1#version 460
2#extension GL_NV_ray_tracing : enable
3hitAttributeNV vec4 iAttr;
4void main()
5{
6	uvec3 v0 = gl_LaunchIDNV;
7	uvec3 v1 = gl_LaunchSizeNV;
8	int v2 = gl_PrimitiveID;
9	int v3 = gl_InstanceID;
10	int v4 = gl_InstanceCustomIndexNV;
11	vec3 v5 = gl_WorldRayOriginNV;
12	vec3 v6 = gl_WorldRayDirectionNV;
13	vec3 v7 = gl_ObjectRayOriginNV;
14	vec3 v8 = gl_ObjectRayDirectionNV;
15	float v9 = gl_RayTminNV;
16	float v10 = gl_RayTmaxNV;
17	mat4x3 v11 = gl_ObjectToWorldNV;
18	mat4x3 v12 = gl_WorldToObjectNV;
19	iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
20	reportIntersectionNV(0.5, 1U);
21}
22