1 //
2 // Copyright (c) 2008-2017 the Urho3D project.
3 //
4 // Permission is hereby granted, free of charge, to any person obtaining a copy
5 // of this software and associated documentation files (the "Software"), to deal
6 // in the Software without restriction, including without limitation the rights
7 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 // copies of the Software, and to permit persons to whom the Software is
9 // furnished to do so, subject to the following conditions:
10 //
11 // The above copyright notice and this permission notice shall be included in
12 // all copies or substantial portions of the Software.
13 //
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 // THE SOFTWARE.
21 //
22 
23 #pragma once
24 
25 #include "../../Graphics/ShaderProgram.h"
26 #include "../../Graphics/VertexDeclaration.h"
27 #include "../../Math/Color.h"
28 
29 #include <d3d9.h>
30 
31 namespace Urho3D
32 {
33 
34 #define URHO3D_SAFE_RELEASE(p) if (p) { ((IUnknown*)p)->Release();  p = 0; }
35 
36 #define URHO3D_LOGD3DERROR(msg, hr) URHO3D_LOGERRORF("%s (HRESULT %x)", msg, (unsigned)hr)
37 
38 typedef HashMap<Pair<ShaderVariation*, ShaderVariation*>, SharedPtr<ShaderProgram> > ShaderProgramMap;
39 typedef HashMap<unsigned long long, SharedPtr<VertexDeclaration> > VertexDeclarationMap;
40 
41 /// %Graphics implementation. Holds API-specific objects.
42 class URHO3D_API GraphicsImpl
43 {
44     friend class Graphics;
45 
46 public:
47     /// Construct.
48     GraphicsImpl();
49 
50     /// Return Direct3D device.
GetDevice()51     IDirect3DDevice9* GetDevice() const { return device_; }
52 
53     /// Return device capabilities.
GetDeviceCaps()54     const D3DCAPS9& GetDeviceCaps() const { return deviceCaps_; }
55 
56     /// Return adapter identifier.
GetAdapterIdentifier()57     const D3DADAPTER_IDENTIFIER9& GetAdapterIdentifier() const { return adapterIdentifier_; }
58 
59     /// Return whether a texture format and usage is supported.
60     bool CheckFormatSupport(D3DFORMAT format, DWORD usage, D3DRESOURCETYPE type);
61 
62     /// Return whether a multisample level is supported.
63     bool CheckMultiSampleSupport(D3DFORMAT format, int level);
64 
65 private:
66     /// Direct3D interface.
67     IDirect3D9* interface_;
68     /// Direct3D device.
69     IDirect3DDevice9* device_;
70     /// Default color surface.
71     IDirect3DSurface9* defaultColorSurface_;
72     /// Default depth-stencil surface.
73     IDirect3DSurface9* defaultDepthStencilSurface_;
74     /// Frame query for flushing the GPU command queue.
75     IDirect3DQuery9* frameQuery_;
76     /// Adapter number.
77     DWORD adapter_;
78     /// Device type.
79     D3DDEVTYPE deviceType_;
80     /// Device capabilities.
81     D3DCAPS9 deviceCaps_;
82     /// Adapter identifier.
83     D3DADAPTER_IDENTIFIER9 adapterIdentifier_;
84     /// Direct3D presentation parameters.
85     D3DPRESENT_PARAMETERS presentParams_;
86     /// Texture min filter modes in use.
87     D3DTEXTUREFILTERTYPE minFilters_[MAX_TEXTURE_UNITS];
88     /// Texture mag filter modes in use.
89     D3DTEXTUREFILTERTYPE magFilters_[MAX_TEXTURE_UNITS];
90     /// Texture mip filter modes in use.
91     D3DTEXTUREFILTERTYPE mipFilters_[MAX_TEXTURE_UNITS];
92     /// Texture U coordinate addressing modes in use.
93     D3DTEXTUREADDRESS uAddressModes_[MAX_TEXTURE_UNITS];
94     /// Texture V coordinate addressing modes in use.
95     D3DTEXTUREADDRESS vAddressModes_[MAX_TEXTURE_UNITS];
96     /// Texture W coordinate addressing modes in use.
97     D3DTEXTUREADDRESS wAddressModes_[MAX_TEXTURE_UNITS];
98     /// Texture anisotropy setting in use.
99     unsigned maxAnisotropy_[MAX_TEXTURE_UNITS];
100     /// Texture border colors in use.
101     Color borderColors_[MAX_TEXTURE_UNITS];
102     /// Device lost flag.
103     bool deviceLost_;
104     /// Frame query issued flag.
105     bool queryIssued_;
106     /// sRGB mode in use.
107     bool sRGBModes_[MAX_TEXTURE_UNITS];
108     /// sRGB write flag.
109     bool sRGBWrite_;
110     /// Color surfaces in use.
111     IDirect3DSurface9* colorSurfaces_[MAX_RENDERTARGETS];
112     /// Depth-stencil surface in use.
113     IDirect3DSurface9* depthStencilSurface_;
114     /// Blending enabled flag.
115     DWORD blendEnable_;
116     /// Source blend mode.
117     D3DBLEND srcBlend_;
118     /// Destination blend mode.
119     D3DBLEND destBlend_;
120     /// Blend operation.
121     D3DBLENDOP blendOp_;
122     /// Vertex declarations.
123     VertexDeclarationMap vertexDeclarations_;
124     /// Stream frequencies by vertex buffer.
125     unsigned streamFrequencies_[MAX_VERTEX_STREAMS];
126     /// Stream offsets by vertex buffer.
127     unsigned streamOffsets_[MAX_VERTEX_STREAMS];
128     /// Vertex declaration in use.
129     VertexDeclaration* vertexDeclaration_;
130     /// Shader programs.
131     ShaderProgramMap shaderPrograms_;
132     /// Shader program in use.
133     ShaderProgram* shaderProgram_;
134 
135 };
136 
137 }
138