1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 
18 #include "btGjkConvexCast.h"
19 #include "BulletCollision/CollisionShapes/btSphereShape.h"
20 #include "btGjkPairDetector.h"
21 #include "btPointCollector.h"
22 #include "LinearMath/btTransformUtil.h"
23 
24 #ifdef BT_USE_DOUBLE_PRECISION
25 #define MAX_ITERATIONS 64
26 #else
27 #define MAX_ITERATIONS 32
28 #endif
29 
btGjkConvexCast(const btConvexShape * convexA,const btConvexShape * convexB,btSimplexSolverInterface * simplexSolver)30 btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver)
31 :m_simplexSolver(simplexSolver),
32 m_convexA(convexA),
33 m_convexB(convexB)
34 {
35 }
36 
calcTimeOfImpact(const btTransform & fromA,const btTransform & toA,const btTransform & fromB,const btTransform & toB,CastResult & result)37 bool	btGjkConvexCast::calcTimeOfImpact(
38 					const btTransform& fromA,
39 					const btTransform& toA,
40 					const btTransform& fromB,
41 					const btTransform& toB,
42 					CastResult& result)
43 {
44 
45 
46 	m_simplexSolver->reset();
47 
48 	/// compute linear velocity for this interval, to interpolate
49 	//assume no rotation/angular velocity, assert here?
50 	btVector3 linVelA,linVelB;
51 	linVelA = toA.getOrigin()-fromA.getOrigin();
52 	linVelB = toB.getOrigin()-fromB.getOrigin();
53 
54 	btScalar radius = btScalar(0.001);
55 	btScalar lambda = btScalar(0.);
56 	btVector3 v(1,0,0);
57 
58 	int maxIter = MAX_ITERATIONS;
59 
60 	btVector3 n;
61 	n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
62 	bool hasResult = false;
63 	btVector3 c;
64 	btVector3 r = (linVelA-linVelB);
65 
66 	btScalar lastLambda = lambda;
67 	//btScalar epsilon = btScalar(0.001);
68 
69 	int numIter = 0;
70 	//first solution, using GJK
71 
72 
73 	btTransform identityTrans;
74 	identityTrans.setIdentity();
75 
76 
77 //	result.drawCoordSystem(sphereTr);
78 
79 	btPointCollector	pointCollector;
80 
81 
82 	btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,0);//m_penetrationDepthSolver);
83 	btGjkPairDetector::ClosestPointInput input;
84 
85 	//we don't use margins during CCD
86 	//	gjk.setIgnoreMargin(true);
87 
88 	input.m_transformA = fromA;
89 	input.m_transformB = fromB;
90 	gjk.getClosestPoints(input,pointCollector,0);
91 
92 	hasResult = pointCollector.m_hasResult;
93 	c = pointCollector.m_pointInWorld;
94 
95 	if (hasResult)
96 	{
97 		btScalar dist;
98 		dist = pointCollector.m_distance;
99 		n = pointCollector.m_normalOnBInWorld;
100 
101 
102 
103 		//not close enough
104 		while (dist > radius)
105 		{
106 			numIter++;
107 			if (numIter > maxIter)
108 			{
109 				return false; //todo: report a failure
110 			}
111 			btScalar dLambda = btScalar(0.);
112 
113 			btScalar projectedLinearVelocity = r.dot(n);
114 
115 			dLambda = dist / (projectedLinearVelocity);
116 
117 			lambda = lambda - dLambda;
118 
119 			if (lambda > btScalar(1.))
120 				return false;
121 
122 			if (lambda < btScalar(0.))
123 				return false;
124 
125 			//todo: next check with relative epsilon
126 			if (lambda <= lastLambda)
127 			{
128 				return false;
129 				//n.setValue(0,0,0);
130 				break;
131 			}
132 			lastLambda = lambda;
133 
134 			//interpolate to next lambda
135 			result.DebugDraw( lambda );
136 			input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda);
137 			input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda);
138 
139 			gjk.getClosestPoints(input,pointCollector,0);
140 			if (pointCollector.m_hasResult)
141 			{
142 				if (pointCollector.m_distance < btScalar(0.))
143 				{
144 					result.m_fraction = lastLambda;
145 					n = pointCollector.m_normalOnBInWorld;
146 					result.m_normal=n;
147 					result.m_hitPoint = pointCollector.m_pointInWorld;
148 					return true;
149 				}
150 				c = pointCollector.m_pointInWorld;
151 				n = pointCollector.m_normalOnBInWorld;
152 				dist = pointCollector.m_distance;
153 			} else
154 			{
155 				//??
156 				return false;
157 			}
158 
159 		}
160 
161 		//is n normalized?
162 		//don't report time of impact for motion away from the contact normal (or causes minor penetration)
163 		if (n.dot(r)>=-result.m_allowedPenetration)
164 			return false;
165 
166 		result.m_fraction = lambda;
167 		result.m_normal = n;
168 		result.m_hitPoint = c;
169 		return true;
170 	}
171 
172 	return false;
173 
174 
175 }
176 
177