeeded = false;
1303   }
1304 
1305   if (succeeded)
1306   {
1307     //tidy up output polygons and fix orientations where necessary ...
1308     for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
1309     {
1310       OutRec *outRec = m_PolyOuts[i];
1311       if (!outRec->pts) continue;
1312       FixupOutPolygon(*outRec);
1313       if (!outRec->pts) continue;
1314       if (outRec->isHole && fixHoleLinkages) FixHoleLinkage(outRec);
1315 
1316       if (outRec->bottomPt == outRec->bottomFlag &&
1317         (Orientation(outRec, m_UseFullRange) != (Area(*outRec, m_UseFullRange) > 0)))
1318           DisposeBottomPt(*outRec);
1319 
1320       if (outRec->isHole ==
1321         (m_ReverseOutput ^ Orientation(outRec, m_UseFullRange)))
1322           ReversePolyPtLinks(*outRec->pts);
1323     }
1324 
1325     JoinCommonEdges(fixHoleLinkages);
1326     if (fixHoleLinkages)
1327       std::sort(m_PolyOuts.begin(), m_PolyOuts.end(), PolySort);
1328   }
1329 
1330   ClearJoins();
1331   ClearHorzJoins();
1332   return succeeded;
1333 }
1334 //------------------------------------------------------------------------------
1335 
InsertScanbeam(const long64 Y)1336 void Clipper::InsertScanbeam(const long64 Y)
1337 {
1338   if( !m_Scanbeam )
1339   {
1340     m_Scanbeam = new Scanbeam;
1341     m_Scanbeam->next = 0;
1342     m_Scanbeam->Y = Y;
1343   }
1344   else if(  Y > m_Scanbeam->Y )
1345   {
1346     Scanbeam* newSb = new Scanbeam;
1347     newSb->Y = Y;
1348     newSb->next = m_Scanbeam;
1349     m_Scanbeam = newSb;
1350   } else
1351   {
1352     Scanbeam* sb2 = m_Scanbeam;
1353     while( sb2->next  && ( Y <= sb2->next->Y ) ) sb2 = sb2->next;
1354     if(  Y == sb2->Y ) return; //ie ignores duplicates
1355     Scanbeam* newSb = new Scanbeam;
1356     newSb->Y = Y;
1357     newSb->next = sb2->next;
1358     sb2->next = newSb;
1359   }
1360 }
1361 //------------------------------------------------------------------------------
1362 
PopScanbeam()1363 long64 Clipper::PopScanbeam()
1364 {
1365   long64 Y = m_Scanbeam->Y;
1366   Scanbeam* sb2 = m_Scanbeam;
1367   m_Scanbeam = m_Scanbeam->next;
1368   delete sb2;
1369   return Y;
1370 }
1371 //------------------------------------------------------------------------------
1372 
DisposeAllPolyPts()1373 void Clipper::DisposeAllPolyPts(){
1374   for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
1375     DisposeOutRec(i);
1376   m_PolyOuts.clear();
1377 }
1378 //------------------------------------------------------------------------------
1379 
DisposeOutRec(PolyOutList::size_type index)1380 void Clipper::DisposeOutRec(PolyOutList::size_type index)
1381 {
1382   OutRec *outRec = m_PolyOuts[index];
1383   if (outRec->pts) DisposeOutPts(outRec->pts);
1384   delete outRec;
1385   m_PolyOuts[index] = 0;
1386 }
1387 //------------------------------------------------------------------------------
1388 
SetWindingCount(TEdge & edge)1389 void Clipper::SetWindingCount(TEdge &edge)
1390 {
1391   TEdge *e = edge.prevInAEL;
1392   //find the edge of the same polytype that immediately preceeds 'edge' in AEL
1393   while ( e  && e->polyType != edge.polyType ) e = e->prevInAEL;
1394   if ( !e )
1395   {
1396     edge.windCnt = edge.windDelta;
1397     edge.windCnt2 = 0;
1398     e = m_ActiveEdges; //ie get ready to calc windCnt2
1399   } else if ( IsEvenOddFillType(edge) )
1400   {
1401     //EvenOdd filling ...
1402     edge.windCnt = 1;
1403     edge.windCnt2 = e->windCnt2;
1404     e = e->nextInAEL; //ie get ready to calc windCnt2
1405   } else
1406   {
1407     //nonZero, Positive or Negative filling ...
1408     if ( e->windCnt * e->windDelta < 0 )
1409     {
1410       if (Abs(e->windCnt) > 1)
1411       {
1412         if (e->windDelta * edge.windDelta < 0) edge.windCnt = e->windCnt;
1413         else edge.windCnt = e->windCnt + edge.windDelta;
1414       } else
1415         edge.windCnt = e->windCnt + e->windDelta + edge.windDelta;
1416     } else
1417     {
1418       if ( Abs(e->windCnt) > 1 && e->windDelta * edge.windDelta < 0)
1419         edge.windCnt = e->windCnt;
1420       else if ( e->windCnt + edge.windDelta == 0 )
1421         edge.windCnt = e->windCnt;
1422       else edge.windCnt = e->windCnt + edge.windDelta;
1423     }
1424     edge.windCnt2 = e->windCnt2;
1425     e = e->nextInAEL; //ie get ready to calc windCnt2
1426   }
1427 
1428   //update windCnt2 ...
1429   if ( IsEvenOddAltFillType(edge) )
1430   {
1431     //EvenOdd filling ...
1432     while ( e != &edge )
1433     {
1434       edge.windCnt2 = (edge.windCnt2 == 0) ? 1 : 0;
1435       e = e->nextInAEL;
1436     }
1437   } else
1438   {
1439     //nonZero, Positive or Negative filling ...
1440     while ( e != &edge )
1441     {
1442       edge.windCnt2 += e->windDelta;
1443       e = e->nextInAEL;
1444     }
1445   }
1446 }
1447 //------------------------------------------------------------------------------
1448 
IsEvenOddFillType(const TEdge & edge) const1449 bool Clipper::IsEvenOddFillType(const TEdge& edge) const
1450 {
1451   if (edge.polyType == ptSubject)
1452     return m_SubjFillType == pftEvenOdd; else
1453     return m_ClipFillType == pftEvenOdd;
1454 }
1455 //------------------------------------------------------------------------------
1456 
IsEvenOddAltFillType(const TEdge & edge) const1457 bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const
1458 {
1459   if (edge.polyType == ptSubject)
1460     return m_ClipFillType == pftEvenOdd; else
1461     return m_SubjFillType == pftEvenOdd;
1462 }
1463 //------------------------------------------------------------------------------
1464 
IsContributing(const TEdge & edge) const1465 bool Clipper::IsContributing(const TEdge& edge) const
1466 {
1467   PolyFillType pft, pft2;
1468   if (edge.polyType == ptSubject)
1469   {
1470     pft = m_SubjFillType;
1471     pft2 = m_ClipFillType;
1472   } else
1473   {
1474     pft = m_ClipFillType;
1475     pft2 = m_SubjFillType;
1476   }
1477 
1478   switch(pft)
1479   {
1480     case pftEvenOdd:
1481     case pftNonZero:
1482       if (Abs(edge.windCnt) != 1) return false;
1483       break;
1484     case pftPositive:
1485       if (edge.windCnt != 1) return false;
1486       break;
1487     default: //pftNegative
1488       if (edge.windCnt != -1) return false;
1489   }
1490 
1491   switch(m_ClipType)
1492   {
1493     case ctIntersection:
1494       switch(pft2)
1495       {
1496         case pftEvenOdd:
1497         case pftNonZero:
1498           return (edge.windCnt2 != 0);
1499         case pftPositive:
1500           return (edge.windCnt2 > 0);
1501         default:
1502           return (edge.windCnt2 < 0);
1503       }
1504     case ctUnion:
1505       switch(pft2)
1506       {
1507         case pftEvenOdd:
1508         case pftNonZero:
1509           return (edge.windCnt2 == 0);
1510         case pftPositive:
1511           return (edge.windCnt2 <= 0);
1512         default:
1513           return (edge.windCnt2 >= 0);
1514       }
1515     case ctDifference:
1516       if (edge.polyType == ptSubject)
1517         switch(pft2)
1518         {
1519           case pftEvenOdd:
1520           case pftNonZero:
1521             return (edge.windCnt2 == 0);
1522           case pftPositive:
1523             return (edge.windCnt2 <= 0);
1524           default:
1525             return (edge.windCnt2 >= 0);
1526         }
1527       else
1528         switch(pft2)
1529         {
1530           case pftEvenOdd:
1531           case pftNonZero:
1532             return (edge.windCnt2 != 0);
1533           case pftPositive:
1534             return (edge.windCnt2 > 0);
1535           default:
1536             return (edge.windCnt2 < 0);
1537         }
1538     default:
1539       return true;
1540   }
1541 }
1542 //------------------------------------------------------------------------------
1543 
AddLocalMinPoly(TEdge * e1,TEdge * e2,const IntPoint & pt)1544 void Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt)
1545 {
1546   TEdge *e, *prevE;
1547   if( NEAR_EQUAL(e2->dx, HORIZONTAL) || ( e1->dx > e2->dx ) )
1548   {
1549     AddOutPt( e1, pt );
1550     e2->outIdx = e1->outIdx;
1551     e1->side = esLeft;
1552     e2->side = esRight;
1553     e = e1;
1554     if (e->prevInAEL == e2)
1555       prevE = e2->prevInAEL;
1556     else
1557       prevE = e->prevInAEL;
1558   } else
1559   {
1560     AddOutPt( e2, pt );
1561     e1->outIdx = e2->outIdx;
1562     e1->side = esRight;
1563     e2->side = esLeft;
1564     e = e2;
1565     if (e->prevInAEL == e1)
1566         prevE = e1->prevInAEL;
1567     else
1568         prevE = e->prevInAEL;
1569   }
1570   if (prevE && prevE->outIdx >= 0 &&
1571       (TopX(*prevE, pt.Y) == TopX(*e, pt.Y)) &&
1572         SlopesEqual(*e, *prevE, m_UseFullRange))
1573           AddJoin(e, prevE, -1, -1);
1574 }
1575 //------------------------------------------------------------------------------
1576 
AddLocalMaxPoly(TEdge * e1,TEdge * e2,const IntPoint & pt)1577 void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt)
1578 {
1579   AddOutPt( e1, pt );
1580   if( e1->outIdx == e2->outIdx )
1581   {
1582     e1->outIdx = -1;
1583     e2->outIdx = -1;
1584   }
1585   else if (e1->outIdx < e2->outIdx)
1586     AppendPolygon(e1, e2);
1587   else
1588     AppendPolygon(e2, e1);
1589 }
1590 //------------------------------------------------------------------------------
1591 
AddEdgeToSEL(TEdge * edge)1592 void Clipper::AddEdgeToSEL(TEdge *edge)
1593 {
1594   //SEL pointers in PEdge are reused to build a list of horizontal edges.
1595   //However, we don't need to worry about order with horizontal edge processing.
1596   if( !m_SortedEdges )
1597   {
1598     m_SortedEdges = edge;
1599     edge->prevInSEL = 0;
1600     edge->nextInSEL = 0;
1601   }
1602   else
1603   {
1604     edge->nextInSEL = m_SortedEdges;
1605     edge->prevInSEL = 0;
1606     m_SortedEdges->prevInSEL = edge;
1607     m_SortedEdges = edge;
1608   }
1609 }
1610 //------------------------------------------------------------------------------
1611 
CopyAELToSEL()1612 void Clipper::CopyAELToSEL()
1613 {
1614   TEdge* e = m_ActiveEdges;
1615   m_SortedEdges = e;
1616   if (!m_ActiveEdges) return;
1617   m_SortedEdges->prevInSEL = 0;
1618   e = e->nextInAEL;
1619   while ( e )
1620   {
1621     e->prevInSEL = e->prevInAEL;
1622     e->prevInSEL->nextInSEL = e;
1623     e->nextInSEL = 0;
1624     e = e->nextInAEL;
1625   }
1626 }
1627 //------------------------------------------------------------------------------
1628 
AddJoin(TEdge * e1,TEdge * e2,int e1OutIdx,int e2OutIdx)1629 void Clipper::AddJoin(TEdge *e1, TEdge *e2, int e1OutIdx, int e2OutIdx)
1630 {
1631   JoinRec* jr = new JoinRec;
1632   if (e1OutIdx >= 0)
1633     jr->poly1Idx = e1OutIdx; else
1634     jr->poly1Idx = e1->outIdx;
1635   jr->pt1a = IntPoint(e1->xcurr, e1->ycurr);
1636   jr->pt1b = IntPoint(e1->xtop, e1->ytop);
1637   if (e2OutIdx >= 0)
1638     jr->poly2Idx = e2OutIdx; else
1639     jr->poly2Idx = e2->outIdx;
1640   jr->pt2a = IntPoint(e2->xcurr, e2->ycurr);
1641   jr->pt2b = IntPoint(e2->xtop, e2->ytop);
1642   m_Joins.push_back(jr);
1643 }
1644 //------------------------------------------------------------------------------
1645 
ClearJoins()1646 void Clipper::ClearJoins()
1647 {
1648   for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
1649     delete m_Joins[i];
1650   m_Joins.resize(0);
1651 }
1652 //------------------------------------------------------------------------------
1653 
AddHorzJoin(TEdge * e,int idx)1654 void Clipper::AddHorzJoin(TEdge *e, int idx)
1655 {
1656   HorzJoinRec* hj = new HorzJoinRec;
1657   hj->edge = e;
1658   hj->savedIdx = idx;
1659   m_HorizJoins.push_back(hj);
1660 }
1661 //------------------------------------------------------------------------------
1662 
ClearHorzJoins()1663 void Clipper::ClearHorzJoins()
1664 {
1665   for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); i++)
1666     delete m_HorizJoins[i];
1667   m_HorizJoins.resize(0);
1668 }
1669 //------------------------------------------------------------------------------
1670 
InsertLocalMinimaIntoAEL(const long64 botY)1671 void Clipper::InsertLocalMinimaIntoAEL( const long64 botY)
1672 {
1673   while(  m_CurrentLM  && ( m_CurrentLM->Y == botY ) )
1674   {
1675     TEdge* lb = m_CurrentLM->leftBound;
1676     TEdge* rb = m_CurrentLM->rightBound;
1677 
1678     InsertEdgeIntoAEL( lb );
1679     InsertScanbeam( lb->ytop );
1680     InsertEdgeIntoAEL( rb );
1681 
1682     if (IsEvenOddFillType(*lb))
1683     {
1684       lb->windDelta = 1;
1685       rb->windDelta = 1;
1686     }
1687     else
1688     {
1689       rb->windDelta = -lb->windDelta;
1690     }
1691     SetWindingCount( *lb );
1692     rb->windCnt = lb->windCnt;
1693     rb->windCnt2 = lb->windCnt2;
1694 
1695     if( NEAR_EQUAL(rb->dx, HORIZONTAL) )
1696     {
1697       //nb: only rightbounds can have a horizontal bottom edge
1698       AddEdgeToSEL( rb );
1699       InsertScanbeam( rb->nextInLML->ytop );
1700     }
1701     else
1702       InsertScanbeam( rb->ytop );
1703 
1704     if( IsContributing(*lb) )
1705       AddLocalMinPoly( lb, rb, IntPoint(lb->xcurr, m_CurrentLM->Y) );
1706 
1707     //if any output polygons share an edge, they'll need joining later ...
1708     if (rb->outIdx >= 0)
1709     {
1710       if (NEAR_EQUAL(rb->dx, HORIZONTAL))
1711       {
1712         for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
1713         {
1714           IntPoint pt, pt2; //returned by GetOverlapSegment() but unused here.
1715           HorzJoinRec* hj = m_HorizJoins[i];
1716           //if horizontals rb and hj.edge overlap, flag for joining later ...
1717           if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot),
1718             IntPoint(hj->edge->xtop, hj->edge->ytop),
1719             IntPoint(rb->xbot, rb->ybot),
1720             IntPoint(rb->xtop, rb->ytop), pt, pt2))
1721               AddJoin(hj->edge, rb, hj->savedIdx);
1722         }
1723       }
1724     }
1725 
1726     if( lb->nextInAEL != rb )
1727     {
1728       if (rb->outIdx >= 0 && rb->prevInAEL->outIdx >= 0 &&
1729         SlopesEqual(*rb->prevInAEL, *rb, m_UseFullRange))
1730           AddJoin(rb, rb->prevInAEL);
1731 
1732       TEdge* e = lb->nextInAEL;
1733       IntPoint pt = IntPoint(lb->xcurr, lb->ycurr);
1734       while( e != rb )
1735       {
1736         if(!e) throw clipperException("InsertLocalMinimaIntoAEL: missing rightbound!");
1737         //nb: For calculating winding counts etc, IntersectEdges() assumes
1738         //that param1 will be to the right of param2 ABOVE the intersection ...
1739         IntersectEdges( rb , e , pt , ipNone); //order important here
1740         e = e->nextInAEL;
1741       }
1742     }
1743     PopLocalMinima();
1744   }
1745 }
1746 //------------------------------------------------------------------------------
1747 
DeleteFromAEL(TEdge * e)1748 void Clipper::DeleteFromAEL(TEdge *e)
1749 {
1750   TEdge* AelPrev = e->prevInAEL;
1751   TEdge* AelNext = e->nextInAEL;
1752   if(  !AelPrev &&  !AelNext && (e != m_ActiveEdges) ) return; //already deleted
1753   if( AelPrev ) AelPrev->nextInAEL = AelNext;
1754   else m_ActiveEdges = AelNext;
1755   if( AelNext ) AelNext->prevInAEL = AelPrev;
1756   e->nextInAEL = 0;
1757   e->prevInAEL = 0;
1758 }
1759 //------------------------------------------------------------------------------
1760 
DeleteFromSEL(TEdge * e)1761 void Clipper::DeleteFromSEL(TEdge *e)
1762 {
1763   TEdge* SelPrev = e->prevInSEL;
1764   TEdge* SelNext = e->nextInSEL;
1765   if( !SelPrev &&  !SelNext && (e != m_SortedEdges) ) return; //already deleted
1766   if( SelPrev ) SelPrev->nextInSEL = SelNext;
1767   else m_SortedEdges = SelNext;
1768   if( SelNext ) SelNext->prevInSEL = SelPrev;
1769   e->nextInSEL = 0;
1770   e->prevInSEL = 0;
1771 }
1772 //------------------------------------------------------------------------------
1773 
IntersectEdges(TEdge * e1,TEdge * e2,const IntPoint & pt,IntersectProtects protects)1774 void Clipper::IntersectEdges(TEdge *e1, TEdge *e2,
1775      const IntPoint &pt, IntersectProtects protects)
1776 {
1777   //e1 will be to the left of e2 BELOW the intersection. Therefore e1 is before
1778   //e2 in AEL except when e1 is being inserted at the intersection point ...
1779   bool e1stops = !(ipLeft & protects) &&  !e1->nextInLML &&
1780     e1->xtop == pt.X && e1->ytop == pt.Y;
1781   bool e2stops = !(ipRight & protects) &&  !e2->nextInLML &&
1782     e2->xtop == pt.X && e2->ytop == pt.Y;
1783   bool e1Contributing = ( e1->outIdx >= 0 );
1784   bool e2contributing = ( e2->outIdx >= 0 );
1785 
1786   //update winding counts...
1787   //assumes that e1 will be to the right of e2 ABOVE the intersection
1788   if ( e1->polyType == e2->polyType )
1789   {
1790     if ( IsEvenOddFillType( *e1) )
1791     {
1792       int oldE1WindCnt = e1->windCnt;
1793       e1->windCnt = e2->windCnt;
1794       e2->windCnt = oldE1WindCnt;
1795     } else
1796     {
1797       if (e1->windCnt + e2->windDelta == 0 ) e1->windCnt = -e1->windCnt;
1798       else e1->windCnt += e2->windDelta;
1799       if ( e2->windCnt - e1->windDelta == 0 ) e2->windCnt = -e2->windCnt;
1800       else e2->windCnt -= e1->windDelta;
1801     }
1802   } else
1803   {
1804     if (!IsEvenOddFillType(*e2)) e1->windCnt2 += e2->windDelta;
1805     else e1->windCnt2 = ( e1->windCnt2 == 0 ) ? 1 : 0;
1806     if (!IsEvenOddFillType(*e1)) e2->windCnt2 -= e1->windDelta;
1807     else e2->windCnt2 = ( e2->windCnt2 == 0 ) ? 1 : 0;
1808   }
1809 
1810   PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
1811   if (e1->polyType == ptSubject)
1812   {
1813     e1FillType = m_SubjFillType;
1814     e1FillType2 = m_ClipFillType;
1815   } else
1816   {
1817     e1FillType = m_ClipFillType;
1818     e1FillType2 = m_SubjFillType;
1819   }
1820   if (e2->polyType == ptSubject)
1821   {
1822     e2FillType = m_SubjFillType;
1823     e2FillType2 = m_ClipFillType;
1824   } else
1825   {
1826     e2FillType = m_ClipFillType;
1827     e2FillType2 = m_SubjFillType;
1828   }
1829 
1830   long64 e1Wc, e2Wc;
1831   switch (e1FillType)
1832   {
1833     case pftPositive: e1Wc = e1->windCnt; break;
1834     case pftNegative: e1Wc = -e1->windCnt; break;
1835     default: e1Wc = Abs(e1->windCnt);
1836   }
1837   switch(e2FillType)
1838   {
1839     case pftPositive: e2Wc = e2->windCnt; break;
1840     case pftNegative: e2Wc = -e2->windCnt; break;
1841     default: e2Wc = Abs(e2->windCnt);
1842   }
1843 
1844   if ( e1Contributing && e2contributing )
1845   {
1846     if ( e1stops || e2stops ||
1847       (e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
1848       (e1->polyType != e2->polyType && m_ClipType != ctXor) )
1849         AddLocalMaxPoly(e1, e2, pt);
1850     else
1851         DoBothEdges( e1, e2, pt );
1852   }
1853   else if ( e1Contributing )
1854   {
1855     if ((e2Wc == 0 || e2Wc == 1) &&
1856       (m_ClipType != ctIntersection ||
1857       e2->polyType == ptSubject || (e2->windCnt2 != 0)))
1858         DoEdge1(e1, e2, pt);
1859   }
1860   else if ( e2contributing )
1861   {
1862     if ((e1Wc == 0 || e1Wc == 1) &&
1863       (m_ClipType != ctIntersection ||
1864       e1->polyType == ptSubject || (e1->windCnt2 != 0)))
1865         DoEdge2(e1, e2, pt);
1866   }
1867   else if ( (e1Wc == 0 || e1Wc == 1) &&
1868     (e2Wc == 0 || e2Wc == 1) && !e1stops && !e2stops )
1869   {
1870     //neither edge is currently contributing ...
1871 
1872     long64 e1Wc2, e2Wc2;
1873     switch (e1FillType2)
1874     {
1875       case pftPositive: e1Wc2 = e1->windCnt2; break;
1876       case pftNegative : e1Wc2 = -e1->windCnt2; break;
1877       default: e1Wc2 = Abs(e1->windCnt2);
1878     }
1879     switch (e2FillType2)
1880     {
1881       case pftPositive: e2Wc2 = e2->windCnt2; break;
1882       case pftNegative: e2Wc2 = -e2->windCnt2; break;
1883       default: e2Wc2 = Abs(e2->windCnt2);
1884     }
1885 
1886     if (e1->polyType != e2->polyType)
1887         AddLocalMinPoly(e1, e2, pt);
1888     else if (e1Wc == 1 && e2Wc == 1)
1889       switch( m_ClipType ) {
1890         case ctIntersection:
1891           if (e1Wc2 > 0 && e2Wc2 > 0)
1892             AddLocalMinPoly(e1, e2, pt);
1893           break;
1894         case ctUnion:
1895           if ( e1Wc2 <= 0 && e2Wc2 <= 0 )
1896             AddLocalMinPoly(e1, e2, pt);
1897           break;
1898         case ctDifference:
1899           if (((e1->polyType == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
1900               ((e1->polyType == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
1901                 AddLocalMinPoly(e1, e2, pt);
1902           break;
1903         case ctXor:
1904           AddLocalMinPoly(e1, e2, pt);
1905       }
1906     else
1907       SwapSides( *e1, *e2 );
1908   }
1909 
1910   if(  (e1stops != e2stops) &&
1911     ( (e1stops && (e1->outIdx >= 0)) || (e2stops && (e2->outIdx >= 0)) ) )
1912   {
1913     SwapSides( *e1, *e2 );
1914     SwapPolyIndexes( *e1, *e2 );
1915   }
1916 
1917   //finally, delete any non-contributing maxima edges  ...
1918   if( e1stops ) DeleteFromAEL( e1 );
1919   if( e2stops ) DeleteFromAEL( e2 );
1920 }
1921 //------------------------------------------------------------------------------
1922 
SetHoleState(TEdge * e,OutRec * outRec)1923 void Clipper::SetHoleState(TEdge *e, OutRec *outRec)
1924 {
1925   bool isHole = false;
1926   TEdge *e2 = e->prevInAEL;
1927   while (e2)
1928   {
1929     if (e2->outIdx >= 0)
1930     {
1931       isHole = !isHole;
1932       if (! outRec->FirstLeft)
1933         outRec->FirstLeft = m_PolyOuts[e2->outIdx];
1934     }
1935     e2 = e2->prevInAEL;
1936   }
1937   if (isHole) outRec->isHole = true;
1938 }
1939 //------------------------------------------------------------------------------
1940 
GetLowermostRec(OutRec * outRec1,OutRec * outRec2)1941 OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2)
1942 {
1943   //work out which polygon fragment has the correct hole state ...
1944   OutPt *outPt1 = outRec1->bottomPt;
1945   OutPt *outPt2 = outRec2->bottomPt;
1946   if (outPt1->pt.Y > outPt2->pt.Y) return outRec1;
1947   else if (outPt1->pt.Y < outPt2->pt.Y) return outRec2;
1948   else if (outPt1->pt.X < outPt2->pt.X) return outRec1;
1949   else if (outPt1->pt.X > outPt2->pt.X) return outRec2;
1950   else if (outPt1->next == outPt1) return outRec2;
1951   else if (outPt2->next == outPt2) return outRec1;
1952   else if (FirstIsBottomPt(outPt1, outPt2)) return outRec1;
1953   else return outRec2;
1954 }
1955 //------------------------------------------------------------------------------
1956 
Param1RightOfParam2(OutRec * outRec1,OutRec * outRec2)1957 bool Param1RightOfParam2(OutRec* outRec1, OutRec* outRec2)
1958 {
1959   do
1960   {
1961     outRec1 = outRec1->FirstLeft;
1962     if (outRec1 == outRec2) return true;
1963   } while (outRec1);
1964   return false;
1965 }
1966 //------------------------------------------------------------------------------
1967 
AppendPolygon(TEdge * e1,TEdge * e2)1968 void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
1969 {
1970   //get the start and ends of both output polygons ...
1971   OutRec *outRec1 = m_PolyOuts[e1->outIdx];
1972   OutRec *outRec2 = m_PolyOuts[e2->outIdx];
1973 
1974   OutRec *holeStateRec;
1975   if (Param1RightOfParam2(outRec1, outRec2)) holeStateRec = outRec2;
1976   else if (Param1RightOfParam2(outRec2, outRec1)) holeStateRec = outRec1;
1977   else holeStateRec = GetLowermostRec(outRec1, outRec2);
1978 
1979   OutPt* p1_lft = outRec1->pts;
1980   OutPt* p1_rt = p1_lft->prev;
1981   OutPt* p2_lft = outRec2->pts;
1982   OutPt* p2_rt = p2_lft->prev;
1983 
1984   EdgeSide side;
1985   //join e2 poly onto e1 poly and delete pointers to e2 ...
1986   if(  e1->side == esLeft )
1987   {
1988     if(  e2->side == esLeft )
1989     {
1990       //z y x a b c
1991       ReversePolyPtLinks(*p2_lft);
1992       p2_lft->next = p1_lft;
1993       p1_lft->prev = p2_lft;
1994       p1_rt->next = p2_rt;
1995       p2_rt->prev = p1_rt;
1996       outRec1->pts = p2_rt;
1997     } else
1998     {
1999       //x y z a b c
2000       p2_rt->next = p1_lft;
2001       p1_lft->prev = p2_rt;
2002       p2_lft->prev = p1_rt;
2003       p1_rt->next = p2_lft;
2004       outRec1->pts = p2_lft;
2005     }
2006     side = esLeft;
2007   } else
2008   {
2009     if(  e2->side == esRight )
2010     {
2011       //a b c z y x
2012       ReversePolyPtLinks( *p2_lft );
2013       p1_rt->next = p2_rt;
2014       p2_rt->prev = p1_rt;
2015       p2_lft->next = p1_lft;
2016       p1_lft->prev = p2_lft;
2017     } else
2018     {
2019       //a b c x y z
2020       p1_rt->next = p2_lft;
2021       p2_lft->prev = p1_rt;
2022       p1_lft->prev = p2_rt;
2023       p2_rt->next = p1_lft;
2024     }
2025     side = esRight;
2026   }
2027 
2028   if (holeStateRec == outRec2)
2029   {
2030     outRec1->bottomPt = outRec2->bottomPt;
2031     outRec1->bottomPt->idx = outRec1->idx;
2032     if (outRec2->FirstLeft != outRec1)
2033       outRec1->FirstLeft = outRec2->FirstLeft;
2034     outRec1->isHole = outRec2->isHole;
2035   }
2036   outRec2->pts = 0;
2037   outRec2->bottomPt = 0;
2038   outRec2->AppendLink = outRec1;
2039   int OKIdx = e1->outIdx;
2040   int ObsoleteIdx = e2->outIdx;
2041 
2042   e1->outIdx = -1; //nb: safe because we only get here via AddLocalMaxPoly
2043   e2->outIdx = -1;
2044 
2045   TEdge* e = m_ActiveEdges;
2046   while( e )
2047   {
2048     if( e->outIdx == ObsoleteIdx )
2049     {
2050       e->outIdx = OKIdx;
2051       e->side = side;
2052       break;
2053     }
2054     e = e->nextInAEL;
2055   }
2056 
2057   for (JoinList::size_type i = 0; i < m_Joins.size(); ++i)
2058   {
2059       if (m_Joins[i]->poly1Idx == ObsoleteIdx) m_Joins[i]->poly1Idx = OKIdx;
2060       if (m_Joins[i]->poly2Idx == ObsoleteIdx) m_Joins[i]->poly2Idx = OKIdx;
2061   }
2062 
2063   for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
2064   {
2065       if (m_HorizJoins[i]->savedIdx == ObsoleteIdx)
2066         m_HorizJoins[i]->savedIdx = OKIdx;
2067   }
2068 
2069 }
2070 //------------------------------------------------------------------------------
2071 
CreateOutRec()2072 OutRec* Clipper::CreateOutRec()
2073 {
2074   OutRec* result = new OutRec;
2075   result->isHole = false;
2076   result->FirstLeft = 0;
2077   result->AppendLink = 0;
2078   result->pts = 0;
2079   result->bottomPt = 0;
2080   result->sides = esNeither;
2081   result->bottomFlag = 0;
2082 
2083   return result;
2084 }
2085 //------------------------------------------------------------------------------
2086 
DisposeBottomPt(OutRec & outRec)2087 void Clipper::DisposeBottomPt(OutRec &outRec)
2088 {
2089   OutPt* next = outRec.bottomPt->next;
2090   OutPt* prev = outRec.bottomPt->prev;
2091   if (outRec.pts == outRec.bottomPt) outRec.pts = next;
2092   delete outRec.bottomPt;
2093   next->prev = prev;
2094   prev->next = next;
2095   outRec.bottomPt = next;
2096   FixupOutPolygon(outRec);
2097 }
2098 //------------------------------------------------------------------------------
2099 
AddOutPt(TEdge * e,const IntPoint & pt)2100 void Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
2101 {
2102   bool ToFront = (e->side == esLeft);
2103   if(  e->outIdx < 0 )
2104   {
2105     OutRec *outRec = CreateOutRec();
2106     m_PolyOuts.push_back(outRec);
2107     outRec->idx = (int)m_PolyOuts.size()-1;
2108     e->outIdx = outRec->idx;
2109     OutPt* op = new OutPt;
2110     outRec->pts = op;
2111     outRec->bottomPt = op;
2112     op->pt = pt;
2113     op->idx = outRec->idx;
2114     op->next = op;
2115     op->prev = op;
2116     SetHoleState(e, outRec);
2117   } else
2118   {
2119     OutRec *outRec = m_PolyOuts[e->outIdx];
2120     OutPt* op = outRec->pts;
2121     if ((ToFront && PointsEqual(pt, op->pt)) ||
2122       (!ToFront && PointsEqual(pt, op->prev->pt))) return;
2123 
2124     if ((e->side | outRec->sides) != outRec->sides)
2125     {
2126       //check for 'rounding' artefacts ...
2127       if (outRec->sides == esNeither && pt.Y == op->pt.Y)
2128       {
2129         if (ToFront)
2130         {
2131           if (pt.X == op->pt.X +1) return;    //ie wrong side of bottomPt
2132         }
2133         else if (pt.X == op->pt.X -1) return; //ie wrong side of bottomPt
2134       }
2135 
2136       outRec->sides = (EdgeSide)(outRec->sides | e->side);
2137       if (outRec->sides == esBoth)
2138       {
2139         //A vertex from each side has now been added.
2140         //Vertices of one side of an output polygon are quite commonly close to
2141         //or even 'touching' edges of the other side of the output polygon.
2142         //Very occasionally vertices from one side can 'cross' an edge on the
2143         //the other side. The distance 'crossed' is always less that a unit
2144         //and is purely an artefact of coordinate rounding. Nevertheless, this
2145         //results in very tiny self-intersections. Because of the way
2146         //orientation is calculated, even tiny self-intersections can cause
2147         //the Orientation function to return the wrong result. Therefore, it's
2148         //important to ensure that any self-intersections close to BottomPt are
2149         //detected and removed before orientation is assigned.
2150 
2151         OutPt *opBot, *op2;
2152         if (ToFront)
2153         {
2154           opBot = outRec->pts;
2155           op2 = opBot->next; //op2 == right side
2156           if (opBot->pt.Y != op2->pt.Y && opBot->pt.Y != pt.Y &&
2157             ((opBot->pt.X - pt.X)/(opBot->pt.Y - pt.Y) <
2158             (opBot->pt.X - op2->pt.X)/(opBot->pt.Y - op2->pt.Y)))
2159                outRec->bottomFlag = opBot;
2160         } else
2161         {
2162           opBot = outRec->pts->prev;
2163           op2 = opBot->prev; //op2 == left side
2164           if (opBot->pt.Y != op2->pt.Y && opBot->pt.Y != pt.Y &&
2165             ((opBot->pt.X - pt.X)/(opBot->pt.Y - pt.Y) >
2166             (opBot->pt.X - op2->pt.X)/(opBot->pt.Y - op2->pt.Y)))
2167                outRec->bottomFlag = opBot;
2168         }
2169       }
2170     }
2171 
2172     OutPt* op2 = new OutPt;
2173     op2->pt = pt;
2174     op2->idx = outRec->idx;
2175     if (op2->pt.Y == outRec->bottomPt->pt.Y &&
2176       op2->pt.X < outRec->bottomPt->pt.X)
2177         outRec->bottomPt = op2;
2178     op2->next = op;
2179     op2->prev = op->prev;
2180     op2->prev->next = op2;
2181     op->prev = op2;
2182     if (ToFront) outRec->pts = op2;
2183   }
2184 }
2185 //------------------------------------------------------------------------------
2186 
ProcessHorizontals()2187 void Clipper::ProcessHorizontals()
2188 {
2189   TEdge* horzEdge = m_SortedEdges;
2190   while( horzEdge )
2191   {
2192     DeleteFromSEL( horzEdge );
2193     ProcessHorizontal( horzEdge );
2194     horzEdge = m_SortedEdges;
2195   }
2196 }
2197 //------------------------------------------------------------------------------
2198 
IsTopHorz(const long64 XPos)2199 bool Clipper::IsTopHorz(const long64 XPos)
2200 {
2201   TEdge* e = m_SortedEdges;
2202   while( e )
2203   {
2204     if(  ( XPos >= std::min(e->xcurr, e->xtop) ) &&
2205       ( XPos <= std::max(e->xcurr, e->xtop) ) ) return false;
2206     e = e->nextInSEL;
2207   }
2208   return true;
2209 }
2210 //------------------------------------------------------------------------------
2211 
IsMinima(TEdge * e)2212 bool IsMinima(TEdge *e)
2213 {
2214   return e  && (e->prev->nextInLML != e) && (e->next->nextInLML != e);
2215 }
2216 //------------------------------------------------------------------------------
2217 
IsMaxima(TEdge * e,const long64 Y)2218 bool IsMaxima(TEdge *e, const long64 Y)
2219 {
2220   return e && e->ytop == Y && !e->nextInLML;
2221 }
2222 //------------------------------------------------------------------------------
2223 
IsIntermediate(TEdge * e,const long64 Y)2224 bool IsIntermediate(TEdge *e, const long64 Y)
2225 {
2226   return e->ytop == Y && e->nextInLML;
2227 }
2228 //------------------------------------------------------------------------------
2229 
GetMaximaPair(TEdge * e)2230 TEdge *GetMaximaPair(TEdge *e)
2231 {
2232   if( !IsMaxima(e->next, e->ytop) || e->next->xtop != e->xtop )
2233     return e->prev; else
2234     return e->next;
2235 }
2236 //------------------------------------------------------------------------------
2237 
SwapPositionsInAEL(TEdge * edge1,TEdge * edge2)2238 void Clipper::SwapPositionsInAEL(TEdge *edge1, TEdge *edge2)
2239 {
2240   if(  !edge1->nextInAEL &&  !edge1->prevInAEL ) return;
2241   if(  !edge2->nextInAEL &&  !edge2->prevInAEL ) return;
2242 
2243   if(  edge1->nextInAEL == edge2 )
2244   {
2245     TEdge* next = edge2->nextInAEL;
2246     if( next ) next->prevInAEL = edge1;
2247     TEdge* prev = edge1->prevInAEL;
2248     if( prev ) prev->nextInAEL = edge2;
2249     edge2->prevInAEL = prev;
2250     edge2->nextInAEL = edge1;
2251     edge1->prevInAEL = edge2;
2252     edge1->nextInAEL = next;
2253   }
2254   else if(  edge2->nextInAEL == edge1 )
2255   {
2256     TEdge* next = edge1->nextInAEL;
2257     if( next ) next->prevInAEL = edge2;
2258     TEdge* prev = edge2->prevInAEL;
2259     if( prev ) prev->nextInAEL = edge1;
2260     edge1->prevInAEL = prev;
2261     edge1->nextInAEL = edge2;
2262     edge2->prevInAEL = edge1;
2263     edge2->nextInAEL = next;
2264   }
2265   else
2266   {
2267     TEdge* next = edge1->nextInAEL;
2268     TEdge* prev = edge1->prevInAEL;
2269     edge1->nextInAEL = edge2->nextInAEL;
2270     if( edge1->nextInAEL ) edge1->nextInAEL->prevInAEL = edge1;
2271     edge1->prevInAEL = edge2->prevInAEL;
2272     if( edge1->prevInAEL ) edge1->prevInAEL->nextInAEL = edge1;
2273     edge2->nextInAEL = next;
2274     if( edge2->nextInAEL ) edge2->nextInAEL->prevInAEL = edge2;
2275     edge2->prevInAEL = prev;
2276     if( edge2->prevInAEL ) edge2->prevInAEL->nextInAEL = edge2;
2277   }
2278 
2279   if( !edge1->prevInAEL ) m_ActiveEdges = edge1;
2280   else if( !edge2->prevInAEL ) m_ActiveEdges = edge2;
2281 }
2282 //------------------------------------------------------------------------------
2283 
SwapPositionsInSEL(TEdge * edge1,TEdge * edge2)2284 void Clipper::SwapPositionsInSEL(TEdge *edge1, TEdge *edge2)
2285 {
2286   if(  !( edge1->nextInSEL ) &&  !( edge1->prevInSEL ) ) return;
2287   if(  !( edge2->nextInSEL ) &&  !( edge2->prevInSEL ) ) return;
2288 
2289   if(  edge1->nextInSEL == edge2 )
2290   {
2291     TEdge* next = edge2->nextInSEL;
2292     if( next ) next->prevInSEL = edge1;
2293     TEdge* prev = edge1->prevInSEL;
2294     if( prev ) prev->nextInSEL = edge2;
2295     edge2->prevInSEL = prev;
2296     edge2->nextInSEL = edge1;
2297     edge1->prevInSEL = edge2;
2298     edge1->nextInSEL = next;
2299   }
2300   else if(  edge2->nextInSEL == edge1 )
2301   {
2302     TEdge* next = edge1->nextInSEL;
2303     if( next ) next->prevInSEL = edge2;
2304     TEdge* prev = edge2->prevInSEL;
2305     if( prev ) prev->nextInSEL = edge1;
2306     edge1->prevInSEL = prev;
2307     edge1->nextInSEL = edge2;
2308     edge2->prevInSEL = edge1;
2309     edge2->nextInSEL = next;
2310   }
2311   else
2312   {
2313     TEdge* next = edge1->nextInSEL;
2314     TEdge* prev = edge1->prevInSEL;
2315     edge1->nextInSEL = edge2->nextInSEL;
2316     if( edge1->nextInSEL ) edge1->nextInSEL->prevInSEL = edge1;
2317     edge1->prevInSEL = edge2->prevInSEL;
2318     if( edge1->prevInSEL ) edge1->prevInSEL->nextInSEL = edge1;
2319     edge2->nextInSEL = next;
2320     if( edge2->nextInSEL ) edge2->nextInSEL->prevInSEL = edge2;
2321     edge2->prevInSEL = prev;
2322     if( edge2->prevInSEL ) edge2->prevInSEL->nextInSEL = edge2;
2323   }
2324 
2325   if( !edge1->prevInSEL ) m_SortedEdges = edge1;
2326   else if( !edge2->prevInSEL ) m_SortedEdges = edge2;
2327 }
2328 //------------------------------------------------------------------------------
2329 
GetNextInAEL(TEdge * e,Direction dir)2330 TEdge* GetNextInAEL(TEdge *e, Direction dir)
2331 {
2332   return dir == dLeftToRight ? e->nextInAEL : e->prevInAEL;
2333 }
2334 //------------------------------------------------------------------------------
2335 
ProcessHorizontal(TEdge * horzEdge)2336 void Clipper::ProcessHorizontal(TEdge *horzEdge)
2337 {
2338   Direction dir;
2339   long64 horzLeft, horzRight;
2340 
2341   if( horzEdge->xcurr < horzEdge->xtop )
2342   {
2343     horzLeft = horzEdge->xcurr;
2344     horzRight = horzEdge->xtop;
2345     dir = dLeftToRight;
2346   } else
2347   {
2348     horzLeft = horzEdge->xtop;
2349     horzRight = horzEdge->xcurr;
2350     dir = dRightToLeft;
2351   }
2352 
2353   TEdge* eMaxPair;
2354   if( horzEdge->nextInLML ) eMaxPair = 0;
2355   else eMaxPair = GetMaximaPair(horzEdge);
2356 
2357   TEdge* e = GetNextInAEL( horzEdge , dir );
2358   while( e )
2359   {
2360     TEdge* eNext = GetNextInAEL( e, dir );
2361 
2362     if (eMaxPair ||
2363       ((dir == dLeftToRight) && (e->xcurr <= horzRight)) ||
2364       ((dir == dRightToLeft) && (e->xcurr >= horzLeft)))
2365     {
2366       //ok, so far it looks like we're still in range of the horizontal edge
2367       if ( e->xcurr == horzEdge->xtop && !eMaxPair )
2368       {
2369         assert(horzEdge->nextInLML);
2370         if (SlopesEqual(*e, *horzEdge->nextInLML, m_UseFullRange))
2371         {
2372           //if output polygons share an edge, they'll need joining later ...
2373           if (horzEdge->outIdx >= 0 && e->outIdx >= 0)
2374             AddJoin(horzEdge->nextInLML, e, horzEdge->outIdx);
2375           break; //we've reached the end of the horizontal line
2376         }
2377         else if (e->dx < horzEdge->nextInLML->dx)
2378         //we really have got to the end of the intermediate horz edge so quit.
2379         //nb: More -ve slopes follow more +ve slopes ABOVE the horizontal.
2380           break;
2381       }
2382 
2383       if( e == eMaxPair )
2384       {
2385         //horzEdge is evidently a maxima horizontal and we've arrived at its end.
2386         if (dir == dLeftToRight)
2387           IntersectEdges(horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr), ipNone);
2388         else
2389           IntersectEdges(e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr), ipNone);
2390         if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error");
2391         return;
2392       }
2393       else if( NEAR_EQUAL(e->dx, HORIZONTAL) &&  !IsMinima(e) && !(e->xcurr > e->xtop) )
2394       {
2395         //An overlapping horizontal edge. Overlapping horizontal edges are
2396         //processed as if layered with the current horizontal edge (horizEdge)
2397         //being infinitesimally lower that the next (e). Therfore, we
2398         //intersect with e only if e.xcurr is within the bounds of horzEdge ...
2399         if( dir == dLeftToRight )
2400           IntersectEdges( horzEdge , e, IntPoint(e->xcurr, horzEdge->ycurr),
2401             (IsTopHorz( e->xcurr ))? ipLeft : ipBoth );
2402         else
2403           IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr),
2404             (IsTopHorz( e->xcurr ))? ipRight : ipBoth );
2405       }
2406       else if( dir == dLeftToRight )
2407       {
2408         IntersectEdges( horzEdge, e, IntPoint(e->xcurr, horzEdge->ycurr),
2409           (IsTopHorz( e->xcurr ))? ipLeft : ipBoth );
2410       }
2411       else
2412       {
2413         IntersectEdges( e, horzEdge, IntPoint(e->xcurr, horzEdge->ycurr),
2414           (IsTopHorz( e->xcurr ))? ipRight : ipBoth );
2415       }
2416       SwapPositionsInAEL( horzEdge, e );
2417     }
2418     else if( (dir == dLeftToRight && e->xcurr > horzRight  && m_SortedEdges) ||
2419      (dir == dRightToLeft && e->xcurr < horzLeft && m_SortedEdges) ) break;
2420     e = eNext;
2421   } //end while
2422 
2423   if( horzEdge->nextInLML )
2424   {
2425     if( horzEdge->outIdx >= 0 )
2426       AddOutPt( horzEdge, IntPoint(horzEdge->xtop, horzEdge->ytop));
2427     UpdateEdgeIntoAEL( horzEdge );
2428   }
2429   else
2430   {
2431     if ( horzEdge->outIdx >= 0 )
2432       IntersectEdges( horzEdge, eMaxPair,
2433       IntPoint(horzEdge->xtop, horzEdge->ycurr), ipBoth);
2434     assert(eMaxPair);
2435     if (eMaxPair->outIdx >= 0) throw clipperException("ProcessHorizontal error");
2436     DeleteFromAEL(eMaxPair);
2437     DeleteFromAEL(horzEdge);
2438   }
2439 }
2440 //------------------------------------------------------------------------------
2441 
UpdateEdgeIntoAEL(TEdge * & e)2442 void Clipper::UpdateEdgeIntoAEL(TEdge *&e)
2443 {
2444   if( !e->nextInLML ) throw
2445     clipperException("UpdateEdgeIntoAEL: invalid call");
2446   TEdge* AelPrev = e->prevInAEL;
2447   TEdge* AelNext = e->nextInAEL;
2448   e->nextInLML->outIdx = e->outIdx;
2449   if( AelPrev ) AelPrev->nextInAEL = e->nextInLML;
2450   else m_ActiveEdges = e->nextInLML;
2451   if( AelNext ) AelNext->prevInAEL = e->nextInLML;
2452   e->nextInLML->side = e->side;
2453   e->nextInLML->windDelta = e->windDelta;
2454   e->nextInLML->windCnt = e->windCnt;
2455   e->nextInLML->windCnt2 = e->windCnt2;
2456   e = e->nextInLML;
2457   e->prevInAEL = AelPrev;
2458   e->nextInAEL = AelNext;
2459   if( !NEAR_EQUAL(e->dx, HORIZONTAL) ) InsertScanbeam( e->ytop );
2460 }
2461 //------------------------------------------------------------------------------
2462 
ProcessIntersections(const long64 botY,const long64 topY)2463 bool Clipper::ProcessIntersections(const long64 botY, const long64 topY)
2464 {
2465   if( !m_ActiveEdges ) return true;
2466   try {
2467     BuildIntersectList(botY, topY);
2468     if ( !m_IntersectNodes) return true;
2469     if ( FixupIntersections() ) ProcessIntersectList();
2470     else return false;
2471   }
2472   catch(...) {
2473     m_SortedEdges = 0;
2474     DisposeIntersectNodes();
2475     throw clipperException("ProcessIntersections error");
2476   }
2477   return true;
2478 }
2479 //------------------------------------------------------------------------------
2480 
DisposeIntersectNodes()2481 void Clipper::DisposeIntersectNodes()
2482 {
2483   while ( m_IntersectNodes )
2484   {
2485     IntersectNode* iNode = m_IntersectNodes->next;
2486     delete m_IntersectNodes;
2487     m_IntersectNodes = iNode;
2488   }
2489 }
2490 //------------------------------------------------------------------------------
2491 
BuildIntersectList(const long64 botY,const long64 topY)2492 void Clipper::BuildIntersectList(const long64 botY, const long64 topY)
2493 {
2494   if ( !m_ActiveEdges ) return;
2495 
2496   //prepare for sorting ...
2497   TEdge* e = m_ActiveEdges;
2498   e->tmpX = TopX( *e, topY );
2499   m_SortedEdges = e;
2500   m_SortedEdges->prevInSEL = 0;
2501   e = e->nextInAEL;
2502   while( e )
2503   {
2504     e->prevInSEL = e->prevInAEL;
2505     e->prevInSEL->nextInSEL = e;
2506     e->nextInSEL = 0;
2507     e->tmpX = TopX( *e, topY );
2508     e = e->nextInAEL;
2509   }
2510 
2511   //bubblesort ...
2512   bool isModified = true;
2513   while( isModified && m_SortedEdges )
2514   {
2515     isModified = false;
2516     e = m_SortedEdges;
2517     while( e->nextInSEL )
2518     {
2519       TEdge *eNext = e->nextInSEL;
2520       IntPoint pt;
2521       if(e->tmpX > eNext->tmpX &&
2522         IntersectPoint(*e, *eNext, pt, m_UseFullRange))
2523       {
2524         if (pt.Y > botY)
2525         {
2526             pt.Y = botY;
2527             pt.X = TopX(*e, pt.Y);
2528         }
2529         AddIntersectNode( e, eNext, pt );
2530         SwapPositionsInSEL(e, eNext);
2531         isModified = true;
2532       }
2533       else
2534         e = eNext;
2535     }
2536     if( e->prevInSEL ) e->prevInSEL->nextInSEL = 0;
2537     else break;
2538   }
2539   m_SortedEdges = 0;
2540 }
2541 //------------------------------------------------------------------------------
2542 
ProcessParam1BeforeParam2(IntersectNode & node1,IntersectNode & node2)2543 bool ProcessParam1BeforeParam2(IntersectNode &node1, IntersectNode &node2)
2544 {
2545   bool result;
2546   if (node1.pt.Y == node2.pt.Y)
2547   {
2548     if (node1.edge1 == node2.edge1 || node1.edge2 == node2.edge1)
2549     {
2550       result = node2.pt.X > node1.pt.X;
2551       return node2.edge1->dx > 0 ? !result : result;
2552     }
2553     else if (node1.edge1 == node2.edge2 || node1.edge2 == node2.edge2)
2554     {
2555       result = node2.pt.X > node1.pt.X;
2556       return node2.edge2->dx > 0 ? !result : result;
2557     }
2558     else return node2.pt.X > node1.pt.X;
2559   }
2560   else return node1.pt.Y > node2.pt.Y;
2561 }
2562 //------------------------------------------------------------------------------
2563 
AddIntersectNode(TEdge * e1,TEdge * e2,const IntPoint & pt)2564 void Clipper::AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt)
2565 {
2566   IntersectNode* newNode = new IntersectNode;
2567   newNode->edge1 = e1;
2568   newNode->edge2 = e2;
2569   newNode->pt = pt;
2570   newNode->next = 0;
2571   if( !m_IntersectNodes ) m_IntersectNodes = newNode;
2572   else if(  ProcessParam1BeforeParam2(*newNode, *m_IntersectNodes) )
2573   {
2574     newNode->next = m_IntersectNodes;
2575     m_IntersectNodes = newNode;
2576   }
2577   else
2578   {
2579     IntersectNode* iNode = m_IntersectNodes;
2580     while( iNode->next  && ProcessParam1BeforeParam2(*iNode->next, *newNode) )
2581         iNode = iNode->next;
2582     newNode->next = iNode->next;
2583     iNode->next = newNode;
2584   }
2585 }
2586 //------------------------------------------------------------------------------
2587 
ProcessIntersectList()2588 void Clipper::ProcessIntersectList()
2589 {
2590   while( m_IntersectNodes )
2591   {
2592     IntersectNode* iNode = m_IntersectNodes->next;
2593     {
2594       IntersectEdges( m_IntersectNodes->edge1 ,
2595         m_IntersectNodes->edge2 , m_IntersectNodes->pt, ipBoth );
2596       SwapPositionsInAEL( m_IntersectNodes->edge1 , m_IntersectNodes->edge2 );
2597     }
2598     delete m_IntersectNodes;
2599     m_IntersectNodes = iNode;
2600   }
2601 }
2602 //------------------------------------------------------------------------------
2603 
DoMaxima(TEdge * e,long64 topY)2604 void Clipper::DoMaxima(TEdge *e, long64 topY)
2605 {
2606   TEdge* eMaxPair = GetMaximaPair(e);
2607   long64 X = e->xtop;
2608   TEdge* eNext = e->nextInAEL;
2609   while( eNext != eMaxPair )
2610   {
2611     if (!eNext) throw clipperException("DoMaxima error");
2612     IntersectEdges( e, eNext, IntPoint(X, topY), ipBoth );
2613     eNext = eNext->nextInAEL;
2614   }
2615   if( e->outIdx < 0 && eMaxPair->outIdx < 0 )
2616   {
2617     DeleteFromAEL( e );
2618     DeleteFromAEL( eMaxPair );
2619   }
2620   else if( e->outIdx >= 0 && eMaxPair->outIdx >= 0 )
2621   {
2622     IntersectEdges( e, eMaxPair, IntPoint(X, topY), ipNone );
2623   }
2624   else throw clipperException("DoMaxima error");
2625 }
2626 //------------------------------------------------------------------------------
2627 
ProcessEdgesAtTopOfScanbeam(const long64 topY)2628 void Clipper::ProcessEdgesAtTopOfScanbeam(const long64 topY)
2629 {
2630   TEdge* e = m_ActiveEdges;
2631   while( e )
2632   {
2633     //1. process maxima, treating them as if they're 'bent' horizontal edges,
2634     //   but exclude maxima with horizontal edges. nb: e can't be a horizontal.
2635     if( IsMaxima(e, topY) && !NEAR_EQUAL(GetMaximaPair(e)->dx, HORIZONTAL) )
2636     {
2637       //'e' might be removed from AEL, as may any following edges so ...
2638       TEdge* ePrior = e->prevInAEL;
2639       DoMaxima(e, topY);
2640       if( !ePrior ) e = m_ActiveEdges;
2641       else e = ePrior->nextInAEL;
2642     }
2643     else
2644     {
2645       //2. promote horizontal edges, otherwise update xcurr and ycurr ...
2646       if(  IsIntermediate(e, topY) && NEAR_EQUAL(e->nextInLML->dx, HORIZONTAL) )
2647       {
2648         if (e->outIdx >= 0)
2649         {
2650           AddOutPt(e, IntPoint(e->xtop, e->ytop));
2651 
2652           for (HorzJoinList::size_type i = 0; i < m_HorizJoins.size(); ++i)
2653           {
2654             IntPoint pt, pt2;
2655             HorzJoinRec* hj = m_HorizJoins[i];
2656             if (GetOverlapSegment(IntPoint(hj->edge->xbot, hj->edge->ybot),
2657               IntPoint(hj->edge->xtop, hj->edge->ytop),
2658               IntPoint(e->nextInLML->xbot, e->nextInLML->ybot),
2659               IntPoint(e->nextInLML->xtop, e->nextInLML->ytop), pt, pt2))
2660                 AddJoin(hj->edge, e->nextInLML, hj->savedIdx, e->outIdx);
2661           }
2662 
2663           AddHorzJoin(e->nextInLML, e->outIdx);
2664         }
2665         UpdateEdgeIntoAEL(e);
2666         AddEdgeToSEL(e);
2667       } else
2668       {
2669         //this just simplifies horizontal processing ...
2670         e->xcurr = TopX( *e, topY );
2671         e->ycurr = topY;
2672       }
2673       e = e->nextInAEL;
2674     }
2675   }
2676 
2677   //3. Process horizontals at the top of the scanbeam ...
2678   ProcessHorizontals();
2679 
2680   //4. Promote intermediate vertices ...
2681   e = m_ActiveEdges;
2682   while( e )
2683   {
2684     if( IsIntermediate( e, topY ) )
2685     {
2686       if( e->outIdx >= 0 ) AddOutPt(e, IntPoint(e->xtop,e->ytop));
2687       UpdateEdgeIntoAEL(e);
2688 
2689       //if output polygons share an edge, they'll need joining later ...
2690       if (e->outIdx >= 0 && e->prevInAEL && e->prevInAEL->outIdx >= 0 &&
2691         e->prevInAEL->xcurr == e->xbot && e->prevInAEL->ycurr == e->ybot &&
2692         SlopesEqual(IntPoint(e->xbot,e->ybot), IntPoint(e->xtop, e->ytop),
2693           IntPoint(e->xbot,e->ybot),
2694           IntPoint(e->prevInAEL->xtop, e->prevInAEL->ytop), m_UseFullRange))
2695       {
2696         AddOutPt(e->prevInAEL, IntPoint(e->xbot, e->ybot));
2697         AddJoin(e, e->prevInAEL);
2698       }
2699       else if (e->outIdx >= 0 && e->nextInAEL && e->nextInAEL->outIdx >= 0 &&
2700         e->nextInAEL->ycurr > e->nextInAEL->ytop &&
2701         e->nextInAEL->ycurr <= e->nextInAEL->ybot &&
2702         e->nextInAEL->xcurr == e->xbot && e->nextInAEL->ycurr == e->ybot &&
2703         SlopesEqual(IntPoint(e->xbot,e->ybot), IntPoint(e->xtop, e->ytop),
2704           IntPoint(e->xbot,e->ybot),
2705           IntPoint(e->nextInAEL->xtop, e->nextInAEL->ytop), m_UseFullRange))
2706       {
2707         AddOutPt(e->nextInAEL, IntPoint(e->xbot, e->ybot));
2708         AddJoin(e, e->nextInAEL);
2709       }
2710     }
2711     e = e->nextInAEL;
2712   }
2713 }
2714 //------------------------------------------------------------------------------
2715 
FixupOutPolygon(OutRec & outRec)2716 void Clipper::FixupOutPolygon(OutRec &outRec)
2717 {
2718   //FixupOutPolygon() - removes duplicate points and simplifies consecutive
2719   //parallel edges by removing the middle vertex.
2720   OutPt *lastOK = 0;
2721   outRec.pts = outRec.bottomPt;
2722   OutPt *pp = outRec.bottomPt;
2723 
2724   for (;;)
2725   {
2726     if (pp->prev == pp || pp->prev == pp->next )
2727     {
2728       DisposeOutPts(pp);
2729       outRec.pts = 0;
2730       outRec.bottomPt = 0;
2731       return;
2732     }
2733     //test for duplicate points and for same slope (cross-product) ...
2734     if ( PointsEqual(pp->pt, pp->next->pt) ||
2735       SlopesEqual(pp->prev->pt, pp->pt, pp->next->pt, m_UseFullRange) )
2736     {
2737       lastOK = 0;
2738       OutPt *tmp = pp;
2739       if (pp == outRec.bottomPt)
2740         outRec.bottomPt = 0; //flags need for updating
2741       pp->prev->next = pp->next;
2742       pp->next->prev = pp->prev;
2743       pp = pp->prev;
2744       delete tmp;
2745     }
2746     else if (pp == lastOK) break;
2747     else
2748     {
2749       if (!lastOK) lastOK = pp;
2750       pp = pp->next;
2751     }
2752   }
2753   if (!outRec.bottomPt) {
2754     outRec.bottomPt = GetBottomPt(pp);
2755     outRec.bottomPt->idx = outRec.idx;
2756     outRec.pts = outRec.bottomPt;
2757   }
2758 }
2759 //------------------------------------------------------------------------------
2760 
BuildResult(Polygons & polys)2761 void Clipper::BuildResult(Polygons &polys)
2762 {
2763   int k = 0;
2764   polys.resize(m_PolyOuts.size());
2765   for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
2766   {
2767     if (m_PolyOuts[i]->pts)
2768     {
2769       Polygon* pg = &polys[k];
2770       pg->clear();
2771       OutPt* p = m_PolyOuts[i]->pts;
2772       do
2773       {
2774         pg->push_back(p->pt);
2775         p = p->next;
2776       } while (p != m_PolyOuts[i]->pts);
2777       //make sure each polygon has at least 3 vertices ...
2778       if (pg->size() < 3) pg->clear(); else k++;
2779     }
2780   }
2781   polys.resize(k);
2782 }
2783 //------------------------------------------------------------------------------
2784 
BuildResultEx(ExPolygons & polys)2785 void Clipper::BuildResultEx(ExPolygons &polys)
2786 {
2787   PolyOutList::size_type i = 0;
2788   int k = 0;
2789   polys.resize(0);
2790   polys.reserve(m_PolyOuts.size());
2791   while (i < m_PolyOuts.size() && m_PolyOuts[i]->pts)
2792   {
2793     ExPolygon epg;
2794     OutPt* p = m_PolyOuts[i]->pts;
2795     do {
2796       epg.outer.push_back(p->pt);
2797       p = p->next;
2798     } while (p != m_PolyOuts[i]->pts);
2799     i++;
2800     //make sure polygons have at least 3 vertices ...
2801     if (epg.outer.size() < 3) continue;
2802     while (i < m_PolyOuts.size()
2803       && m_PolyOuts[i]->pts && m_PolyOuts[i]->isHole)
2804     {
2805       Polygon pg;
2806       p = m_PolyOuts[i]->pts;
2807       do {
2808         pg.push_back(p->pt);
2809         p = p->next;
2810       } while (p != m_PolyOuts[i]->pts);
2811       epg.holes.push_back(pg);
2812       i++;
2813     }
2814     polys.push_back(epg);
2815     k++;
2816   }
2817   polys.resize(k);
2818 }
2819 //------------------------------------------------------------------------------
2820 
SwapIntersectNodes(IntersectNode & int1,IntersectNode & int2)2821 void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2)
2822 {
2823   TEdge *e1 = int1.edge1;
2824   TEdge *e2 = int1.edge2;
2825   IntPoint p = int1.pt;
2826 
2827   int1.edge1 = int2.edge1;
2828   int1.edge2 = int2.edge2;
2829   int1.pt = int2.pt;
2830 
2831   int2.edge1 = e1;
2832   int2.edge2 = e2;
2833   int2.pt = p;
2834 }
2835 //------------------------------------------------------------------------------
2836 
FixupIntersections()2837 bool Clipper::FixupIntersections()
2838 {
2839   if ( !m_IntersectNodes->next ) return true;
2840 
2841   CopyAELToSEL();
2842   IntersectNode *int1 = m_IntersectNodes;
2843   IntersectNode *int2 = m_IntersectNodes->next;
2844   while (int2)
2845   {
2846     TEdge *e1 = int1->edge1;
2847     TEdge *e2;
2848     if (e1->prevInSEL == int1->edge2) e2 = e1->prevInSEL;
2849     else if (e1->nextInSEL == int1->edge2) e2 = e1->nextInSEL;
2850     else
2851     {
2852       //The current intersection is out of order, so try and swap it with
2853       //a subsequent intersection ...
2854       while (int2)
2855       {
2856         if (int2->edge1->nextInSEL == int2->edge2 ||
2857           int2->edge1->prevInSEL == int2->edge2) break;
2858         else int2 = int2->next;
2859       }
2860       if ( !int2 ) return false; //oops!!!
2861 
2862       //found an intersect node that can be swapped ...
2863       SwapIntersectNodes(*int1, *int2);
2864       e1 = int1->edge1;
2865       e2 = int1->edge2;
2866     }
2867     SwapPositionsInSEL(e1, e2);
2868     int1 = int1->next;
2869     int2 = int1->next;
2870   }
2871 
2872   m_SortedEdges = 0;
2873 
2874   //finally, check the last intersection too ...
2875   return (int1->edge1->prevInSEL == int1->edge2 ||
2876     int1->edge1->nextInSEL == int1->edge2);
2877 }
2878 //------------------------------------------------------------------------------
2879 
E2InsertsBeforeE1(TEdge & e1,TEdge & e2)2880 bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2)
2881 {
2882   return e2.xcurr == e1.xcurr ? e2.dx > e1.dx : e2.xcurr < e1.xcurr;
2883 }
2884 //------------------------------------------------------------------------------
2885 
InsertEdgeIntoAEL(TEdge * edge)2886 void Clipper::InsertEdgeIntoAEL(TEdge *edge)
2887 {
2888   edge->prevInAEL = 0;
2889   edge->nextInAEL = 0;
2890   if( !m_ActiveEdges )
2891   {
2892     m_ActiveEdges = edge;
2893   }
2894   else if( E2InsertsBeforeE1(*m_ActiveEdges, *edge) )
2895   {
2896     edge->nextInAEL = m_ActiveEdges;
2897     m_ActiveEdges->prevInAEL = edge;
2898     m_ActiveEdges = edge;
2899   } else
2900   {
2901     TEdge* e = m_ActiveEdges;
2902     while( e->nextInAEL  && !E2InsertsBeforeE1(*e->nextInAEL , *edge) )
2903       e = e->nextInAEL;
2904     edge->nextInAEL = e->nextInAEL;
2905     if( e->nextInAEL ) e->nextInAEL->prevInAEL = edge;
2906     edge->prevInAEL = e;
2907     e->nextInAEL = edge;
2908   }
2909 }
2910 //----------------------------------------------------------------------
2911 
DoEdge1(TEdge * edge1,TEdge * edge2,const IntPoint & pt)2912 void Clipper::DoEdge1(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
2913 {
2914   AddOutPt(edge1, pt);
2915   SwapSides(*edge1, *edge2);
2916   SwapPolyIndexes(*edge1, *edge2);
2917 }
2918 //----------------------------------------------------------------------
2919 
DoEdge2(TEdge * edge1,TEdge * edge2,const IntPoint & pt)2920 void Clipper::DoEdge2(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
2921 {
2922   AddOutPt(edge2, pt);
2923   SwapSides(*edge1, *edge2);
2924   SwapPolyIndexes(*edge1, *edge2);
2925 }
2926 //----------------------------------------------------------------------
2927 
DoBothEdges(TEdge * edge1,TEdge * edge2,const IntPoint & pt)2928 void Clipper::DoBothEdges(TEdge *edge1, TEdge *edge2, const IntPoint &pt)
2929 {
2930   AddOutPt(edge1, pt);
2931   AddOutPt(edge2, pt);
2932   SwapSides( *edge1 , *edge2 );
2933   SwapPolyIndexes( *edge1 , *edge2 );
2934 }
2935 //----------------------------------------------------------------------
2936 
CheckHoleLinkages1(OutRec * outRec1,OutRec * outRec2)2937 void Clipper::CheckHoleLinkages1(OutRec *outRec1, OutRec *outRec2)
2938 {
2939   //when a polygon is split into 2 polygons, make sure any holes the original
2940   //polygon contained link to the correct polygon ...
2941   for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
2942   {
2943     OutRec *orec = m_PolyOuts[i];
2944     if (orec->isHole && orec->bottomPt && orec->FirstLeft == outRec1 &&
2945       !PointInPolygon(orec->bottomPt->pt, outRec1->pts, m_UseFullRange))
2946         orec->FirstLeft = outRec2;
2947   }
2948 }
2949 //----------------------------------------------------------------------
2950 
CheckHoleLinkages2(OutRec * outRec1,OutRec * outRec2)2951 void Clipper::CheckHoleLinkages2(OutRec *outRec1, OutRec *outRec2)
2952 {
2953   //if a hole is owned by outRec2 then make it owned by outRec1 ...
2954   for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
2955     if (m_PolyOuts[i]->isHole && m_PolyOuts[i]->bottomPt &&
2956       m_PolyOuts[i]->FirstLeft == outRec2)
2957         m_PolyOuts[i]->FirstLeft = outRec1;
2958 }
2959 //----------------------------------------------------------------------
2960 
JoinCommonEdges(bool fixHoleLinkages)2961 void Clipper::JoinCommonEdges(bool fixHoleLinkages)
2962 {
2963   for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
2964   {
2965     JoinRec* j = m_Joins[i];
2966     OutRec *outRec1 = m_PolyOuts[j->poly1Idx];
2967     OutPt *pp1a = outRec1->pts;
2968     OutRec *outRec2 = m_PolyOuts[j->poly2Idx];
2969     OutPt *pp2a = outRec2->pts;
2970     IntPoint pt1 = j->pt2a, pt2 = j->pt2b;
2971     IntPoint pt3 = j->pt1a, pt4 = j->pt1b;
2972     if (!FindSegment(pp1a, pt1, pt2)) continue;
2973     if (j->poly1Idx == j->poly2Idx)
2974     {
2975       //we're searching the same polygon for overlapping segments so
2976       //segment 2 mustn't be the same as segment 1 ...
2977       pp2a = pp1a->next;
2978       if (!FindSegment(pp2a, pt3, pt4) || (pp2a == pp1a)) continue;
2979     }
2980     else if (!FindSegment(pp2a, pt3, pt4)) continue;
2981 
2982     if (!GetOverlapSegment(pt1, pt2, pt3, pt4, pt1, pt2)) continue;
2983 
2984     OutPt *p1, *p2, *p3, *p4;
2985     OutPt *prev = pp1a->prev;
2986     //get p1 & p2 polypts - the overlap start & endpoints on poly1
2987     if (PointsEqual(pp1a->pt, pt1)) p1 = pp1a;
2988     else if (PointsEqual(prev->pt, pt1)) p1 = prev;
2989     else p1 = InsertPolyPtBetween(pp1a, prev, pt1);
2990 
2991     if (PointsEqual(pp1a->pt, pt2)) p2 = pp1a;
2992     else if (PointsEqual(prev->pt, pt2)) p2 = prev;
2993     else if ((p1 == pp1a) || (p1 == prev))
2994       p2 = InsertPolyPtBetween(pp1a, prev, pt2);
2995     else if (Pt3IsBetweenPt1AndPt2(pp1a->pt, p1->pt, pt2))
2996       p2 = InsertPolyPtBetween(pp1a, p1, pt2); else
2997       p2 = InsertPolyPtBetween(p1, prev, pt2);
2998 
2999     //get p3 & p4 polypts - the overlap start & endpoints on poly2
3000     prev = pp2a->prev;
3001     if (PointsEqual(pp2a->pt, pt1)) p3 = pp2a;
3002     else if (PointsEqual(prev->pt, pt1)) p3 = prev;
3003     else p3 = InsertPolyPtBetween(pp2a, prev, pt1);
3004 
3005     if (PointsEqual(pp2a->pt, pt2)) p4 = pp2a;
3006     else if (PointsEqual(prev->pt, pt2)) p4 = prev;
3007     else if ((p3 == pp2a) || (p3 == prev))
3008       p4 = InsertPolyPtBetween(pp2a, prev, pt2);
3009     else if (Pt3IsBetweenPt1AndPt2(pp2a->pt, p3->pt, pt2))
3010       p4 = InsertPolyPtBetween(pp2a, p3, pt2); else
3011       p4 = InsertPolyPtBetween(p3, prev, pt2);
3012 
3013     //p1.pt == p3.pt and p2.pt == p4.pt so join p1 to p3 and p2 to p4 ...
3014     if (p1->next == p2 && p3->prev == p4)
3015     {
3016       p1->next = p3;
3017       p3->prev = p1;
3018       p2->prev = p4;
3019       p4->next = p2;
3020     }
3021     else if (p1->prev == p2 && p3->next == p4)
3022     {
3023       p1->prev = p3;
3024       p3->next = p1;
3025       p2->next = p4;
3026       p4->prev = p2;
3027     }
3028     else
3029       continue; //an orientation is probably wrong
3030 
3031     if (j->poly2Idx == j->poly1Idx)
3032     {
3033       //instead of joining two polygons, we've just created a new one by
3034       //splitting one polygon into two.
3035       outRec1->pts = GetBottomPt(p1);
3036       outRec1->bottomPt = outRec1->pts;
3037       outRec1->bottomPt->idx = outRec1->idx;
3038       outRec2 = CreateOutRec();
3039       m_PolyOuts.push_back(outRec2);
3040       outRec2->idx = (int)m_PolyOuts.size()-1;
3041       j->poly2Idx = outRec2->idx;
3042       outRec2->pts = GetBottomPt(p2);
3043       outRec2->bottomPt = outRec2->pts;
3044       outRec2->bottomPt->idx = outRec2->idx;
3045 
3046       if (PointInPolygon(outRec2->pts->pt, outRec1->pts, m_UseFullRange))
3047       {
3048         //outRec2 is contained by outRec1 ...
3049         outRec2->isHole = !outRec1->isHole;
3050         outRec2->FirstLeft = outRec1;
3051         if (outRec2->isHole ==
3052           (m_ReverseOutput ^ Orientation(outRec2, m_UseFullRange)))
3053             ReversePolyPtLinks(*outRec2->pts);
3054       } else if (PointInPolygon(outRec1->pts->pt, outRec2->pts, m_UseFullRange))
3055       {
3056         //outRec1 is contained by outRec2 ...
3057         outRec2->isHole = outRec1->isHole;
3058         outRec1->isHole = !outRec2->isHole;
3059         outRec2->FirstLeft = outRec1->FirstLeft;
3060         outRec1->FirstLeft = outRec2;
3061         if (outRec1->isHole ==
3062           (m_ReverseOutput ^ Orientation(outRec1, m_UseFullRange)))
3063             ReversePolyPtLinks(*outRec1->pts);
3064         //make sure any contained holes now link to the correct polygon ...
3065         if (fixHoleLinkages) CheckHoleLinkages1(outRec1, outRec2);
3066       } else
3067       {
3068         outRec2->isHole = outRec1->isHole;
3069         outRec2->FirstLeft = outRec1->FirstLeft;
3070         //make sure any contained holes now link to the correct polygon ...
3071         if (fixHoleLinkages) CheckHoleLinkages1(outRec1, outRec2);
3072       }
3073 
3074       //now fixup any subsequent joins that match this polygon
3075       for (JoinList::size_type k = i+1; k < m_Joins.size(); k++)
3076       {
3077         JoinRec* j2 = m_Joins[k];
3078         if (j2->poly1Idx == j->poly1Idx && PointIsVertex(j2->pt1a, p2))
3079           j2->poly1Idx = j->poly2Idx;
3080         if (j2->poly2Idx == j->poly1Idx && PointIsVertex(j2->pt2a, p2))
3081           j2->poly2Idx = j->poly2Idx;
3082       }
3083 
3084       //now cleanup redundant edges too ...
3085       FixupOutPolygon(*outRec1);
3086       FixupOutPolygon(*outRec2);
3087 
3088       if (Orientation(outRec1, m_UseFullRange) != (Area(*outRec1, m_UseFullRange) > 0))
3089           DisposeBottomPt(*outRec1);
3090       if (Orientation(outRec2, m_UseFullRange) != (Area(*outRec2, m_UseFullRange) > 0))
3091           DisposeBottomPt(*outRec2);
3092 
3093     } else
3094     {
3095       //joined 2 polygons together ...
3096 
3097       //make sure any holes contained by outRec2 now link to outRec1 ...
3098       if (fixHoleLinkages) CheckHoleLinkages2(outRec1, outRec2);
3099 
3100       //now cleanup redundant edges too ...
3101       FixupOutPolygon(*outRec1);
3102 
3103       if (outRec1->pts)
3104       {
3105         outRec1->isHole = !Orientation(outRec1, m_UseFullRange);
3106         if (outRec1->isHole && !outRec1->FirstLeft)
3107           outRec1->FirstLeft = outRec2->FirstLeft;
3108       }
3109 
3110       //delete the obsolete pointer ...
3111       int OKIdx = outRec1->idx;
3112       int ObsoleteIdx = outRec2->idx;
3113       outRec2->pts = 0;
3114       outRec2->bottomPt = 0;
3115       outRec2->AppendLink = outRec1;
3116 
3117       //now fixup any subsequent Joins that match this polygon
3118       for (JoinList::size_type k = i+1; k < m_Joins.size(); k++)
3119       {
3120         JoinRec* j2 = m_Joins[k];
3121         if (j2->poly1Idx == ObsoleteIdx) j2->poly1Idx = OKIdx;
3122         if (j2->poly2Idx == ObsoleteIdx) j2->poly2Idx = OKIdx;
3123       }
3124     }
3125   }
3126 }
3127 //------------------------------------------------------------------------------
3128 
ReversePolygon(Polygon & p)3129 void ReversePolygon(Polygon& p)
3130 {
3131   std::reverse(p.begin(), p.end());
3132 }
3133 //------------------------------------------------------------------------------
3134 
ReversePolygons(Polygons & p)3135 void ReversePolygons(Polygons& p)
3136 {
3137   for (Polygons::size_type i = 0; i < p.size(); ++i)
3138     ReversePolygon(p[i]);
3139 }
3140 
3141 //------------------------------------------------------------------------------
3142 // OffsetPolygon functions ...
3143 //------------------------------------------------------------------------------
3144 
3145 struct DoublePoint
3146 {
3147   double X;
3148   double Y;
DoublePointClipperLib::DoublePoint3149   DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
3150 };
3151 //------------------------------------------------------------------------------
3152 
BuildArc(const IntPoint & pt,const double a1,const double a2,const double r)3153 Polygon BuildArc(const IntPoint &pt,
3154   const double a1, const double a2, const double r)
3155 {
3156   long64 steps = std::max(6, int(std::sqrt(std::fabs(r)) * std::fabs(a2 - a1)));
3157   if (steps > 0x100000) steps = 0x100000;
3158   int n = (unsigned)steps;
3159   Polygon result(n);
3160   double da = (a2 - a1) / (n -1);
3161   double a = a1;
3162   for (int i = 0; i < n; ++i)
3163   {
3164     result[i].X = pt.X + Round(std::cos(a)*r);
3165     result[i].Y = pt.Y + Round(std::sin(a)*r);
3166     a += da;
3167   }
3168   return result;
3169 }
3170 //------------------------------------------------------------------------------
3171 
GetUnitNormal(const IntPoint & pt1,const IntPoint & pt2)3172 DoublePoint GetUnitNormal( const IntPoint &pt1, const IntPoint &pt2)
3173 {
3174   if(pt2.X == pt1.X && pt2.Y == pt1.Y)
3175     return DoublePoint(0, 0);
3176 
3177   double dx = (double)(pt2.X - pt1.X);
3178   double dy = (double)(pt2.Y - pt1.Y);
3179   double f = 1 *1.0/ std::sqrt( dx*dx + dy*dy );
3180   dx *= f;
3181   dy *= f;
3182   return DoublePoint(dy, -dx);
3183 }
3184 
3185 //------------------------------------------------------------------------------
3186 //------------------------------------------------------------------------------
3187 
3188 class PolyOffsetBuilder
3189 {
3190 private:
3191   Polygons m_p;
3192   Polygon* m_curr_poly;
3193   std::vector<DoublePoint> normals;
3194   double m_delta, m_RMin, m_R;
3195   size_t m_i, m_j, m_k;
3196   static const int buffLength = 128;
3197   JoinType m_jointype;
3198 
3199 public:
3200 
PolyOffsetBuilder(const Polygons & in_polys,Polygons & out_polys,double delta,JoinType jointype,double MiterLimit)3201 PolyOffsetBuilder(const Polygons& in_polys, Polygons& out_polys,
3202   double delta, JoinType jointype, double MiterLimit)
3203 {
3204     //nb precondition - out_polys != ptsin_polys
3205     if (NEAR_ZERO(delta))
3206     {
3207         out_polys = in_polys;
3208         return;
3209     }
3210 
3211     this->m_p = in_polys;
3212     this->m_delta = delta;
3213     this->m_jointype = jointype;
3214     if (MiterLimit <= 1) MiterLimit = 1;
3215     m_RMin = 2/(MiterLimit*MiterLimit);
3216 
3217     double deltaSq = delta*delta;
3218     out_polys.clear();
3219     out_polys.resize(in_polys.size());
3220     for (m_i = 0; m_i < in_polys.size(); m_i++)
3221     {
3222         m_curr_poly = &out_polys[m_i];
3223         size_t len = in_polys[m_i].size();
3224         if (len > 1 && m_p[m_i][0].X == m_p[m_i][len - 1].X &&
3225             m_p[m_i][0].Y == m_p[m_i][len-1].Y) len--;
3226 
3227         //when 'shrinking' polygons - to minimize artefacts
3228         //strip those polygons that have an area < pi * delta^2 ...
3229         double a1 = Area(in_polys[m_i]);
3230         if (delta < 0) { if (a1 > 0 && a1 < deltaSq *pi) len = 0; }
3231         else if (a1 < 0 && -a1 < deltaSq *pi) len = 0; //holes have neg. area
3232 
3233         if (len == 0 || (len < 3 && delta <= 0))
3234           continue;
3235         else if (len == 1)
3236         {
3237             Polygon arc;
3238             arc = BuildArc(in_polys[m_i][len-1], 0, 2 * pi, delta);
3239             out_polys[m_i] = arc;
3240             continue;
3241         }
3242 
3243         //build normals ...
3244         normals.clear();
3245         normals.resize(len);
3246         normals[len-1] = GetUnitNormal(in_polys[m_i][len-1], in_polys[m_i][0]);
3247         for (m_j = 0; m_j < len -1; ++m_j)
3248             normals[m_j] = GetUnitNormal(in_polys[m_i][m_j], in_polys[m_i][m_j+1]);
3249 
3250         m_k = len -1;
3251         for (m_j = 0; m_j < len; ++m_j)
3252         {
3253           switch (jointype)
3254           {
3255             case jtMiter:
3256             {
3257               m_R = 1 + (normals[m_j].X*normals[m_k].X +
3258                 normals[m_j].Y*normals[m_k].Y);
3259               if (m_R >= m_RMin) DoMiter(); else DoSquare(MiterLimit);
3260               break;
3261             }
3262             case jtSquare: DoSquare(); break;
3263             case jtRound: DoRound(); break;
3264           }
3265         m_k = m_j;
3266         }
3267     }
3268 
3269     //finally, clean up untidy corners using Clipper ...
3270     Clipper clpr;
3271     clpr.AddPolygons(out_polys, ptSubject);
3272     if (delta > 0)
3273     {
3274         if (!clpr.Execute(ctUnion, out_polys, pftPositive, pftPositive))
3275             out_polys.clear();
3276     }
3277     else
3278     {
3279         IntRect r = clpr.GetBounds();
3280         Polygon outer(4);
3281         outer[0] = IntPoint(r.left - 10, r.bottom + 10);
3282         outer[1] = IntPoint(r.right + 10, r.bottom + 10);
3283         outer[2] = IntPoint(r.right + 10, r.top - 10);
3284         outer[3] = IntPoint(r.left - 10, r.top - 10);
3285 
3286         clpr.AddPolygon(outer, ptSubject);
3287         if (clpr.Execute(ctUnion, out_polys, pftNegative, pftNegative))
3288         {
3289             out_polys.erase(out_polys.begin());
3290             ReversePolygons(out_polys);
3291 
3292         } else
3293             out_polys.clear();
3294     }
3295 }
3296 //------------------------------------------------------------------------------
3297 
3298 private:
3299 
AddPoint(const IntPoint & pt)3300 void AddPoint(const IntPoint& pt)
3301 {
3302     Polygon::size_type len = m_curr_poly->size();
3303     if (len == m_curr_poly->capacity())
3304         m_curr_poly->reserve(len + buffLength);
3305     m_curr_poly->push_back(pt);
3306 }
3307 //------------------------------------------------------------------------------
3308 
DoSquare(double mul=1.0)3309 void DoSquare(double mul = 1.0)
3310 {
3311     IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta),
3312         (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
3313     IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta),
3314         (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
3315     if ((normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y) * m_delta >= 0)
3316     {
3317       double a1 = std::atan2(normals[m_k].Y, normals[m_k].X);
3318       double a2 = std::atan2(-normals[m_j].Y, -normals[m_j].X);
3319       a1 = std::fabs(a2 - a1);
3320       if (a1 > pi) a1 = pi * 2 - a1;
3321       double dx = std::tan((pi - a1)/4) * std::fabs(m_delta * mul);
3322       pt1 = IntPoint((long64)(pt1.X -normals[m_k].Y * dx),
3323         (long64)(pt1.Y + normals[m_k].X * dx));
3324       AddPoint(pt1);
3325       pt2 = IntPoint((long64)(pt2.X + normals[m_j].Y * dx),
3326         (long64)(pt2.Y -normals[m_j].X * dx));
3327       AddPoint(pt2);
3328     }
3329     else
3330     {
3331       AddPoint(pt1);
3332       AddPoint(m_p[m_i][m_j]);
3333       AddPoint(pt2);
3334     }
3335 }
3336 //------------------------------------------------------------------------------
3337 
DoMiter()3338 void DoMiter()
3339 {
3340     if ((normals[m_k].X * normals[m_j].Y - normals[m_j].X * normals[m_k].Y) * m_delta >= 0)
3341     {
3342         double q = m_delta / m_R;
3343         AddPoint(IntPoint((long64)Round(m_p[m_i][m_j].X +
3344             (normals[m_k].X + normals[m_j].X) * q),
3345             (long64)Round(m_p[m_i][m_j].Y + (normals[m_k].Y + normals[m_j].Y) * q)));
3346     }
3347     else
3348     {
3349         IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X *
3350           m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
3351         IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X *
3352           m_delta), (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
3353         AddPoint(pt1);
3354         AddPoint(m_p[m_i][m_j]);
3355         AddPoint(pt2);
3356     }
3357 }
3358 //------------------------------------------------------------------------------
3359 
DoRound()3360 void DoRound()
3361 {
3362     IntPoint pt1 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_k].X * m_delta),
3363         (long64)Round(m_p[m_i][m_j].Y + normals[m_k].Y * m_delta));
3364     IntPoint pt2 = IntPoint((long64)Round(m_p[m_i][m_j].X + normals[m_j].X * m_delta),
3365         (long64)Round(m_p[m_i][m_j].Y + normals[m_j].Y * m_delta));
3366     AddPoint(pt1);
3367     //round off reflex angles (ie > 180 deg) unless almost flat (ie < ~10deg).
3368     if ((normals[m_k].X*normals[m_j].Y - normals[m_j].X*normals[m_k].Y) * m_delta >= 0)
3369     {
3370       if (normals[m_j].X * normals[m_k].X + normals[m_j].Y * normals[m_k].Y < 0.985)
3371       {
3372         double a1 = std::atan2(normals[m_k].Y, normals[m_k].X);
3373         double a2 = std::atan2(normals[m_j].Y, normals[m_j].X);
3374         if (m_delta > 0 && a2 < a1) a2 += pi *2;
3375         else if (m_delta < 0 && a2 > a1) a2 -= pi *2;
3376         Polygon arc = BuildArc(m_p[m_i][m_j], a1, a2, m_delta);
3377         for (Polygon::size_type m = 0; m < arc.size(); m++)
3378           AddPoint(arc[m]);
3379       }
3380     }
3381     else
3382       AddPoint(m_p[m_i][m_j]);
3383     AddPoint(pt2);
3384 }
3385 //--------------------------------------------------------------------------
3386 
3387 }; //end PolyOffsetBuilder
3388 
3389 //------------------------------------------------------------------------------
3390 //------------------------------------------------------------------------------
3391 
OffsetPolygons(const Polygons & in_polys,Polygons & out_polys,double delta,JoinType jointype,double MiterLimit)3392 void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys,
3393   double delta, JoinType jointype, double MiterLimit)
3394 {
3395   if (&out_polys == &in_polys)
3396   {
3397     Polygons poly2(in_polys);
3398     PolyOffsetBuilder(poly2, out_polys, delta, jointype, MiterLimit);
3399   }
3400   else PolyOffsetBuilder(in_polys, out_polys, delta, jointype, MiterLimit);
3401 }
3402 //------------------------------------------------------------------------------
3403 
SimplifyPolygon(const Polygon & in_poly,Polygons & out_polys,PolyFillType fillType)3404 void SimplifyPolygon(const Polygon &in_poly, Polygons &out_polys, PolyFillType fillType)
3405 {
3406   Clipper c;
3407   c.AddPolygon(in_poly, ptSubject);
3408   c.Execute(ctUnion, out_polys, fillType, fillType);
3409 }
3410 //------------------------------------------------------------------------------
3411 
SimplifyPolygons(const Polygons & in_polys,Polygons & out_polys,PolyFillType fillType)3412 void SimplifyPolygons(const Polygons &in_polys, Polygons &out_polys, PolyFillType fillType)
3413 {
3414   Clipper c;
3415   c.AddPolygons(in_polys, ptSubject);
3416   c.Execute(ctUnion, out_polys, fillType, fillType);
3417 }
3418 //------------------------------------------------------------------------------
3419 
SimplifyPolygons(Polygons & polys,PolyFillType fillType)3420 void SimplifyPolygons(Polygons &polys, PolyFillType fillType)
3421 {
3422   SimplifyPolygons(polys, polys, fillType);
3423 }
3424 //------------------------------------------------------------------------------
3425 
operator <<(std::ostream & s,IntPoint & p)3426 std::ostream& operator <<(std::ostream &s, IntPoint& p)
3427 {
3428   s << p.X << ' ' << p.Y << "\n";
3429   return s;
3430 }
3431 //------------------------------------------------------------------------------
3432 
operator <<(std::ostream & s,Polygon & p)3433 std::ostream& operator <<(std::ostream &s, Polygon &p)
3434 {
3435   for (Polygon::size_type i = 0; i < p.size(); i++)
3436     s << p[i];
3437   s << "\n";
3438   return s;
3439 }
3440 //------------------------------------------------------------------------------
3441 
operator <<(std::ostream & s,Polygons & p)3442 std::ostream& operator <<(std::ostream &s, Polygons &p)
3443 {
3444   for (Polygons::size_type i = 0; i < p.size(); i++)
3445     s << p[i];
3446   s << "\n";
3447   return s;
3448 }
3449 //------------------------------------------------------------------------------
3450 
3451 } //ClipperLib namespace
3452