1 /****************************************************************************
2 **
3 ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
4 ** Contact: https://www.qt.io/licensing/
5 **
6 ** This file is part of the Qt3D module of the Qt Toolkit.
7 **
8 ** $QT_BEGIN_LICENSE:LGPL$
9 ** Commercial License Usage
10 ** Licensees holding valid commercial Qt licenses may use this file in
11 ** accordance with the commercial license agreement provided with the
12 ** Software or, alternatively, in accordance with the terms contained in
13 ** a written agreement between you and The Qt Company. For licensing terms
14 ** and conditions see https://www.qt.io/terms-conditions. For further
15 ** information use the contact form at https://www.qt.io/contact-us.
16 **
17 ** GNU Lesser General Public License Usage
18 ** Alternatively, this file may be used under the terms of the GNU Lesser
19 ** General Public License version 3 as published by the Free Software
20 ** Foundation and appearing in the file LICENSE.LGPL3 included in the
21 ** packaging of this file. Please review the following information to
22 ** ensure the GNU Lesser General Public License version 3 requirements
23 ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
24 **
25 ** GNU General Public License Usage
26 ** Alternatively, this file may be used under the terms of the GNU
27 ** General Public License version 2.0 or (at your option) the GNU General
28 ** Public license version 3 or any later version approved by the KDE Free
29 ** Qt Foundation. The licenses are as published by the Free Software
30 ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
31 ** included in the packaging of this file. Please review the following
32 ** information to ensure the GNU General Public License requirements will
33 ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
34 ** https://www.gnu.org/licenses/gpl-3.0.html.
35 **
36 ** $QT_END_LICENSE$
37 **
38 ****************************************************************************/
39 
40 #include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h>
41 #include <Qt3DRender/private/qshaderdata_p.h>
42 
43 QT_BEGIN_NAMESPACE
44 
45 namespace Qt3DRender {
46 namespace Render {
47 namespace Quick {
48 
49 class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate
50 {
51 public:
Quick3DShaderDataArrayPrivate()52     Quick3DShaderDataArrayPrivate()
53         : QNodePrivate()
54     {}
55 
56     QVector<QShaderData *> m_values;
57 };
58 
Quick3DShaderDataArray(QNode * parent)59 Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent)
60     : QNode(*new Quick3DShaderDataArrayPrivate, parent)
61 {
62 }
63 
valuesList()64 QQmlListProperty<QShaderData> Quick3DShaderDataArray::valuesList()
65 {
66     return QQmlListProperty<QShaderData>(this, 0,
67                                          &Quick3DShaderDataArray::appendValue,
68                                          &Quick3DShaderDataArray::valueCount,
69                                          &Quick3DShaderDataArray::valueAt,
70                                          &Quick3DShaderDataArray::clearValues);
71 }
72 
values() const73 QVector<QShaderData *> Quick3DShaderDataArray::values() const
74 {
75     Q_D(const Quick3DShaderDataArray);
76     return d->m_values;
77 }
78 
79 // TODO: Avoid cloning here
80 //void Quick3DShaderDataArray::copy(const QNode *ref)
81 //{
82 //    QNode::copy(ref);
83 //    const Quick3DShaderDataArray *dataArray = static_cast<const Quick3DShaderDataArray *>(ref);
84 //    Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values)
85 //        d_func()->m_values.append(static_cast<QShaderData *>(QNode::clone(v)));
86 //}
87 
appendValue(QQmlListProperty<QShaderData> * list,QShaderData * bar)88 void Quick3DShaderDataArray::appendValue(QQmlListProperty<QShaderData> *list, QShaderData *bar)
89 {
90     Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
91     static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.append(bar);
92 }
93 
valueAt(QQmlListProperty<QShaderData> * list,int index)94 QShaderData *Quick3DShaderDataArray::valueAt(QQmlListProperty<QShaderData> *list, int index)
95 {
96     Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
97     return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.at(index);
98 }
99 
valueCount(QQmlListProperty<QShaderData> * list)100 int Quick3DShaderDataArray::valueCount(QQmlListProperty<QShaderData> *list)
101 {
102     Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
103     return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.count();
104 }
105 
clearValues(QQmlListProperty<QShaderData> * list)106 void Quick3DShaderDataArray::clearValues(QQmlListProperty<QShaderData> *list)
107 {
108     Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object);
109     static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.clear();
110 }
111 
112 } // namespace Quick
113 } // namespace Render
114 } // namespace Qt3DRender
115 
116 QT_END_NAMESPACE
117