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39 
40 #ifndef QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H
41 #define QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H
42 
43 //
44 //  W A R N I N G
45 //  -------------
46 //
47 // This file is not part of the Qt API.  It exists for the convenience
48 // of other Qt classes.  This header file may change from version to
49 // version without notice, or even be removed.
50 //
51 // We mean it.
52 //
53 
54 #include <QMatrix4x4>
55 #include <QVector>
56 #include <QVector3D>
57 
58 #include <Qt3DRender/private/qt3drender_global_p.h>
59 
60 QT_BEGIN_NAMESPACE
61 
62 class QDebug;
63 
64 namespace Qt3DRender {
65 
66 class QAxisAlignedBoundingBox
67 {
68 public:
QAxisAlignedBoundingBox()69     inline QAxisAlignedBoundingBox()
70         : m_center(),
71           m_radii()
72     {}
73 
QAxisAlignedBoundingBox(const QVector<QVector3D> & points)74     inline explicit QAxisAlignedBoundingBox(const QVector<QVector3D> &points)
75         : m_center(),
76           m_radii()
77     {
78         update(points);
79     }
80 
clear()81     void clear()
82     {
83         m_center = QVector3D();
84         m_radii = QVector3D();
85     }
86 
isNull()87     bool isNull() const { return m_center.isNull() && m_radii.isNull(); }
88 
89     void Q_3DRENDERSHARED_PRIVATE_EXPORT update(const QVector<QVector3D> &points);
90 
center()91     inline QVector3D center() const { return m_center; }
radii()92     inline QVector3D radii() const { return m_radii; }
93 
minPoint()94     inline QVector3D minPoint() const { return m_center - m_radii; }
maxPoint()95     inline QVector3D maxPoint() const { return m_center + m_radii; }
96 
xExtent()97     inline float xExtent() const { return 2.0f * m_radii.x(); }
yExtent()98     inline float yExtent() const { return 2.0f * m_radii.y(); }
zExtent()99     inline float zExtent() const { return 2.0f * m_radii.z(); }
100 
maxExtent()101     inline float maxExtent() const { return qMax( xExtent(), qMax( yExtent(), zExtent() ) ); }
minExtent()102     inline float minExtent() const { return qMin( xExtent(), qMin( yExtent(), zExtent() ) ); }
103 
contains(const QVector3D & pt)104     inline bool contains( const QVector3D& pt ) const
105     {
106         QVector3D minP(minPoint()), maxP(maxPoint());
107         if ((pt.x() < minP.x()) || (pt.x() > maxP.x()) ||
108             (pt.y() < minP.y()) || (pt.y() > maxP.y()) ||
109             (pt.z() < minP.z()) || (pt.z() > maxP.z()) )
110         {
111             return false;
112         }
113         return true;
114     }
115 
expandToContain(const QVector3D & pt)116     inline void expandToContain(const QVector3D &pt)
117     {
118         QVector<QVector3D> pts = QVector<QVector3D>() << pt;
119         update(pts);
120     }
121 
expandToContain(const QAxisAlignedBoundingBox & other)122     inline void expandToContain(const QAxisAlignedBoundingBox &other)
123     {
124         QVector<QVector3D> pts = QVector<QVector3D>() << other.minPoint() << other.maxPoint();
125         update(pts);
126     }
127 
transformBy(const QMatrix4x4 & mat)128     inline QAxisAlignedBoundingBox transformBy(const QMatrix4x4 &mat) const
129     {
130         QAxisAlignedBoundingBox r;
131         r.m_center = mat.map(m_center);
132         r.m_radii = mat.map(m_radii);
133         return r;
134     }
135 
transform(const QMatrix4x4 & mat)136     inline QAxisAlignedBoundingBox &transform(const QMatrix4x4 &mat)
137     {
138         m_center = mat.map(m_center);
139         m_radii = mat.map(m_radii);
140         return *this;
141     }
142 
143 private:
144     QVector3D m_center;
145     QVector3D m_radii;
146 
147     friend bool intersects(const QAxisAlignedBoundingBox &a,
148                            const QAxisAlignedBoundingBox &b);
149 };
150 
151 QDebug operator<<(QDebug dbg, const QAxisAlignedBoundingBox &c);
152 
intersects(const QAxisAlignedBoundingBox & a,const QAxisAlignedBoundingBox & b)153 inline bool intersects(const QAxisAlignedBoundingBox &a,
154                        const QAxisAlignedBoundingBox &b)
155 {
156     // Test y axis last as this is often the least discriminatory in OpenGL applications
157     // where worlds tend to be mostly in the xz-plane
158     if (qAbs(a.m_center[0] - b.m_center[0]) > a.m_radii[0] + b.m_radii[0])
159         return false;
160     if (qAbs(a.m_center[2] - b.m_center[2]) > a.m_radii[2] + b.m_radii[2])
161         return false;
162     if (qAbs(a.m_center[1] - b.m_center[1]) > a.m_radii[1] + b.m_radii[1])
163         return false;
164     return true;
165 }
166 
167 } // namespace Qt3DRender
168 
169 QT_END_NAMESPACE
170 
171 #endif // QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H
172