1#version 460
2#extension GL_EXT_ray_tracing : enable
3hitAttributeEXT vec4 iAttr;
4void main()
5{
6	uvec3 v0 = gl_LaunchIDEXT;
7	uvec3 v1 = gl_LaunchSizeEXT;
8	int v2 = gl_PrimitiveID;
9	int v3 = gl_InstanceID;
10	int v4 = gl_InstanceCustomIndexEXT;
11	vec3 v5 = gl_WorldRayOriginEXT;
12	vec3 v6 = gl_WorldRayDirectionEXT;
13	vec3 v7 = gl_ObjectRayOriginEXT;
14	vec3 v8 = gl_ObjectRayDirectionEXT;
15	float v9 = gl_RayTminEXT;
16	float v10 = gl_RayTmaxEXT;
17	mat4x3 v11 = gl_ObjectToWorldEXT;
18	mat4x3 v12 = gl_WorldToObjectEXT;
19    mat3x4 v13 = gl_ObjectToWorld3x4EXT;
20    mat3x4 v14 = gl_WorldToObject3x4EXT;
21	iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
22	reportIntersectionEXT(0.5, 1U);
23}
24