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13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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15  * accompanied this code).
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25 
26 package javax.swing.plaf.metal;
27 
28 import javax.swing.*;
29 import javax.swing.plaf.*;
30 import javax.swing.plaf.basic.*;
31 import java.awt.*;
32 
33 /**
34  * The Metal implementation of ProgressBarUI.
35  * <p>
36  * <strong>Warning:</strong>
37  * Serialized objects of this class will not be compatible with
38  * future Swing releases. The current serialization support is
39  * appropriate for short term storage or RMI between applications running
40  * the same version of Swing.  As of 1.4, support for long term storage
41  * of all JavaBeans&trade;
42  * has been added to the <code>java.beans</code> package.
43  * Please see {@link java.beans.XMLEncoder}.
44  *
45  * @author Michael C. Albers
46  */
47 @SuppressWarnings("serial") // Same-version serialization only
48 public class MetalProgressBarUI extends BasicProgressBarUI {
49 
50     private Rectangle innards;
51     private Rectangle box;
52 
53     /**
54      * Constructs an instance of {@code MetalProgressBarUI}.
55      *
56      * @param c a component
57      * @return an instance of {@code MetalProgressBarUI}
58      */
createUI(JComponent c)59     public static ComponentUI createUI(JComponent c) {
60         return new MetalProgressBarUI();
61     }
62 
63     /**
64      * Draws a bit of special highlighting on the progress bar.
65      * The core painting is deferred to the BasicProgressBar's
66      * <code>paintDeterminate</code> method.
67      * @since 1.4
68      */
paintDeterminate(Graphics g, JComponent c)69     public void paintDeterminate(Graphics g, JComponent c) {
70         super.paintDeterminate(g,c);
71 
72         if (!(g instanceof Graphics2D)) {
73             return;
74         }
75 
76         if (progressBar.isBorderPainted()) {
77             Insets b = progressBar.getInsets(); // area for border
78             int barRectWidth = progressBar.getWidth() - (b.left + b.right);
79             int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
80             int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
81             boolean isLeftToRight = MetalUtils.isLeftToRight(c);
82             int startX, startY, endX, endY;
83 
84             // The progress bar border is painted according to a light source.
85             // This light source is stationary and does not change when the
86             // component orientation changes.
87             startX = b.left;
88             startY = b.top;
89             endX = b.left + barRectWidth - 1;
90             endY = b.top + barRectHeight - 1;
91 
92             Graphics2D g2 = (Graphics2D)g;
93             g2.setStroke(new BasicStroke(1.f));
94 
95             if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
96                 // Draw light line lengthwise across the progress bar.
97                 g2.setColor(MetalLookAndFeel.getControlShadow());
98                 g2.drawLine(startX, startY, endX, startY);
99 
100                 if (amountFull > 0) {
101                     // Draw darker lengthwise line over filled area.
102                     g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
103 
104                     if (isLeftToRight) {
105                         g2.drawLine(startX, startY,
106                                 startX + amountFull - 1, startY);
107                     } else {
108                         g2.drawLine(endX, startY,
109                                 endX - amountFull + 1, startY);
110                         if (progressBar.getPercentComplete() != 1.f) {
111                             g2.setColor(MetalLookAndFeel.getControlShadow());
112                         }
113                     }
114                 }
115                 // Draw a line across the width.  The color is determined by
116                 // the code above.
117                 g2.drawLine(startX, startY, startX, endY);
118 
119             } else { // VERTICAL
120                 // Draw light line lengthwise across the progress bar.
121                 g2.setColor(MetalLookAndFeel.getControlShadow());
122                 g2.drawLine(startX, startY, startX, endY);
123 
124                 if (amountFull > 0) {
125                     // Draw darker lengthwise line over filled area.
126                     g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
127                     g2.drawLine(startX, endY,
128                             startX, endY - amountFull + 1);
129                 }
130                 // Draw a line across the width.  The color is determined by
131                 // the code above.
132                 g2.setColor(MetalLookAndFeel.getControlShadow());
133 
134                 if (progressBar.getPercentComplete() == 1.f) {
135                     g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
136                 }
137                 g2.drawLine(startX, startY, endX, startY);
138             }
139         }
140     }
141 
142     /**
143      * Draws a bit of special highlighting on the progress bar
144      * and bouncing box.
145      * The core painting is deferred to the BasicProgressBar's
146      * <code>paintIndeterminate</code> method.
147      * @since 1.4
148      */
paintIndeterminate(Graphics g, JComponent c)149     public void paintIndeterminate(Graphics g, JComponent c) {
150         super.paintIndeterminate(g, c);
151 
152         if (!progressBar.isBorderPainted() || (!(g instanceof Graphics2D))) {
153             return;
154         }
155 
156         Insets b = progressBar.getInsets(); // area for border
157         int barRectWidth = progressBar.getWidth() - (b.left + b.right);
158         int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
159         int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
160         boolean isLeftToRight = MetalUtils.isLeftToRight(c);
161         int startX, startY, endX, endY;
162         Rectangle box = null;
163         box = getBox(box);
164 
165         // The progress bar border is painted according to a light source.
166         // This light source is stationary and does not change when the
167         // component orientation changes.
168         startX = b.left;
169         startY = b.top;
170         endX = b.left + barRectWidth - 1;
171         endY = b.top + barRectHeight - 1;
172 
173         Graphics2D g2 = (Graphics2D)g;
174         g2.setStroke(new BasicStroke(1.f));
175 
176         if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
177             // Draw light line lengthwise across the progress bar.
178             g2.setColor(MetalLookAndFeel.getControlShadow());
179             g2.drawLine(startX, startY, endX, startY);
180             g2.drawLine(startX, startY, startX, endY);
181 
182             // Draw darker lengthwise line over filled area.
183             g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
184             g2.drawLine(box.x, startY, box.x + box.width - 1, startY);
185 
186         } else { // VERTICAL
187             // Draw light line lengthwise across the progress bar.
188             g2.setColor(MetalLookAndFeel.getControlShadow());
189             g2.drawLine(startX, startY, startX, endY);
190             g2.drawLine(startX, startY, endX, startY);
191 
192             // Draw darker lengthwise line over filled area.
193             g2.setColor(MetalLookAndFeel.getPrimaryControlDarkShadow());
194             g2.drawLine(startX, box.y, startX, box.y + box.height - 1);
195         }
196     }
197 }
198