1#include <metal_stdlib>
2#include <simd/simd.h>
3
4using namespace metal;
5
6struct main0_out
7{
8    float4 gl_Position [[position]];
9};
10
11vertex main0_out main0(uint gl_BaseVertex [[base_vertex]], uint gl_BaseInstance [[base_instance]])
12{
13    main0_out out = {};
14    out.gl_Position = float4(float(gl_BaseVertex), float(gl_BaseInstance), 0.0, 1.0);
15    return out;
16}
17
18