1#version 450
2
3#extension GL_EXT_buffer_reference : enable
4
5layout(buffer_reference, std430) buffer blockType {
6    layout(offset = 0)  int a;
7    layout(offset = 4)  int b;
8    layout(offset = 8)  int c;
9    layout(offset = 12) int d;
10    layout(offset = 16) int e;
11};
12
13layout(std430, buffer_reference) buffer t2 {
14    blockType f;
15    blockType g;
16} t;
17
18layout(std430) buffer t3 {
19    t2 f;
20} u;
21
22void main() {
23    t.f = blockType(u.f);
24}
25