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24 
25 #ifndef SHARE_VM_LIBADT_SET_HPP
26 #define SHARE_VM_LIBADT_SET_HPP
27 
28 #include "memory/allocation.hpp"
29 
30 // Sets - An Abstract Data Type
31 
32 class SparseSet;
33 class VectorSet;
34 class ListSet;
35 class CoSet;
36 
37 class ostream;
38 class SetI_;
39 
40 // These sets can grow or shrink, based on the initial size and the largest
41 // element currently in them.  Basically, they allow a bunch of bits to be
42 // grouped together, tested, set & cleared, intersected, etc.  The basic
43 // Set class is an abstract class, and cannot be constructed.  Instead,
44 // one of VectorSet, SparseSet, or ListSet is created.  Each variation has
45 // different asymptotic running times for different operations, and different
46 // constants of proportionality as well.
47 // {n = number of elements, N = largest element}
48 
49 //              VectorSet       SparseSet       ListSet
50 // Create       O(N)            O(1)            O(1)
51 // Clear        O(N)            O(1)            O(1)
52 // Insert       O(1)            O(1)            O(log n)
53 // Delete       O(1)            O(1)            O(log n)
54 // Member       O(1)            O(1)            O(log n)
55 // Size         O(N)            O(1)            O(1)
56 // Copy         O(N)            O(n)            O(n)
57 // Union        O(N)            O(n)            O(n log n)
58 // Intersect    O(N)            O(n)            O(n log n)
59 // Difference   O(N)            O(n)            O(n log n)
60 // Equal        O(N)            O(n)            O(n log n)
61 // ChooseMember O(N)            O(1)            O(1)
62 // Sort         O(1)            O(n log n)      O(1)
63 // Forall       O(N)            O(n)            O(n)
64 // Complement   O(1)            O(1)            O(1)
65 
66 // TIME:        N/32            n               8*n     Accesses
67 // SPACE:       N/8             4*N+4*n         8*n     Bytes
68 
69 // Create:      Make an empty set
70 // Clear:       Remove all the elements of a Set
71 // Insert:      Insert an element into a Set; duplicates are ignored
72 // Delete:      Removes an element from a Set
73 // Member:      Tests for membership in a Set
74 // Size:        Returns the number of members of a Set
75 // Copy:        Copy or assign one Set to another
76 // Union:       Union 2 sets together
77 // Intersect:   Intersect 2 sets together
78 // Difference:  Compute A & !B; remove from set A those elements in set B
79 // Equal:       Test for equality between 2 sets
80 // ChooseMember Pick a random member
81 // Sort:        If no other operation changes the set membership, a following
82 //              Forall will iterate the members in ascending order.
83 // Forall:      Iterate over the elements of a Set.  Operations that modify
84 //              the set membership during iteration work, but the iterator may
85 //              skip any member or duplicate any member.
86 // Complement:  Only supported in the Co-Set variations.  It adds a small
87 //              constant-time test to every Set operation.
88 //
89 // PERFORMANCE ISSUES:
90 // If you "cast away" the specific set variation you are using, and then do
91 // operations on the basic "Set" object you will pay a virtual function call
92 // to get back the specific set variation.  On the other hand, using the
93 // generic Set means you can change underlying implementations by just
94 // changing the initial declaration.  Examples:
95 //      void foo(VectorSet vs1, VectorSet vs2) { vs1 |= vs2; }
96 // "foo" must be called with a VectorSet.  The vector set union operation
97 // is called directly.
98 //      void foo(Set vs1, Set vs2) { vs1 |= vs2; }
99 // "foo" may be called with *any* kind of sets; suppose it is called with
100 // VectorSets.  Two virtual function calls are used to figure out the that vs1
101 // and vs2 are VectorSets.  In addition, if vs2 is not a VectorSet then a
102 // temporary VectorSet copy of vs2 will be made before the union proceeds.
103 //
104 // VectorSets have a small constant.  Time and space are proportional to the
105 //   largest element.  Fine for dense sets and largest element < 10,000.
106 // SparseSets have a medium constant.  Time is proportional to the number of
107 //   elements, space is proportional to the largest element.
108 //   Fine (but big) with the largest element < 100,000.
109 // ListSets have a big constant.  Time *and space* are proportional to the
110 //   number of elements.  They work well for a few elements of *any* size
111 //   (i.e. sets of pointers)!
112 
113 //------------------------------Set--------------------------------------------
114 class Set : public ResourceObj {
115  public:
116 
117   // Creates a new, empty set.
118   // DO NOT CONSTRUCT A Set.  THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY
Set(Arena * arena)119   Set(Arena *arena) : _set_arena(arena) {};
120 
121   // Creates a new set from an existing set
122   // DO NOT CONSTRUCT A Set.  THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY
Set(const Set &)123   Set(const Set &) {};
124 
125   // Set assignment; deep-copy guts
126   virtual Set &operator =(const Set &s)=0;
127   virtual Set &clone(void) const=0;
128 
129   // Virtual destructor
~Set()130   virtual ~Set() {};
131 
132   // Add member to set
133   virtual Set &operator <<=(uint elem)=0;
134   // virtual Set  operator << (uint elem);
135 
136   // Delete member from set
137   virtual Set &operator >>=(uint elem)=0;
138   // virtual Set  operator >> (uint elem);
139 
140   // Membership test.  Result is Zero (absent)/ Non-Zero (present)
141   virtual int operator [](uint elem) const=0;
142 
143   // Intersect sets
144   virtual Set &operator &=(const Set &s)=0;
145   // virtual Set  operator & (const Set &s) const;
146 
147   // Union sets
148   virtual Set &operator |=(const Set &s)=0;
149   // virtual Set  operator | (const Set &s) const;
150 
151   // Difference sets
152   virtual Set &operator -=(const Set &s)=0;
153   // virtual Set  operator - (const Set &s) const;
154 
155   // Tests for equality.  Result is Zero (false)/ Non-Zero (true)
156   virtual int operator ==(const Set &s) const=0;
operator !=(const Set & s) const157   int operator !=(const Set &s) const { return !(*this == s); }
158   virtual int disjoint(const Set &s) const=0;
159 
160   // Tests for strict subset.  Result is Zero (false)/ Non-Zero (true)
161   virtual int operator < (const Set &s) const=0;
operator >(const Set & s) const162   int operator > (const Set &s) const { return s < *this; }
163 
164   // Tests for subset.  Result is Zero (false)/ Non-Zero (true)
165   virtual int operator <=(const Set &s) const=0;
operator >=(const Set & s) const166   int operator >=(const Set &s) const { return s <= *this; }
167 
168   // Return any member of the Set.  Undefined if the Set is empty.
169   virtual uint getelem(void) const=0;
170 
171   // Clear all the elements in the Set
172   virtual void Clear(void)=0;
173 
174   // Return the number of members in the Set
175   virtual uint Size(void) const=0;
176 
177   // If an iterator follows a "Sort()" without any Set-modifying operations
178   // inbetween then the iterator will visit the elements in ascending order.
179   virtual void Sort(void)=0;
180 
181   // Convert a set to printable string in an allocated buffer.
182   // The caller must deallocate the string.
183   virtual char *setstr(void) const;
184 
185   // Print the Set on "stdout".  Can be conveniently called in the debugger
186   void print() const;
187 
188   // Parse text from the string into the Set.  Return length parsed.
189   virtual int parse(const char *s);
190 
191   // Convert a generic Set to a specific Set
192   /* Removed for MCC BUG
193      virtual operator const SparseSet* (void) const;
194      virtual operator const VectorSet* (void) const;
195      virtual operator const ListSet  * (void) const;
196      virtual operator const CoSet    * (void) const; */
197   virtual const SparseSet *asSparseSet(void) const;
198   virtual const VectorSet *asVectorSet(void) const;
199   virtual const ListSet   *asListSet  (void) const;
200   virtual const CoSet     *asCoSet    (void) const;
201 
202   // Hash the set.  Sets of different types but identical elements will NOT
203   // hash the same.  Same set type, same elements WILL hash the same.
204   virtual int hash() const = 0;
205 
206 protected:
207   friend class SetI;
208   friend class CoSet;
209   virtual class SetI_ *iterate(uint&) const=0;
210 
211   // Need storeage for the set
212   Arena *_set_arena;
213 };
214 typedef Set&((*Set_Constructor)(Arena *arena));
215 extern Set &ListSet_Construct(Arena *arena);
216 extern Set &VectorSet_Construct(Arena *arena);
217 extern Set &SparseSet_Construct(Arena *arena);
218 
219 //------------------------------Iteration--------------------------------------
220 // Loop thru all elements of the set, setting "elem" to the element numbers
221 // in random order.  Inserted or deleted elements during this operation may
222 // or may not be iterated over; untouched elements will be affected once.
223 
224 // Usage:  for( SetI  i(s); i.test(); i++ ) { body = i.elem; }   ...OR...
225 //         for( i.reset(s); i.test(); i++ ) { body = i.elem; }
226 
227 class SetI_ : public ResourceObj {
228 protected:
229   friend class SetI;
230   virtual ~SetI_();
231   virtual uint next(void)=0;
232   virtual int test(void)=0;
233 };
234 
235 class SetI {
236 protected:
237   SetI_ *impl;
238 public:
239   uint elem;                    // The publically accessible element
240 
SetI(const Set * s)241   SetI( const Set *s ) { impl = s->iterate(elem); }
~SetI()242   ~SetI() { delete impl; }
reset(const Set * s)243   void reset( const Set *s ) { delete impl; impl = s->iterate(elem); }
operator ++(void)244   void operator ++(void) { elem = impl->next(); }
test(void)245   int test(void) { return impl->test(); }
246 };
247 
248 #endif // SHARE_VM_LIBADT_SET_HPP
249