1 /*
2  * Copyright (c) 2007, 2012, Oracle and/or its affiliates. All rights reserved.
3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4  *
5  * This code is free software; you can redistribute it and/or modify it
6  * under the terms of the GNU General Public License version 2 only, as
7  * published by the Free Software Foundation.  Oracle designates this
8  * particular file as subject to the "Classpath" exception as provided
9  * by Oracle in the LICENSE file that accompanied this code.
10  *
11  * This code is distributed in the hope that it will be useful, but WITHOUT
12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14  * version 2 for more details (a copy is included in the LICENSE file that
15  * accompanied this code).
16  *
17  * You should have received a copy of the GNU General Public License version
18  * 2 along with this work; if not, write to the Free Software Foundation,
19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22  * or visit www.oracle.com if you need additional information or have any
23  * questions.
24  */
25 #pragma once
26 
27 #ifdef DEBUG
28 #define D3D_DEBUG_INFO
29 #endif // DEBUG
30 
31 /* Use THIS_FILE when it is available. */
32 #ifndef THIS_FILE
33     #define THIS_FILE THIS_FILE
34 #endif
35 
36 #ifdef D3D_PPL_DLL
37 
38 
39     #ifndef WIN32_LEAN_AND_MEAN
40     #define WIN32_LEAN_AND_MEAN
41     #endif
42 
43     #ifdef D3DPIPELINE_EXPORTS
44     #define D3DPIPELINE_API __declspec(dllexport)
45     #else
46     #define D3DPIPELINE_API __declspec(dllimport)
47     #endif
48 
49     #include <windows.h>
50     #include <d3d9.h>
51     #include <DDErr.h>
52     #include "..\Import\Trace.h"
53 
54     #define DebugPrintD3DError(res, msg) \
55         DXTRACE_ERR(msg, res)
56 
57 #else
58 
59     #define D3DPIPELINE_API __declspec(dllexport)
60 
61     // this include ensures that with debug build we get
62     // awt's overridden debug "new" and "delete" operators
63     #include "awt.h"
64 
65     #include <windows.h>
66     #include <d3d9.h>
67     #include "Trace.h"
68 
69     #define DebugPrintD3DError(res, msg) \
70         J2dTraceLn1(J2D_TRACE_ERROR, "D3D Error: " ## msg ## " res=%d", res)
71 
72 #endif /*D3D_PPL_DLL*/
73 
74 // some helper macros
75 #define SAFE_RELEASE(RES) \
76 do {                      \
77     if ((RES)!= NULL) {   \
78         (RES)->Release(); \
79         (RES) = NULL;     \
80     }                     \
81 } while (0);
82 
83 #define SAFE_DELETE(RES)  \
84 do {                      \
85     if ((RES)!= NULL) {   \
86         delete (RES);     \
87         (RES) = NULL;     \
88     }                     \
89 } while (0);
90 
91 #ifdef DEBUG
92 #define SAFE_PRINTLN(RES) \
93 do {                      \
94     if ((RES)!= NULL) {   \
95         J2dTraceLn1(J2D_TRACE_VERBOSE, "  " ## #RES ## "=0x%x", (RES)); \
96     } else {              \
97         J2dTraceLn(J2D_TRACE_VERBOSE, "  " ## #RES ## "=NULL"); \
98     }                     \
99 } while (0);
100 #else // DEBUG
101 #define SAFE_PRINTLN(RES)
102 #endif // DEBUG
103 
104 /*
105  * The following macros allow the caller to return (or continue) if the
106  * provided value is NULL.  (The strange else clause is included below to
107  * allow for a trailing ';' after RETURN/CONTINUE_IF_NULL() invocations.)
108  */
109 #define ACT_IF_NULL(ACTION, value)         \
110     if ((value) == NULL) {                 \
111         J2dTraceLn3(J2D_TRACE_ERROR,       \
112                     "%s is null in %s:%d", #value, THIS_FILE, __LINE__); \
113         ACTION;                            \
114     } else do { } while (0)
115 #define RETURN_IF_NULL(value)   ACT_IF_NULL(return, value)
116 #define CONTINUE_IF_NULL(value) ACT_IF_NULL(continue, value)
117 #define RETURN_STATUS_IF_NULL(value, status) \
118         ACT_IF_NULL(return (status), value)
119 
120 #define RETURN_STATUS_IF_EXP_FAILED(EXPR) \
121     if (FAILED(res = (EXPR))) {                    \
122         DebugPrintD3DError(res, " " ## #EXPR ## " failed in " ## THIS_FILE); \
123         return res;                   \
124     } else do { } while (0)
125 
126 #define RETURN_STATUS_IF_FAILED(status) \
127     if (FAILED((status))) {                    \
128         DebugPrintD3DError((status), " failed in " ## THIS_FILE ## ", return;");\
129         return (status);                   \
130     } else do { } while (0)
131