1 ///////////////////////////////////////////////////////////////////////
2 // File:        strokewidth.h
3 // Description: Subclass of BBGrid to find uniformity of strokewidth.
4 // Author:      Ray Smith
5 //
6 // (C) Copyright 2008, Google Inc.
7 // Licensed under the Apache License, Version 2.0 (the "License");
8 // you may not use this file except in compliance with the License.
9 // You may obtain a copy of the License at
10 // http://www.apache.org/licenses/LICENSE-2.0
11 // Unless required by applicable law or agreed to in writing, software
12 // distributed under the License is distributed on an "AS IS" BASIS,
13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 // See the License for the specific language governing permissions and
15 // limitations under the License.
16 //
17 ///////////////////////////////////////////////////////////////////////
18 
19 #ifndef TESSERACT_TEXTORD_STROKEWIDTH_H_
20 #define TESSERACT_TEXTORD_STROKEWIDTH_H_
21 
22 #include "blobbox.h"  // BlobNeighourDir.
23 #include "blobgrid.h" // Base class.
24 #include "colpartitiongrid.h"
25 #include "textlineprojection.h"
26 
27 class DENORM;
28 class ScrollView;
29 class TO_BLOCK;
30 
31 namespace tesseract {
32 
33 class ColPartition_LIST;
34 class TabFind;
35 class TextlineProjection;
36 
37 // Misc enums to clarify bool arguments for direction-controlling args.
38 enum LeftOrRight { LR_LEFT, LR_RIGHT };
39 
40 // Return value from FindInitialPartitions indicates detection of severe
41 // skew or noise.
42 enum PartitionFindResult {
43   PFR_OK,   // Everything is OK.
44   PFR_SKEW, // Skew was detected and rotated.
45   PFR_NOISE // Noise was detected and removed.
46 };
47 
48 /**
49  * The StrokeWidth class holds all the normal and large blobs.
50  * It is used to find good large blobs and move them to the normal blobs
51  * by virtue of having a reasonable strokewidth compatible neighbour.
52  */
53 class StrokeWidth : public BlobGrid {
54 public:
55   StrokeWidth(int gridsize, const ICOORD &bleft, const ICOORD &tright);
56   ~StrokeWidth() override;
57 
58   // Sets the neighbours member of the medium-sized blobs in the block.
59   // Searches on 4 sides of each blob for similar-sized, similar-strokewidth
60   // blobs and sets pointers to the good neighbours.
61   void SetNeighboursOnMediumBlobs(TO_BLOCK *block);
62 
63   // Sets the neighbour/textline writing direction members of the medium
64   // and large blobs with optional repair of broken CJK characters first.
65   // Repair of broken CJK is needed here because broken CJK characters
66   // can fool the textline direction detection algorithm.
67   void FindTextlineDirectionAndFixBrokenCJK(PageSegMode pageseg_mode, bool cjk_merge,
68                                             TO_BLOCK *input_block);
69 
70   // To save computation, the process of generating partitions is broken
71   // into the following 4 steps:
72   // TestVerticalTextDirection
73   // CorrectForRotation (used only if a rotation is to be applied)
74   // FindLeaderPartitions
75   // GradeBlobsIntoPartitions.
76   // These functions are all required, in sequence, except for
77   // CorrectForRotation, which is not needed if no rotation is applied.
78 
79   // Types all the blobs as vertical or horizontal text or unknown and
80   // returns true if the majority are vertical.
81   // If the blobs are rotated, it is necessary to call CorrectForRotation
82   // after rotating everything, otherwise the work done here will be enough.
83   // If osd_blobs is not null, a list of blobs from the dominant textline
84   // direction are returned for use in orientation and script detection.
85   // find_vertical_text_ratio should be textord_tabfind_vertical_text_ratio.
86   bool TestVerticalTextDirection(double find_vertical_text_ratio, TO_BLOCK *block,
87                                  BLOBNBOX_CLIST *osd_blobs);
88 
89   // Corrects the data structures for the given rotation.
90   void CorrectForRotation(const FCOORD &rerotation, ColPartitionGrid *part_grid);
91 
92   // Finds leader partitions and inserts them into the give grid.
93   void FindLeaderPartitions(TO_BLOCK *block, ColPartitionGrid *part_grid);
94 
95   // Finds and marks noise those blobs that look like bits of vertical lines
96   // that would otherwise screw up layout analysis.
97   void RemoveLineResidue(ColPartition_LIST *big_part_list);
98 
99   // Types all the blobs as vertical text or horizontal text or unknown and
100   // puts them into initial ColPartitions in the supplied part_grid.
101   // rerotation determines how to get back to the image coordinates from the
102   // blob coordinates (since they may have been rotated for vertical text).
103   // block is the single block for the whole page or rectangle to be OCRed.
104   // nontext_pix (full-size), is a binary mask used to prevent merges across
105   // photo/text boundaries. It is not kept beyond this function.
106   // denorm provides a mapping back to the image from the current blob
107   // coordinate space.
108   // projection provides a measure of textline density over the image and
109   // provides functions to assist with diacritic detection. It should be a
110   // pointer to a new TextlineProjection, and will be setup here.
111   // part_grid is the output grid of textline partitions.
112   // Large blobs that cause overlap are put in separate partitions and added
113   // to the big_parts list.
114   void GradeBlobsIntoPartitions(PageSegMode pageseg_mode, const FCOORD &rerotation, TO_BLOCK *block,
115                                 Image nontext_pix, const DENORM *denorm, bool cjk_script,
116                                 TextlineProjection *projection, BLOBNBOX_LIST *diacritic_blobs,
117                                 ColPartitionGrid *part_grid, ColPartition_LIST *big_parts);
118 
119   // Handles a click event in a display window.
120   void HandleClick(int x, int y) override;
121 
122 private:
123   // Computes the noise_density_ by summing the number of elements in a
124   // neighbourhood of each grid cell.
125   void ComputeNoiseDensity(TO_BLOCK *block, TabFind *line_grid);
126 
127   // Detects and marks leader dots/dashes.
128   //    Leaders are horizontal chains of small or noise blobs that look
129   //    monospace according to ColPartition::MarkAsLeaderIfMonospaced().
130   // Detected leaders become the only occupants of the block->small_blobs list.
131   // Non-leader small blobs get moved to the blobs list.
132   // Non-leader noise blobs remain singletons in the noise list.
133   // All small and noise blobs in high density regions are marked BTFT_NONTEXT.
134   // block is the single block for the whole page or rectangle to be OCRed.
135   // leader_parts is the output.
136   void FindLeadersAndMarkNoise(TO_BLOCK *block, ColPartition_LIST *leader_parts);
137 
138   /** Inserts the block blobs (normal and large) into this grid.
139    * Blobs remain owned by the block. */
140   void InsertBlobs(TO_BLOCK *block);
141 
142   // Fix broken CJK characters, using the fake joined blobs mechanism.
143   // Blobs are really merged, ie the master takes all the outlines and the
144   // others are deleted.
145   // Returns true if sufficient blobs are merged that it may be worth running
146   // again, due to a better estimate of character size.
147   bool FixBrokenCJK(TO_BLOCK *block);
148 
149   // Collect blobs that overlap or are within max_dist of the input bbox.
150   // Return them in the list of blobs and expand the bbox to be the union
151   // of all the boxes. not_this is excluded from the search, as are blobs
152   // that cause the merged box to exceed max_size in either dimension.
153   void AccumulateOverlaps(const BLOBNBOX *not_this, bool debug, int max_size, int max_dist,
154                           TBOX *bbox, BLOBNBOX_CLIST *blobs);
155 
156   // For each blob in this grid, Finds the textline direction to be horizontal
157   // or vertical according to distance to neighbours and 1st and 2nd order
158   // neighbours. Non-text tends to end up without a definite direction.
159   // Result is setting of the neighbours and vert_possible/horz_possible
160   // flags in the BLOBNBOXes currently in this grid.
161   // This function is called more than once if page orientation is uncertain,
162   // so display_if_debugging is true on the final call to display the results.
163   void FindTextlineFlowDirection(PageSegMode pageseg_mode, bool display_if_debugging);
164 
165   // Sets the neighbours and good_stroke_neighbours members of the blob by
166   // searching close on all 4 sides.
167   // When finding leader dots/dashes, there is a slightly different rule for
168   // what makes a good neighbour.
169   // If activate_line_trap, then line-like objects are found and isolated.
170   void SetNeighbours(bool leaders, bool activate_line_trap, BLOBNBOX *blob);
171 
172   // Sets the good_stroke_neighbours member of the blob if it has a
173   // GoodNeighbour on the given side.
174   // Also sets the neighbour in the blob, whether or not a good one is found.
175   // Return value is the number of neighbours in the line trap size range.
176   // Leaders get extra special lenient treatment.
177   int FindGoodNeighbour(BlobNeighbourDir dir, bool leaders, BLOBNBOX *blob);
178 
179   // Makes the blob to be only horizontal or vertical where evidence
180   // is clear based on gaps of 2nd order neighbours.
181   void SetNeighbourFlows(BLOBNBOX *blob);
182 
183   // Nullify the neighbours in the wrong directions where the direction
184   // is clear-cut based on a distance margin. Good for isolating vertical
185   // text from neighbouring horizontal text.
186   void SimplifyObviousNeighbours(BLOBNBOX *blob);
187 
188   // Smoothes the vertical/horizontal type of the blob based on the
189   // 2nd-order neighbours. If reset_all is true, then all blobs are
190   // changed. Otherwise, only ambiguous blobs are processed.
191   void SmoothNeighbourTypes(PageSegMode pageseg_mode, bool desperate, BLOBNBOX *blob);
192 
193   // Checks the left or right side of the given leader partition and sets the
194   // (opposite) leader_on_right or leader_on_left flags for blobs
195   // that are next to the given side of the given leader partition.
196   void MarkLeaderNeighbours(const ColPartition *part, LeftOrRight side);
197 
198   // Partition creation. Accumulates vertical and horizontal text chains,
199   // puts the remaining blobs in as unknowns, and then merges/splits to
200   // minimize overlap and smoothes the types with neighbours and the color
201   // image if provided. rerotation is used to rotate the coordinate space
202   // back to the nontext_map_ image.
203   // If find_problems is true, detects possible noise pollution by the amount
204   // of partition overlap that is created by the diacritics. If excessive, the
205   // noise is separated out into diacritic blobs, and PFR_NOISE is returned.
206   // [TODO(rays): if the partition overlap is caused by heavy skew, deskews
207   // the components, saves the skew_angle and returns PFR_SKEW.] If the return
208   // is not PFR_OK, the job is incomplete, and FindInitialPartitions must be
209   // called again after cleaning up the partly done work.
210   PartitionFindResult FindInitialPartitions(PageSegMode pageseg_mode, const FCOORD &rerotation,
211                                             bool find_problems, TO_BLOCK *block,
212                                             BLOBNBOX_LIST *diacritic_blobs,
213                                             ColPartitionGrid *part_grid,
214                                             ColPartition_LIST *big_parts, FCOORD *skew_angle);
215   // Detects noise by a significant increase in partition overlap from
216   // pre_overlap to now, and removes noise from the union of all the overlapping
217   // partitions, placing the blobs in diacritic_blobs. Returns true if any noise
218   // was found and removed.
219   bool DetectAndRemoveNoise(int pre_overlap, const TBOX &grid_box, TO_BLOCK *block,
220                             ColPartitionGrid *part_grid, BLOBNBOX_LIST *diacritic_blobs);
221   // Finds vertical chains of text-like blobs and puts them in ColPartitions.
222   void FindVerticalTextChains(ColPartitionGrid *part_grid);
223   // Finds horizontal chains of text-like blobs and puts them in ColPartitions.
224   void FindHorizontalTextChains(ColPartitionGrid *part_grid);
225   // Finds diacritics and saves their base character in the blob.
226   void TestDiacritics(ColPartitionGrid *part_grid, TO_BLOCK *block);
227   // Searches this grid for an appropriately close and sized neighbour of the
228   // given [small] blob. If such a blob is found, the diacritic base is saved
229   // in the blob and true is returned.
230   // The small_grid is a secondary grid that contains the small/noise objects
231   // that are not in this grid, but may be useful for determining a connection
232   // between blob and its potential base character. (See DiacriticXGapFilled.)
233   bool DiacriticBlob(BlobGrid *small_grid, BLOBNBOX *blob);
234   // Returns true if there is no gap between the base char and the diacritic
235   // bigger than a fraction of the height of the base char:
236   // Eg: line end.....'
237   // The quote is a long way from the end of the line, yet it needs to be a
238   // diacritic. To determine that the quote is not part of an image, or
239   // a different text block, we check for other marks in the gap between
240   // the base char and the diacritic.
241   //                          '<--Diacritic
242   // |---------|
243   // |         |<-toobig-gap->
244   // | Base    |<ok gap>
245   // |---------|        x<-----Dot occupying gap
246   // The grid is const really.
247   bool DiacriticXGapFilled(BlobGrid *grid, const TBOX &diacritic_box, const TBOX &base_box);
248   // Merges diacritics with the ColPartition of the base character blob.
249   void MergeDiacritics(TO_BLOCK *block, ColPartitionGrid *part_grid);
250   // Any blobs on the large_blobs list of block that are still unowned by a
251   // ColPartition, are probably drop-cap or vertically touching so the blobs
252   // are removed to the big_parts list and treated separately.
253   void RemoveLargeUnusedBlobs(TO_BLOCK *block, ColPartitionGrid *part_grid,
254                               ColPartition_LIST *big_parts);
255 
256   // All remaining unused blobs are put in individual ColPartitions.
257   void PartitionRemainingBlobs(PageSegMode pageseg_mode, ColPartitionGrid *part_grid);
258 
259   // If combine, put all blobs in the cell_list into a single partition,
260   // otherwise put each one into its own partition.
261   void MakePartitionsFromCellList(PageSegMode pageseg_mode, bool combine,
262                                   ColPartitionGrid *part_grid, BLOBNBOX_CLIST *cell_list);
263 
264   // Helper function to finish setting up a ColPartition and insert into
265   // part_grid.
266   void CompletePartition(PageSegMode pageseg_mode, ColPartition *part, ColPartitionGrid *part_grid);
267 
268   // Helper returns true if we are looking only for vertical textlines,
269   // taking into account any rotation that has been done.
FindingVerticalOnly(PageSegMode pageseg_mode)270   bool FindingVerticalOnly(PageSegMode pageseg_mode) const {
271     if (rerotation_.y() == 0.0f) {
272       return pageseg_mode == PSM_SINGLE_BLOCK_VERT_TEXT;
273     }
274     return !PSM_ORIENTATION_ENABLED(pageseg_mode) && pageseg_mode != PSM_SINGLE_BLOCK_VERT_TEXT;
275   }
276   // Helper returns true if we are looking only for horizontal textlines,
277   // taking into account any rotation that has been done.
FindingHorizontalOnly(PageSegMode pageseg_mode)278   bool FindingHorizontalOnly(PageSegMode pageseg_mode) const {
279     if (rerotation_.y() == 0.0f) {
280       return !PSM_ORIENTATION_ENABLED(pageseg_mode) && pageseg_mode != PSM_SINGLE_BLOCK_VERT_TEXT;
281     }
282     return pageseg_mode == PSM_SINGLE_BLOCK_VERT_TEXT;
283   }
284 
285   // Merge partitions where the merge appears harmless.
286   void EasyMerges(ColPartitionGrid *part_grid);
287 
288   // Compute a search box based on the orientation of the partition.
289   // Returns true if a suitable box can be calculated.
290   // Callback for EasyMerges.
291   bool OrientationSearchBox(ColPartition *part, TBOX *box);
292 
293   // Merge confirmation callback for EasyMerges.
294   bool ConfirmEasyMerge(const ColPartition *p1, const ColPartition *p2);
295 
296   // Returns true if there is no significant noise in between the boxes.
297   bool NoNoiseInBetween(const TBOX &box1, const TBOX &box2) const;
298 
299 #ifndef GRAPHICS_DISABLED
300   // Displays the blobs colored according to the number of good neighbours
301   // and the vertical/horizontal flow.
302   ScrollView *DisplayGoodBlobs(const char *window_name, int x, int y);
303 
304   // Displays blobs colored according to whether or not they are diacritics.
305   ScrollView *DisplayDiacritics(const char *window_name, int x, int y, TO_BLOCK *block);
306 #endif
307 
308 private:
309   // Image map of photo/noise areas on the page. Borrowed pointer (not owned.)
310   Image nontext_map_;
311   // Textline projection map. Borrowed pointer.
312   TextlineProjection *projection_;
313   // DENORM used by projection_ to get back to image coords. Borrowed pointer.
314   const DENORM *denorm_;
315   // Bounding box of the grid.
316   TBOX grid_box_;
317   // Rerotation to get back to the original image.
318   FCOORD rerotation_;
319 #ifndef GRAPHICS_DISABLED
320   // Windows for debug display.
321   ScrollView *leaders_win_ = nullptr;
322   ScrollView *initial_widths_win_ = nullptr;
323   ScrollView *widths_win_ = nullptr;
324   ScrollView *chains_win_ = nullptr;
325   ScrollView *diacritics_win_ = nullptr;
326   ScrollView *textlines_win_ = nullptr;
327   ScrollView *smoothed_win_ = nullptr;
328 #endif
329 };
330 
331 } // namespace tesseract.
332 
333 #endif // TESSERACT_TEXTORD_STROKEWIDTH_H_
334