1#version 460
2#extension GL_NV_ray_tracing : enable
3layout(location = 0) callableDataNV vec4 data0;
4layout(location = 1) callableDataInNV dataBlock {
5	uint data1;
6};
7void main()
8{
9	uvec3 id = gl_LaunchIDNV;
10	uvec3 size = gl_LaunchSizeNV;
11	data1 = 256U;
12	executeCallableNV(2,1);
13}
14