1// Tencent is pleased to support the open source community by making ncnn available. 2// 3// Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved. 4// 5// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except 6// in compliance with the License. You may obtain a copy of the License at 7// 8// https://opensource.org/licenses/BSD-3-Clause 9// 10// Unless required by applicable law or agreed to in writing, software distributed 11// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR 12// CONDITIONS OF ANY KIND, either express or implied. See the License for the 13// specific language governing permissions and limitations under the License. 14 15#version 450 16 17#if NCNN_fp16_storage 18#extension GL_EXT_shader_16bit_storage: require 19struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; }; 20#endif 21#if NCNN_fp16_arithmetic 22#extension GL_EXT_shader_explicit_arithmetic_types_float16: require 23#endif 24 25layout (constant_id = 0) const float slope = 0; 26 27#define shape_constant_id_offset 1 28layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; 29layout (constant_id = shape_constant_id_offset + 1) const int w = 0; 30layout (constant_id = shape_constant_id_offset + 2) const int h = 0; 31layout (constant_id = shape_constant_id_offset + 3) const int c = 0; 32layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; 33 34#if NCNN_image_shader 35layout (binding = 0) uniform unfp sampler3D bottom_blob_3d; 36layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob_3d; 37#else 38layout (binding = 0) buffer bottom_top_blob { sfpvec8 bottom_top_blob_data[]; }; 39#endif 40 41layout (push_constant) uniform parameter 42{ 43 int dims; 44 int w; 45 int h; 46 int c; 47 int cstep; 48} p; 49 50void main() 51{ 52 int gx = int(gl_GlobalInvocationID.x); 53 int gy = int(gl_GlobalInvocationID.y); 54 int gz = int(gl_GlobalInvocationID.z); 55 56 if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c)) 57 return; 58 59#if NCNN_image_shader 60 afpvec8 v = image3d_ld8(bottom_blob_3d, ivec3(gx, gy, gz)); 61#else 62 const int gi = gz * psc(cstep) + gy * psc(w) + gx; 63 64 afpvec8 v = buffer_ld8(bottom_top_blob_data, gi); 65#endif 66 67 if (slope == 0) 68 { 69 v[0] = max(v[0], afp(0.f)); 70 v[1] = max(v[1], afp(0.f)); 71 } 72 else 73 { 74 v[0] = mix(v[0], v[0] * afp(slope), lessThan(v[0], afpvec4(0.f))); 75 v[1] = mix(v[1], v[1] * afp(slope), lessThan(v[1], afpvec4(0.f))); 76 } 77 78#if NCNN_image_shader 79 image3d_st8(top_blob_3d, ivec3(gx, gy, gz), v); 80#else 81 buffer_st8(bottom_top_blob_data, gi, v); 82#endif 83} 84