1 #ifndef GLW_TYPE_H 2 #define GLW_TYPE_H 3 4 #include "./common.h" 5 6 namespace glw 7 { 8 9 enum Type 10 { 11 InvalidType = 0, 12 BufferType, 13 RenderbufferType, 14 VertexShaderType, 15 GeometryShaderType, 16 FragmentShaderType, 17 ProgramType, 18 Texture2DType, 19 TextureCubeType, 20 FramebufferType 21 }; 22 23 }; 24 25 #endif // GLW_TYPE_H 26