1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2015, assimp team 6 All rights reserved. 7 8 Redistribution and use of this software in source and binary forms, 9 with or without modification, are permitted provided that the 10 following conditions are met: 11 12 * Redistributions of source code must retain the above 13 copyright notice, this list of conditions and the 14 following disclaimer. 15 16 * Redistributions in binary form must reproduce the above 17 copyright notice, this list of conditions and the 18 following disclaimer in the documentation and/or other 19 materials provided with the distribution. 20 21 * Neither the name of the assimp team, nor the names of its 22 contributors may be used to endorse or promote products 23 derived from this software without specific prior 24 written permission of the assimp team. 25 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 37 38 ---------------------------------------------------------------------- 39 */ 40 41 42 #ifndef OBJ_FILE_IMPORTER_H_INC 43 #define OBJ_FILE_IMPORTER_H_INC 44 45 #include "BaseImporter.h" 46 #include "../include/assimp/material.h" 47 #include <vector> 48 49 struct aiMesh; 50 struct aiNode; 51 52 namespace Assimp 53 { 54 55 namespace ObjFile 56 { 57 struct Object; 58 struct Model; 59 } 60 61 // ------------------------------------------------------------------------------------------------ 62 /// \class ObjFileImporter 63 /// \brief Imports a waveform obj file 64 // ------------------------------------------------------------------------------------------------ 65 class ObjFileImporter : public BaseImporter 66 { 67 public: 68 /// \brief Default constructor 69 ObjFileImporter(); 70 71 /// \brief Destructor 72 ~ObjFileImporter(); 73 74 public: 75 /// \brief Returns whether the class can handle the format of the given file. 76 /// \remark See BaseImporter::CanRead() for details. 77 bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; 78 79 private: 80 81 //! \brief Appends the supported extension. 82 const aiImporterDesc* GetInfo () const; 83 84 //! \brief File import implementation. 85 void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); 86 87 //! \brief Create the data from imported content. 88 void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene); 89 90 //! \brief Creates all nodes stored in imported content. 91 aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData, 92 aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray); 93 94 //! \brief Creates topology data like faces and meshes for the geometry. 95 aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, 96 unsigned int uiMeshIndex ); 97 98 //! \brief Creates vertices from model. 99 void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject, 100 unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices ); 101 102 //! \brief Object counter helper method. 103 void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes); 104 105 //! \brief Material creation. 106 void createMaterials(const ObjFile::Model* pModel, aiScene* pScene); 107 108 /// @brief Adds special property for the used texture mapping mode of the model. 109 void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1); 110 111 //! \brief Appends a child node to a parent node and updates the data structures. 112 void appendChildToParentNode(aiNode *pParent, aiNode *pChild); 113 114 private: 115 //! Data buffer 116 std::vector<char> m_Buffer; 117 //! Pointer to root object instance 118 ObjFile::Object *m_pRootObject; 119 //! Absolute pathname of model in file system 120 std::string m_strAbsPath; 121 }; 122 123 // ------------------------------------------------------------------------------------------------ 124 125 } // Namespace Assimp 126 127 #endif 128