1// Tencent is pleased to support the open source community by making ncnn available. 2// 3// Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. 4// 5// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except 6// in compliance with the License. You may obtain a copy of the License at 7// 8// https://opensource.org/licenses/BSD-3-Clause 9// 10// Unless required by applicable law or agreed to in writing, software distributed 11// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR 12// CONDITIONS OF ANY KIND, either express or implied. See the License for the 13// specific language governing permissions and limitations under the License. 14 15#version 450 16 17#if NCNN_fp16_storage 18#extension GL_EXT_shader_16bit_storage: require 19struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; }; 20#endif 21#if NCNN_fp16_arithmetic 22#extension GL_EXT_shader_explicit_arithmetic_types_float16: require 23#endif 24 25layout (constant_id = 0) const int storage_type_from = 0; 26layout (constant_id = 1) const int storage_type_to = 0; 27 28#define shape_constant_id_offset 2 29layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; 30layout (constant_id = shape_constant_id_offset + 1) const int w = 0; 31layout (constant_id = shape_constant_id_offset + 2) const int h = 0; 32layout (constant_id = shape_constant_id_offset + 3) const int c = 0; 33layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; 34 35layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0; 36layout (constant_id = shape_constant_id_offset + 6) const int outw = 0; 37layout (constant_id = shape_constant_id_offset + 7) const int outh = 0; 38layout (constant_id = shape_constant_id_offset + 8) const int outc = 0; 39layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0; 40 41layout (binding = 0) readonly buffer bottom_blob { sfpvec8 bottom_blob_data[]; }; 42layout (binding = 1) writeonly buffer top_blob { sfpvec8 top_blob_data[]; }; 43#if NCNN_image_shader 44layout (binding = 2) uniform unfp sampler3D bottom_blob_3d; 45layout (binding = 3, imfmtc4) writeonly uniform unfp image3D top_blob_3d; 46#endif 47 48layout (push_constant) uniform parameter 49{ 50 int dims; 51 int w; 52 int h; 53 int c; 54 int cstep; 55 56 int outdims; 57 int outw; 58 int outh; 59 int outc; 60 int outcstep; 61} p; 62 63void main() 64{ 65 int gx = int(gl_GlobalInvocationID.x); 66 int gy = int(gl_GlobalInvocationID.y); 67 int gz = int(gl_GlobalInvocationID.z); 68 69 if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc)) 70 return; 71 72 afpvec8 v; 73 74 if (psc(dims) == 1) 75 { 76 if (storage_type_from == 0) 77 { 78 int gi = gx; 79 80 v = buffer_ld8(bottom_blob_data, gi); 81 } 82#if NCNN_image_shader 83 if (storage_type_from == 1) 84 { 85 v = image3d_ld8(bottom_blob_3d, ivec3(gx, 0, 0)); 86 } 87#endif 88 89 if (storage_type_to == 0) 90 { 91 int gi = gx; 92 93 buffer_st8(top_blob_data, gi, v); 94 } 95#if NCNN_image_shader 96 if (storage_type_to == 1) 97 { 98 image3d_st8(top_blob_3d, ivec3(gx, 0, 0), v); 99 } 100#endif 101 } 102 else if (psc(dims) == 2) 103 { 104 if (storage_type_from == 0) 105 { 106 int gi = gy * psc(w) + gx; 107 108 v = buffer_ld8(bottom_blob_data, gi); 109 } 110#if NCNN_image_shader 111 if (storage_type_from == 1) 112 { 113 v = image3d_ld8(bottom_blob_3d, ivec3(gx, gy, 0)); 114 } 115#endif 116 117 if (storage_type_to == 0) 118 { 119 int gi = gy * psc(outw) + gx; 120 121 buffer_st8(top_blob_data, gi, v); 122 } 123#if NCNN_image_shader 124 if (storage_type_to == 1) 125 { 126 image3d_st8(top_blob_3d, ivec3(gx, gy, 0), v); 127 } 128#endif 129 } 130 else // if (psc(dims) == 3) 131 { 132 if (storage_type_from == 0) 133 { 134 int gi = gz * psc(cstep) + gy * psc(w) + gx; 135 136 v = buffer_ld8(bottom_blob_data, gi); 137 } 138#if NCNN_image_shader 139 if (storage_type_from == 1) 140 { 141 v = image3d_ld8(bottom_blob_3d, ivec3(gx, gy, gz)); 142 } 143#endif 144 145 if (storage_type_to == 0) 146 { 147 int gi = gz * psc(outcstep) + gy * psc(outw) + gx; 148 149 buffer_st8(top_blob_data, gi, v); 150 } 151#if NCNN_image_shader 152 if (storage_type_to == 1) 153 { 154 image3d_st8(top_blob_3d, ivec3(gx, gy, gz), v); 155 } 156#endif 157 } 158} 159