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36 
37 #include "qscene2d.h"
38 #include "qscene2d_p.h"
39 #include "scene2d_p.h"
40 #include "scene2dmanager_p.h"
41 #include "scene2devent_p.h"
42 #include "scene2dsharedobject_p.h"
43 
44 QT_BEGIN_NAMESPACE
45 
46 using namespace Qt3DCore;
47 
48 namespace Qt3DRender {
49 
50 namespace Quick {
51 
52 
53 /*!
54     \internal
55      Constructs object shared by the front-end and back-end to synchronize the rendering.
56  */
Scene2DSharedObject(Scene2DManager * manager)57 Scene2DSharedObject::Scene2DSharedObject(Scene2DManager *manager)
58     : m_renderControl(nullptr)
59     , m_quickWindow(nullptr)
60     , m_renderManager(manager)
61     , m_surface(nullptr)
62     , m_renderThread(nullptr)
63     , m_renderObject(nullptr)
64     , m_disallowed(false)
65     , m_quit(false)
66     , m_requestSync(false)
67     , m_prepared(false)
68     , m_initialized(false)
69 {
70 }
71 
~Scene2DSharedObject()72 Scene2DSharedObject::~Scene2DSharedObject()
73 {
74 }
75 
cleanup()76 void Scene2DSharedObject::cleanup()
77 {
78     delete m_renderControl;
79     delete m_quickWindow;
80     delete m_surface;
81     m_renderControl = nullptr;
82     m_quickWindow = nullptr;
83     m_surface = nullptr;
84     m_initialized = false;
85 }
86 
canRender() const87 bool Scene2DSharedObject::canRender() const
88 {
89     return m_initialized && m_prepared && !m_disallowed;
90 }
91 
isInitialized() const92 bool Scene2DSharedObject::isInitialized() const
93 {
94     return m_initialized;
95 }
96 
disallowRender()97 void Scene2DSharedObject::disallowRender()
98 {
99     m_disallowed = true;
100 }
101 
setInitialized()102 void Scene2DSharedObject::setInitialized()
103 {
104     m_initialized = true;
105 }
106 
isPrepared() const107 bool Scene2DSharedObject::isPrepared() const
108 {
109     return m_prepared;
110 }
111 
setPrepared()112 void Scene2DSharedObject::setPrepared()
113 {
114     m_prepared = true;
115 }
116 
117 // not protected, call only from main thread
isQuit() const118 bool Scene2DSharedObject::isQuit() const
119 {
120     Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread());
121     return m_quit;
122 }
123 
124 // not protected, call only from main thread
requestQuit()125 void Scene2DSharedObject::requestQuit()
126 {
127     Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread());
128     m_quit = true;
129     QCoreApplication::postEvent(m_renderObject, new Scene2DEvent(Scene2DEvent::Quit));
130 }
131 
isSyncRequested() const132 bool Scene2DSharedObject::isSyncRequested() const
133 {
134     return m_requestSync;
135 }
136 
requestRender(bool sync)137 void Scene2DSharedObject::requestRender(bool sync)
138 {
139     m_requestSync = sync;
140     QCoreApplication::postEvent(m_renderObject, new Scene2DEvent(Scene2DEvent::Render));
141 }
142 
wait()143 void Scene2DSharedObject::wait()
144 {
145     m_cond.wait(&m_mutex);
146 }
147 
wake()148 void Scene2DSharedObject::wake()
149 {
150     m_cond.wakeOne();
151 }
152 
clearSyncRequest()153 void Scene2DSharedObject::clearSyncRequest()
154 {
155     m_requestSync = false;
156 }
157 
158 } // namespace Quick
159 } // namespace Qt3DRender
160 
161 QT_END_NAMESPACE
162