1#version 460 2#extension GL_EXT_ray_query : enable 3#extension GL_EXT_ray_flags_primitive_culling : enable 4 5layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas; 6 7rayQueryEXT rqGlobal; 8 9void otherWrapper(rayQueryEXT rq) { 10 rayQueryProceedEXT(rq); 11 rayQueryProceedEXT(rqGlobal); 12} 13 14void wrapper(rayQueryEXT rq) { 15 rayQueryEXT rq2; 16 rayQueryProceedEXT(rq); 17 rayQueryProceedEXT(rqGlobal); 18 otherWrapper(rq); 19 otherWrapper(rq2); 20 otherWrapper(rqGlobal); 21} 22 23void main() { 24 rayQueryInitializeEXT(rqGlobal, rtas, gl_RayFlagsNoneEXT, 0xFF, vec3(0,0,0), 0.0, vec3(1,0,0), 1.0); 25 wrapper(rqGlobal); 26 otherWrapper(rqGlobal); 27 rayQueryEXT rq2; 28 rayQueryInitializeEXT(rq2, rtas, gl_RayFlagsNoneEXT, 0xFF, vec3(0,0,0), 0.0, vec3(1,0,0), 1.0); 29 wrapper(rq2); 30 otherWrapper(rq2); 31} 32