1#version 450
2
3#extension GL_ARB_shader_group_vote : enable
4
5layout(local_size_x = 4, local_size_y = 4) in;
6
7layout(std430, binding = 0) buffer Buffers
8{
9    bool b;
10};
11
12void main()
13{
14    bool b1 = b;
15
16    b1 = anyInvocationARB(b1);
17    b1 = allInvocationsARB(b1);
18    b1 = allInvocationsEqualARB(b1);
19
20    b = b1;
21}
22