1// Tencent is pleased to support the open source community by making ncnn available. 2// 3// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. 4// 5// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except 6// in compliance with the License. You may obtain a copy of the License at 7// 8// https://opensource.org/licenses/BSD-3-Clause 9// 10// Unless required by applicable law or agreed to in writing, software distributed 11// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR 12// CONDITIONS OF ANY KIND, either express or implied. See the License for the 13// specific language governing permissions and limitations under the License. 14 15#version 450 16 17#if NCNN_fp16_storage 18#extension GL_EXT_shader_16bit_storage: require 19#endif 20#if NCNN_fp16_arithmetic 21#extension GL_EXT_shader_explicit_arithmetic_types_float16: require 22#endif 23 24layout (constant_id = 0) const int kernel_w = 1; 25layout (constant_id = 1) const int kernel_h = 1; 26layout (constant_id = 2) const int dilation_w = 1; 27layout (constant_id = 3) const int dilation_h = 1; 28layout (constant_id = 4) const int stride_w = 1; 29layout (constant_id = 5) const int stride_h = 1; 30layout (constant_id = 6) const int bias_term = 0; 31layout (constant_id = 7) const int activation_type = 0; 32layout (constant_id = 8) const float activation_param_0 = 0; 33layout (constant_id = 9) const float activation_param_1 = 0; 34 35#define shape_constant_id_offset 10 36layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; 37layout (constant_id = shape_constant_id_offset + 1) const int w = 0; 38layout (constant_id = shape_constant_id_offset + 2) const int h = 0; 39layout (constant_id = shape_constant_id_offset + 3) const int c = 0; 40layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; 41 42layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0; 43layout (constant_id = shape_constant_id_offset + 6) const int outw = 0; 44layout (constant_id = shape_constant_id_offset + 7) const int outh = 0; 45layout (constant_id = shape_constant_id_offset + 8) const int outc = 0; 46layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0; 47 48#if NCNN_image_shader 49layout (binding = 0) uniform unfp sampler3D bottom_blob; 50layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob; 51layout (binding = 2) uniform unfp sampler3D weight_blob; 52layout (binding = 3) uniform unfp sampler3D bias_blob; 53#else 54layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; }; 55layout (binding = 1) writeonly buffer top_blob { sfpvec4 top_blob_data[]; }; 56#if NCNN_fp16_packed || (NCNN_fp16_storage && !NCNN_fp16_arithmetic) 57// GL_EXT_shader_16bit_storage does not define f16mat4 type :( 58layout (binding = 2) readonly buffer weight_blob { sfpvec4 weight_data[]; }; 59#else 60layout (binding = 2) readonly buffer weight_blob { sfpmat4 weight_data[]; }; 61#endif 62layout (binding = 3) readonly buffer bias_blob { sfpvec4 bias_data[]; }; 63#endif 64 65layout (push_constant) uniform parameter 66{ 67 int dims; 68 int w; 69 int h; 70 int c; 71 int cstep; 72 73 int outdims; 74 int outw; 75 int outh; 76 int outc; 77 int outcstep; 78} p; 79 80void main() 81{ 82 int gx = int(gl_GlobalInvocationID.x); 83 int gy = int(gl_GlobalInvocationID.y); 84 int gz = int(gl_GlobalInvocationID.z); 85 86 if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc)) 87 return; 88 89 afpvec4 sum; 90 91 if (bias_term == 1) 92 { 93#if NCNN_image_shader 94 sum = image3d_ld4(bias_blob, ivec3(gz, 0, 0)); 95#else 96 sum = buffer_ld4(bias_data, gz); 97#endif 98 } 99 else 100 { 101 sum = afpvec4(0.f); 102 } 103 104 const int kernel_extent_w = dilation_w * (kernel_w - 1) + 1; 105 const int kernel_extent_h = dilation_h * (kernel_h - 1) + 1; 106 107#if NCNN_image_shader 108 for (int y = 0; y < kernel_h; y++) 109 { 110 int sys = (gy + y * dilation_h - (kernel_extent_h - 1)); 111 if (sys < 0 || sys % stride_h != 0) 112 continue; 113 114 int sy = sys / stride_h; 115 if (sy >= psc(h)) 116 continue; 117 118 for (int x = 0; x < kernel_w; x++) 119 { 120 int sxs = (gx + x * dilation_w - (kernel_extent_w - 1)); 121 if (sxs < 0 || sxs % stride_w != 0) 122 continue; 123 124 int sx = sxs / stride_w; 125 if (sx >= psc(w)) 126 continue; 127 128 int wx = (y * kernel_w + x) * 4; 129 130 for (int z = 0; z < psc(c); z++) 131 { 132 afpvec4 v = image3d_ld4(bottom_blob, ivec3(sx, sy, z)); 133 134 afpmat4 k = afpmat4( 135 image3d_ld4(weight_blob, ivec3(wx + 0, z, gz)), 136 image3d_ld4(weight_blob, ivec3(wx + 1, z, gz)), 137 image3d_ld4(weight_blob, ivec3(wx + 2, z, gz)), 138 image3d_ld4(weight_blob, ivec3(wx + 3, z, gz)) 139 ); 140 141 sum += v * k; 142 } 143 } 144 } 145#else 146 int w_offset_0 = gz * psc(c) * kernel_w * kernel_h; 147 148 for (int y = 0; y < kernel_h; y++) 149 { 150 int sys = (gy + y * dilation_h - (kernel_extent_h - 1)); 151 if (sys < 0 || sys % stride_h != 0) 152 continue; 153 154 int sy = sys / stride_h; 155 if (sy >= psc(h)) 156 continue; 157 158 for (int x = 0; x < kernel_w; x++) 159 { 160 int sxs = (gx + x * dilation_w - (kernel_extent_w - 1)); 161 if (sxs < 0 || sxs % stride_w != 0) 162 continue; 163 164 int sx = sxs / stride_w; 165 if (sx >= psc(w)) 166 continue; 167 168 int v_offset = sy * psc(w) + sx; 169 int w_offset = w_offset_0 + y * kernel_w + x; 170 171 for (int z = 0; z < psc(c); z++) 172 { 173 afpvec4 v = buffer_ld4(bottom_blob_data, v_offset); 174 175#if NCNN_fp16_packed || (NCNN_fp16_storage && !NCNN_fp16_arithmetic) 176 // GL_EXT_shader_16bit_storage does not define f16mat4 type :( 177 afpmat4 k = afpmat4( 178 buffer_ld4(weight_data, w_offset * 4 + 0), 179 buffer_ld4(weight_data, w_offset * 4 + 1), 180 buffer_ld4(weight_data, w_offset * 4 + 2), 181 buffer_ld4(weight_data, w_offset * 4 + 3) 182 ); 183#else 184 afpmat4 k = afpmat4(weight_data[w_offset]); 185#endif 186 187 sum += v * k; 188 189 v_offset += psc(cstep); 190 w_offset += kernel_w * kernel_h; 191 } 192 } 193 } 194#endif 195 196 if (activation_type == 1) 197 { 198 sum = max(sum, afp(0.f)); 199 } 200 if (activation_type == 2) 201 { 202 const afp slope = afp(activation_param_0); 203 sum = mix(sum, sum * afp(slope), lessThan(sum, afpvec4(0.f))); 204 } 205 if (activation_type == 3) 206 { 207 const afp const_min = afp(activation_param_0); 208 const afp const_max = afp(activation_param_1); 209 sum = clamp(sum, const_min, const_max); 210 } 211 if (activation_type == 4) 212 { 213 sum = afp(1.f) / (afp(1.f) + exp(-sum)); 214 } 215 216#if NCNN_image_shader 217 image3d_st4(top_blob, ivec3(gx, gy, gz), sum); 218#else 219 const int gi = gz * psc(outcstep) + gy * psc(outw) + gx; 220 221 buffer_st4(top_blob_data, gi, sum); 222#endif 223} 224