1// test geometry shader in fragment shader. GS attributes should be successfully ignored. 2 3struct myVertex { 4 float4 pos : SV_Position; 5}; 6 7[maxvertexcount(1)] 8void GS_Draw(point myVertex IN, inout PointStream<myVertex> OutputStream) 9{ 10 OutputStream.Append(IN); 11 OutputStream.RestartStrip(); 12} 13 14float4 main() : SV_TARGET 15{ 16 return 0; 17} 18