1// Tencent is pleased to support the open source community by making ncnn available. 2// 3// Copyright (C) 2018 THL A29 Limited, a Tencent company. All rights reserved. 4// 5// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except 6// in compliance with the License. You may obtain a copy of the License at 7// 8// https://opensource.org/licenses/BSD-3-Clause 9// 10// Unless required by applicable law or agreed to in writing, software distributed 11// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR 12// CONDITIONS OF ANY KIND, either express or implied. See the License for the 13// specific language governing permissions and limitations under the License. 14 15#version 450 16 17#if NCNN_fp16_storage 18#extension GL_EXT_shader_16bit_storage: require 19#endif 20#if NCNN_fp16_arithmetic 21#extension GL_EXT_shader_explicit_arithmetic_types_float16: require 22#endif 23 24layout (constant_id = 0) const int op_type = 0; 25layout (constant_id = 1) const int with_scalar = 0; 26layout (constant_id = 2) const float const_b = 0; 27 28#define shape_constant_id_offset 3 29layout (constant_id = shape_constant_id_offset + 0) const int adims = 0; 30layout (constant_id = shape_constant_id_offset + 1) const int aw = 0; 31layout (constant_id = shape_constant_id_offset + 2) const int ah = 0; 32layout (constant_id = shape_constant_id_offset + 3) const int ac = 0; 33layout (constant_id = shape_constant_id_offset + 4) const int acstep = 0; 34 35layout (constant_id = shape_constant_id_offset + 5) const int bdims = 0; 36layout (constant_id = shape_constant_id_offset + 6) const int bw = 0; 37layout (constant_id = shape_constant_id_offset + 7) const int bh = 0; 38layout (constant_id = shape_constant_id_offset + 8) const int bc = 0; 39layout (constant_id = shape_constant_id_offset + 9) const int bcstep = 0; 40 41layout (constant_id = shape_constant_id_offset + 10) const int outdims = 0; 42layout (constant_id = shape_constant_id_offset + 11) const int outw = 0; 43layout (constant_id = shape_constant_id_offset + 12) const int outh = 0; 44layout (constant_id = shape_constant_id_offset + 13) const int outc = 0; 45layout (constant_id = shape_constant_id_offset + 14) const int outcstep = 0; 46 47#if NCNN_image_shader 48layout (binding = 0) uniform unfp sampler3D a_blob_3d; 49layout (binding = 1) uniform unfp sampler3D b_blob_3d; 50layout (binding = 2, imfmtc1) writeonly uniform unfp image3D top_blob_3d; 51#else 52layout (binding = 0) buffer a_blob { sfp a_blob_data[]; }; 53layout (binding = 1) readonly buffer b_blob { sfp b_blob_data[]; }; 54layout (binding = 2) writeonly buffer top_blob { sfp top_blob_data[]; }; 55#endif 56 57layout (push_constant) uniform parameter 58{ 59 int adims; 60 int aw; 61 int ah; 62 int ac; 63 int acstep; 64 65 int bdims; 66 int bw; 67 int bh; 68 int bc; 69 int bcstep; 70 71 int outdims; 72 int outw; 73 int outh; 74 int outc; 75 int outcstep; 76} p; 77 78void main() 79{ 80 int gx = int(gl_GlobalInvocationID.x); 81 int gy = int(gl_GlobalInvocationID.y); 82 int gz = int(gl_GlobalInvocationID.z); 83 84 if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc)) 85 return; 86 87#if NCNN_image_shader 88 afp v1 = image3d_ld1(a_blob_3d, ivec3(gx, gy, gz)); 89#else 90 const int gi = gz * psc(outcstep) + gy * psc(outw) + gx; 91 92 afp v1 = buffer_ld1(a_blob_data, gi); 93#endif 94 95 afp res; 96 97 if (with_scalar == 1) 98 { 99 // type 5 10 15 100 afp b = afp(const_b); 101 102 if (op_type == 0) res = v1 + b; 103 if (op_type == 1) res = v1 - b; 104 if (op_type == 2) res = v1 * b; 105 if (op_type == 3) res = v1 / b; 106 if (op_type == 4) res = max(v1, b); 107 if (op_type == 5) res = min(v1, b); 108 if (op_type == 6) res = pow(v1, b); 109 if (op_type == 7) res = b - v1; 110 if (op_type == 8) res = b / v1; 111 112#if NCNN_image_shader 113 image3d_st1(top_blob_3d, ivec3(gx, gy, gz), res); 114#else 115 buffer_st1(a_blob_data, gi, res); 116#endif 117 } 118 else 119 { 120 // type 7 13 19 121#if NCNN_image_shader 122 afp v2 = image3d_ld1(b_blob_3d, ivec3(gx, gy, gz)); 123#else 124 afp v2 = buffer_ld1(b_blob_data, gi); 125#endif 126 127 if (op_type == 0) res = v1 + v2; 128 if (op_type == 1) res = v1 - v2; 129 if (op_type == 2) res = v1 * v2; 130 if (op_type == 3) res = v1 / v2; 131 if (op_type == 4) res = max(v1, v2); 132 if (op_type == 5) res = min(v1, v2); 133 if (op_type == 6) res = pow(v1, v2); 134 if (op_type == 7) res = v2 - v1; 135 if (op_type == 8) res = v2 / v1; 136 137#if NCNN_image_shader 138 image3d_st1(top_blob_3d, ivec3(gx, gy, gz), res); 139#else 140 buffer_st1(top_blob_data, gi, res); 141#endif 142 } 143} 144