1#version 450
2
3#extension GL_NV_viewport_array2 :require
4#extension GL_NV_stereo_view_rendering : require
5
6layout (viewport_relative, secondary_view_offset = 2) out highp int gl_Layer;
7void main()
8{
9    gl_SecondaryViewportMaskNV[0] = 1;
10    gl_SecondaryPositionNV        = gl_Position;
11}
12
13