1 /*
2 Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/
3 
4 This software is provided 'as-is', without any express or implied warranty.
5 In no event will the authors be held liable for any damages arising from the use of this software.
6 Permission is granted to anyone to use this software for any purpose,
7 including commercial applications, and to alter it and redistribute it freely,
8 subject to the following restrictions:
9 
10 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
11 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
12 3. This notice may not be removed or altered from any source distribution.
13 */
14 
15 
16 
17 #include "btGeometryUtil.h"
18 
19 
20 /*
21   Make sure this dummy function never changes so that it
22   can be used by probes that are checking whether the
23   library is actually installed.
24 */
25 extern "C"
26 {
27 	void btBulletMathProbe ();
28 
btBulletMathProbe()29 	void btBulletMathProbe () {}
30 }
31 
32 
isPointInsidePlanes(const btAlignedObjectArray<btVector3> & planeEquations,const btVector3 & point,btScalar margin)33 bool	btGeometryUtil::isPointInsidePlanes(const btAlignedObjectArray<btVector3>& planeEquations, const btVector3& point, btScalar	margin)
34 {
35 	int numbrushes = planeEquations.size();
36 	for (int i=0;i<numbrushes;i++)
37 	{
38 		const btVector3& N1 = planeEquations[i];
39 		btScalar dist = btScalar(N1.dot(point))+btScalar(N1[3])-margin;
40 		if (dist>btScalar(0.))
41 		{
42 			return false;
43 		}
44 	}
45 	return true;
46 
47 }
48 
49 
areVerticesBehindPlane(const btVector3 & planeNormal,const btAlignedObjectArray<btVector3> & vertices,btScalar margin)50 bool	btGeometryUtil::areVerticesBehindPlane(const btVector3& planeNormal, const btAlignedObjectArray<btVector3>& vertices, btScalar	margin)
51 {
52 	int numvertices = vertices.size();
53 	for (int i=0;i<numvertices;i++)
54 	{
55 		const btVector3& N1 = vertices[i];
56 		btScalar dist = btScalar(planeNormal.dot(N1))+btScalar(planeNormal[3])-margin;
57 		if (dist>btScalar(0.))
58 		{
59 			return false;
60 		}
61 	}
62 	return true;
63 }
64 
65 bool notExist(const btVector3& planeEquation,const btAlignedObjectArray<btVector3>& planeEquations);
66 
notExist(const btVector3 & planeEquation,const btAlignedObjectArray<btVector3> & planeEquations)67 bool notExist(const btVector3& planeEquation,const btAlignedObjectArray<btVector3>& planeEquations)
68 {
69 	int numbrushes = planeEquations.size();
70 	for (int i=0;i<numbrushes;i++)
71 	{
72 		const btVector3& N1 = planeEquations[i];
73 		if (planeEquation.dot(N1) > btScalar(0.999))
74 		{
75 			return false;
76 		}
77 	}
78 	return true;
79 }
80 
getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3> & vertices,btAlignedObjectArray<btVector3> & planeEquationsOut)81 void	btGeometryUtil::getPlaneEquationsFromVertices(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& planeEquationsOut )
82 {
83 		const int numvertices = vertices.size();
84 	// brute force:
85 	for (int i=0;i<numvertices;i++)
86 	{
87 		const btVector3& N1 = vertices[i];
88 
89 
90 		for (int j=i+1;j<numvertices;j++)
91 		{
92 			const btVector3& N2 = vertices[j];
93 
94 			for (int k=j+1;k<numvertices;k++)
95 			{
96 
97 				const btVector3& N3 = vertices[k];
98 
99 				btVector3 planeEquation,edge0,edge1;
100 				edge0 = N2-N1;
101 				edge1 = N3-N1;
102 				btScalar normalSign = btScalar(1.);
103 				for (int ww=0;ww<2;ww++)
104 				{
105 					planeEquation = normalSign * edge0.cross(edge1);
106 					if (planeEquation.length2() > btScalar(0.0001))
107 					{
108 						planeEquation.normalize();
109 						if (notExist(planeEquation,planeEquationsOut))
110 						{
111 							planeEquation[3] = -planeEquation.dot(N1);
112 
113 								//check if inside, and replace supportingVertexOut if needed
114 								if (areVerticesBehindPlane(planeEquation,vertices,btScalar(0.01)))
115 								{
116 									planeEquationsOut.push_back(planeEquation);
117 								}
118 						}
119 					}
120 					normalSign = btScalar(-1.);
121 				}
122 
123 			}
124 		}
125 	}
126 
127 }
128 
getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3> & planeEquations,btAlignedObjectArray<btVector3> & verticesOut)129 void	btGeometryUtil::getVerticesFromPlaneEquations(const btAlignedObjectArray<btVector3>& planeEquations , btAlignedObjectArray<btVector3>& verticesOut )
130 {
131 	const int numbrushes = planeEquations.size();
132 	// brute force:
133 	for (int i=0;i<numbrushes;i++)
134 	{
135 		const btVector3& N1 = planeEquations[i];
136 
137 
138 		for (int j=i+1;j<numbrushes;j++)
139 		{
140 			const btVector3& N2 = planeEquations[j];
141 
142 			for (int k=j+1;k<numbrushes;k++)
143 			{
144 
145 				const btVector3& N3 = planeEquations[k];
146 
147 				btVector3 n2n3; n2n3 = N2.cross(N3);
148 				btVector3 n3n1; n3n1 = N3.cross(N1);
149 				btVector3 n1n2; n1n2 = N1.cross(N2);
150 
151 				if ( ( n2n3.length2() > btScalar(0.0001) ) &&
152 					 ( n3n1.length2() > btScalar(0.0001) ) &&
153 					 ( n1n2.length2() > btScalar(0.0001) ) )
154 				{
155 					//point P out of 3 plane equations:
156 
157 					//	d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
158 					//P =  -------------------------------------------------------------------------
159 					//   N1 . ( N2 * N3 )
160 
161 
162 					btScalar quotient = (N1.dot(n2n3));
163 					if (btFabs(quotient) > btScalar(0.000001))
164 					{
165 						quotient = btScalar(-1.) / quotient;
166 						n2n3 *= N1[3];
167 						n3n1 *= N2[3];
168 						n1n2 *= N3[3];
169 						btVector3 potentialVertex = n2n3;
170 						potentialVertex += n3n1;
171 						potentialVertex += n1n2;
172 						potentialVertex *= quotient;
173 
174 						//check if inside, and replace supportingVertexOut if needed
175 						if (isPointInsidePlanes(planeEquations,potentialVertex,btScalar(0.01)))
176 						{
177 							verticesOut.push_back(potentialVertex);
178 						}
179 					}
180 				}
181 			}
182 		}
183 	}
184 }
185 
186