1 /* 2 * NodeHAnimJoint.h 3 * 4 * Copyright (C) 1999 Stephen F. White, 2008 J. "MUFTI" Scheurich 5 * 6 * This program is free software; you can redistribute it and/or modify 7 * it under the terms of the GNU General Public License as published by 8 * the Free Software Foundation; either version 2 of the License, or 9 * (at your option) any later version. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * GNU General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program (see the file "COPYING" for details); if 18 * not, write to the Free Software Foundation, Inc., 675 Mass Ave, 19 * Cambridge, MA 02139, USA. 20 */ 21 22 #pragma once 23 24 #include "Node.h" 25 #include "ProtoMacros.h" 26 #include "Proto.h" 27 #include "SFMFTypes.h" 28 #include "NodeTransform.h" 29 #include "Array.h" 30 31 class JointAndParent; 32 33 class ProtoHAnimJoint : public ProtoTransform { 34 public: 35 ProtoHAnimJoint(Scene *scene); 36 virtual Node *create(Scene *scene); 37 getType()38 virtual int getType() const { return X3D_HANIM_JOINT; } getNodeClass()39 virtual int getNodeClass() const { return HANIM_CHILD_NODE; } 40 isX3dInternalProto(void)41 virtual bool isX3dInternalProto(void) { return true; } 42 isDeclaredInRwd_h()43 virtual bool isDeclaredInRwd_h() { return true; } 44 45 FieldIndex displacers; 46 FieldIndex limitOrientation; 47 FieldIndex llimit; 48 FieldIndex name; 49 FieldIndex skinCoordIndex; 50 FieldIndex skinCoordWeight; 51 FieldIndex stiffness; 52 FieldIndex ulimit; 53 }; 54 55 class NodeHAnimJoint : public NodeTransform { 56 public: 57 NodeHAnimJoint(Scene *scene, Proto *proto); 58 59 virtual const char* getComponentName(void) const; 60 virtual int getComponentLevel(void) const; getX3dVersion(void)61 virtual int getX3dVersion(void) const { return 0; } copy()62 virtual Node *copy() const { return new NodeHAnimJoint(*this); } 63 64 void setField(int field, FieldValue *value, int cf = -1); 65 showFields()66 virtual bool showFields() { return true; } 67 virtual void applyJoint(int skinNum, MyMesh *mesh, 68 MFVec3f *origVertices, Node *parent); 69 void getJoints(MyArray<JointAndParent *> *outputJoints, 70 Node* parent); 71 void accountJointMatrix(Node *parent); 72 virtual void drawHandles(void); 73 virtual void drawJointHandles(float scale, Node *parent, Node *that); updateHandles()74 virtual void updateHandles() 75 { if (hasParent()) getParent()->updateHandles(); } getMatrixDirty(void)76 virtual bool getMatrixDirty(void) { return m_matrixDirty; } 77 78 virtual void setHandle(int handle, const Vec3f &v); 79 getJointMatrix(Matrix & matrix)80 void getJointMatrix(Matrix &matrix) 81 { m_jointMatrix.copyTo(matrix); } 82 83 fieldMacros(MFNode, displacers, ProtoHAnimJoint) 84 fieldMacros(SFRotation, limitOrientation, ProtoHAnimJoint) 85 fieldMacros(MFFloat, llimit, ProtoHAnimJoint) 86 fieldMacros(SFString, name, ProtoHAnimJoint) 87 fieldMacros(MFInt32, skinCoordIndex, ProtoHAnimJoint) 88 fieldMacros(MFFloat, skinCoordWeight, ProtoHAnimJoint) 89 fieldMacros(MFFloat, stiffness, ProtoHAnimJoint) 90 fieldMacros(MFFloat, ulimit, ProtoHAnimJoint) 91 protected: 92 Matrix m_jointMatrix; 93 NodeCoordinate *m_coord; 94 }; 95 96 class JointAndParent { 97 public: 98 NodeHAnimJoint *joint; 99 Node *parent; 100 }; 101 102 103