1// Tencent is pleased to support the open source community by making ncnn available. 2// 3// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. 4// 5// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except 6// in compliance with the License. You may obtain a copy of the License at 7// 8// https://opensource.org/licenses/BSD-3-Clause 9// 10// Unless required by applicable law or agreed to in writing, software distributed 11// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR 12// CONDITIONS OF ANY KIND, either express or implied. See the License for the 13// specific language governing permissions and limitations under the License. 14 15#version 450 16 17#if NCNN_fp16_storage 18#extension GL_EXT_shader_16bit_storage: require 19#endif 20#if NCNN_fp16_arithmetic 21#extension GL_EXT_shader_explicit_arithmetic_types_float16: require 22#endif 23 24#define shape_constant_id_offset 0 25layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; 26layout (constant_id = shape_constant_id_offset + 1) const int w = 0; 27layout (constant_id = shape_constant_id_offset + 2) const int h = 0; 28layout (constant_id = shape_constant_id_offset + 3) const int c = 0; 29layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; 30 31#if NCNN_image_shader 32layout (binding = 0) uniform unfp sampler3D bottom_blob_3d; 33layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob_3d; 34#else 35layout (binding = 0) buffer bottom_top_blob { sfp bottom_top_blob_data[]; }; 36#endif 37 38layout (push_constant) uniform parameter 39{ 40 int dims; 41 int w; 42 int h; 43 int c; 44 int cstep; 45} p; 46 47void main() 48{ 49 int gx = int(gl_GlobalInvocationID.x); 50 int gy = int(gl_GlobalInvocationID.y); 51 int gz = int(gl_GlobalInvocationID.z); 52 53 if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c)) 54 return; 55 56#if NCNN_image_shader 57 afp v = image3d_ld1(bottom_blob_3d, ivec3(gx, gy, gz)); 58#else 59 const int gi = gz * psc(cstep) + gy * psc(w) + gx; 60 61 afp v = buffer_ld1(bottom_top_blob_data, gi); 62#endif 63 64 v = abs(v); 65 66#if NCNN_image_shader 67 image3d_st1(top_blob_3d, ivec3(gx, gy, gz), v); 68#else 69 buffer_st1(bottom_top_blob_data, gi, v); 70#endif 71} 72