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39 
40 #include "qt3dquick3dcoreplugin.h"
41 
42 #include <Qt3DCore/qarmature.h>
43 #include <Qt3DCore/qabstractskeleton.h>
44 #include <Qt3DCore/qskeletonloader.h>
45 #include <Qt3DCore/qtransform.h>
46 #include <Qt3DCore/qjoint.h>
47 #include <QtCore/qvariantanimation.h>
48 
49 #include <Qt3DQuick/private/quick3dnodev9_p.h>
50 #include <Qt3DQuick/private/quick3dentity_p.h>
51 #include <Qt3DQuick/private/quick3dentityloader_p.h>
52 #include <Qt3DQuick/private/quick3dnodeinstantiator_p.h>
53 #include <Qt3DQuick/private/quick3djoint_p.h>
54 #include <Qt3DQuick/private/qquaternionanimation_p.h>
55 #include <Qt3DQuick/private/qt3dquick_global_p.h>
56 
57 #include <QtQml/qqml.h>
58 
59 QT_BEGIN_NAMESPACE
60 
registerTypes(const char * uri)61 void Qt3DQuick3DCorePlugin::registerTypes(const char *uri)
62 {
63     Qt3DCore::Quick::Quick3D_initialize();
64 
65     qmlRegisterUncreatableType<Qt3DCore::QComponent>(uri, 2, 0, "Component3D", QLatin1String(""));
66 
67     Qt3DCore::Quick::registerExtendedType<Qt3DCore::QEntity, Qt3DCore::Quick::Quick3DEntity>("QEntity", "Qt3D.Core/Entity", uri, 2, 0, "Entity");
68     qmlRegisterType<Qt3DCore::Quick::Quick3DEntityLoader>(uri, 2, 0, "EntityLoader");
69     qmlRegisterType<Qt3DCore::Quick::Quick3DEntityLoader, 12>(uri, 2, 12, "EntityLoader");
70     qmlRegisterType<Qt3DCore::Quick::Quick3DNodeInstantiator>(uri, 2, 0, "NodeInstantiator");
71     qmlRegisterType<Qt3DCore::QTransform>(uri, 2, 0, "Transform");
72     qmlRegisterType<Qt3DCore::QTransform, 14>(uri, 2, 14, "Transform");
73     qmlRegisterType<Qt3DCore::QArmature>(uri, 2, 10, "Armature");
74     qmlRegisterUncreatableType<Qt3DCore::QAbstractSkeleton>(uri, 2, 10, "AbstractSkeleton", QStringLiteral("AbstractSkeleton is an abstract base class"));
75     qmlRegisterType<Qt3DCore::QSkeletonLoader>(uri, 2, 10, "SkeletonLoader");
76 
77     qmlRegisterType<Qt3DCore::Quick::QQuaternionAnimation>(uri, 2, 0, "QuaternionAnimation");
78     qRegisterAnimationInterpolator<QQuaternion>(Qt3DCore::Quick::q_quaternionInterpolator);
79 
80     // Ideally we want to make Node an uncreatable type
81     // We would need qmlRegisterUncreatableExtendedType for that
82     qmlRegisterExtendedUncreatableType<Qt3DCore::QNode, Qt3DCore::Quick::Quick3DNode>(uri, 2, 0, "Node", QStringLiteral("Node is a base class"));
83     qmlRegisterExtendedUncreatableType<Qt3DCore::QNode, Qt3DCore::Quick::Quick3DNodeV9, 9>(uri, 2, 9, "Node", QStringLiteral("Node is a base class"));
84 
85     Qt3DCore::Quick::registerExtendedType<Qt3DCore::QJoint, Qt3DCore::Quick::Quick3DJoint>("QJoint", "Qt3D.Core/Joint", uri, 2, 10, "Joint");
86 
87     // Auto-increment the import to stay in sync with ALL future Qt minor versions
88     qmlRegisterModule(uri, 2, QT_VERSION_MINOR);
89 }
90 
~Qt3DQuick3DCorePlugin()91 Qt3DQuick3DCorePlugin::~Qt3DQuick3DCorePlugin()
92 {
93     Qt3DCore::Quick::Quick3D_uninitialize();
94 }
95 
96 QT_END_NAMESPACE
97