1$#include "Graphics/Texture.h" 2 3class Texture : public ResourceWithMetadata 4{ 5 void SetNumLevels(unsigned levels); 6 void SetFilterMode(TextureFilterMode filter); 7 void SetAddressMode(TextureCoordinate coord, TextureAddressMode address); 8 void SetAnisotropy(unsigned level); 9 void SetBorderColor(const Color& color); 10 void SetSRGB(bool enable); 11 void SetBackupTexture(Texture* texture); 12 void SetMipsToSkip(int quality, int toSkip); 13 14 unsigned GetFormat() const; 15 bool IsCompressed() const; 16 unsigned GetLevels() const; 17 int GetWidth() const; 18 int GetHeight() const; 19 TextureFilterMode GetFilterMode() const; 20 TextureAddressMode GetAddressMode(TextureCoordinate coord) const; 21 unsigned GetAnisotropy() const; 22 const Color& GetBorderColor() const; 23 bool GetSRGB() const; 24 int GetMultiSample() const; 25 bool GetAutoResolve() const; 26 bool IsResolveDirty() const; 27 bool GetLevelsDirty() const; 28 Texture* GetBackupTexture() const; 29 int GetMipsToSkip(int quality) const; 30 int GetLevelWidth(unsigned level) const; 31 int GetLevelHeight(unsigned level) const; 32 TextureUsage GetUsage() const; 33 unsigned GetDataSize(int width, int height) const; 34 unsigned GetRowDataSize(int width) const; 35 unsigned GetComponents() const; 36 37 tolua_readonly tolua_property__get_set unsigned format; 38 tolua_readonly tolua_property__is_set bool compressed; 39 tolua_readonly tolua_property__get_set unsigned levels; 40 tolua_readonly tolua_property__get_set int width; 41 tolua_readonly tolua_property__get_set int height; 42 tolua_readonly tolua_property__get_set unsigned components; 43 tolua_property__get_set TextureFilterMode filterMode; 44 tolua_property__get_set unsigned anisotropy; 45 tolua_property__get_set Color& borderColor; 46 tolua_property__get_set bool sRGB; 47 tolua_readonly tolua_property__get_set int multiSample; 48 tolua_readonly tolua_property__get_set bool autoResolve; 49 tolua_readonly tolua_property__is_set bool resolveDirty; 50 tolua_readonly tolua_property__get_set bool levelsDirty; 51 tolua_property__get_set Texture* backupTexture; 52 tolua_readonly tolua_property__get_set TextureUsage usage; 53}; 54