1#version 460
2#extension GL_EXT_ray_tracing : enable
3layout(primitive_culling);
4#extension GL_EXT_ray_flags_primitive_culling : enable
5layout(primitive_culling) uniform;
6layout(primitive_culling, binding = 2) uniform accelerationStructureEXT as;
7layout(std140, binding = 2, primitive_culling) buffer block { int x; };
8void main()
9{
10}
11