1struct PS_OUTPUT
2{
3    float4 Color : SV_Target0;
4};
5
6uniform int    ival;
7uniform int4   ival4;
8uniform float  fval;
9uniform float4 fval4;
10
11PS_OUTPUT main()
12{
13    if (ival && fval);
14    if (ival || fval);
15
16    PS_OUTPUT psout;
17    psout.Color = 1.0;
18    return psout;
19}
20
21
22