1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include "pipe/p_defines.h"
24 #include "util/u_framebuffer.h"
25 #include "util/u_helpers.h"
26 #include "util/u_inlines.h"
27 #include "util/u_transfer.h"
28 
29 #include "tgsi/tgsi_parse.h"
30 #include "compiler/nir/nir.h"
31 #include "compiler/nir/nir_serialize.h"
32 
33 #include "nvc0/nvc0_stateobj.h"
34 #include "nvc0/nvc0_context.h"
35 #include "nvc0/nvc0_query_hw.h"
36 
37 #include "nvc0/nvc0_3d.xml.h"
38 
39 #include "nouveau_gldefs.h"
40 
41 static inline uint32_t
nvc0_colormask(unsigned mask)42 nvc0_colormask(unsigned mask)
43 {
44     uint32_t ret = 0;
45 
46     if (mask & PIPE_MASK_R)
47         ret |= 0x0001;
48     if (mask & PIPE_MASK_G)
49         ret |= 0x0010;
50     if (mask & PIPE_MASK_B)
51         ret |= 0x0100;
52     if (mask & PIPE_MASK_A)
53         ret |= 0x1000;
54 
55     return ret;
56 }
57 
58 #define NVC0_BLEND_FACTOR_CASE(a, b) \
59    case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b
60 
61 static inline uint32_t
nvc0_blend_fac(unsigned factor)62 nvc0_blend_fac(unsigned factor)
63 {
64    switch (factor) {
65    NVC0_BLEND_FACTOR_CASE(ONE, ONE);
66    NVC0_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR);
67    NVC0_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA);
68    NVC0_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA);
69    NVC0_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR);
70    NVC0_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE);
71    NVC0_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR);
72    NVC0_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA);
73    NVC0_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR);
74    NVC0_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA);
75    NVC0_BLEND_FACTOR_CASE(ZERO, ZERO);
76    NVC0_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR);
77    NVC0_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA);
78    NVC0_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA);
79    NVC0_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR);
80    NVC0_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR);
81    NVC0_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA);
82    NVC0_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR);
83    NVC0_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA);
84    default:
85       return NV50_BLEND_FACTOR_ZERO;
86    }
87 }
88 
89 static void *
nvc0_blend_state_create(struct pipe_context * pipe,const struct pipe_blend_state * cso)90 nvc0_blend_state_create(struct pipe_context *pipe,
91                         const struct pipe_blend_state *cso)
92 {
93    struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj);
94    int i;
95    int r; /* reference */
96    uint32_t ms;
97    uint8_t blend_en = 0;
98    bool indep_masks = false;
99    bool indep_funcs = false;
100 
101    so->pipe = *cso;
102 
103    /* check which states actually have differing values */
104    if (cso->independent_blend_enable) {
105       for (r = 0; r < 8 && !cso->rt[r].blend_enable; ++r);
106       blend_en |= 1 << r;
107       for (i = r + 1; i < 8; ++i) {
108          if (!cso->rt[i].blend_enable)
109             continue;
110          blend_en |= 1 << i;
111          if (cso->rt[i].rgb_func != cso->rt[r].rgb_func ||
112              cso->rt[i].rgb_src_factor != cso->rt[r].rgb_src_factor ||
113              cso->rt[i].rgb_dst_factor != cso->rt[r].rgb_dst_factor ||
114              cso->rt[i].alpha_func != cso->rt[r].alpha_func ||
115              cso->rt[i].alpha_src_factor != cso->rt[r].alpha_src_factor ||
116              cso->rt[i].alpha_dst_factor != cso->rt[r].alpha_dst_factor) {
117             indep_funcs = true;
118             break;
119          }
120       }
121       for (; i < 8; ++i)
122          blend_en |= (cso->rt[i].blend_enable ? 1 : 0) << i;
123 
124       for (i = 1; i < 8; ++i) {
125          if (cso->rt[i].colormask != cso->rt[0].colormask) {
126             indep_masks = true;
127             break;
128          }
129       }
130    } else {
131       r = 0;
132       if (cso->rt[0].blend_enable)
133          blend_en = 0xff;
134    }
135 
136    if (cso->logicop_enable) {
137       SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2);
138       SB_DATA    (so, 1);
139       SB_DATA    (so, nvgl_logicop_func(cso->logicop_func));
140 
141       SB_IMMED_3D(so, MACRO_BLEND_ENABLES, 0);
142    } else {
143       SB_IMMED_3D(so, LOGIC_OP_ENABLE, 0);
144 
145       SB_IMMED_3D(so, BLEND_INDEPENDENT, indep_funcs);
146       SB_IMMED_3D(so, MACRO_BLEND_ENABLES, blend_en);
147       if (indep_funcs) {
148          for (i = 0; i < 8; ++i) {
149             if (cso->rt[i].blend_enable) {
150                SB_BEGIN_3D(so, IBLEND_EQUATION_RGB(i), 6);
151                SB_DATA    (so, nvgl_blend_eqn(cso->rt[i].rgb_func));
152                SB_DATA    (so, nvc0_blend_fac(cso->rt[i].rgb_src_factor));
153                SB_DATA    (so, nvc0_blend_fac(cso->rt[i].rgb_dst_factor));
154                SB_DATA    (so, nvgl_blend_eqn(cso->rt[i].alpha_func));
155                SB_DATA    (so, nvc0_blend_fac(cso->rt[i].alpha_src_factor));
156                SB_DATA    (so, nvc0_blend_fac(cso->rt[i].alpha_dst_factor));
157             }
158          }
159       } else
160       if (blend_en) {
161          SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5);
162          SB_DATA    (so, nvgl_blend_eqn(cso->rt[r].rgb_func));
163          SB_DATA    (so, nvc0_blend_fac(cso->rt[r].rgb_src_factor));
164          SB_DATA    (so, nvc0_blend_fac(cso->rt[r].rgb_dst_factor));
165          SB_DATA    (so, nvgl_blend_eqn(cso->rt[r].alpha_func));
166          SB_DATA    (so, nvc0_blend_fac(cso->rt[r].alpha_src_factor));
167          SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1);
168          SB_DATA    (so, nvc0_blend_fac(cso->rt[r].alpha_dst_factor));
169       }
170 
171       SB_IMMED_3D(so, COLOR_MASK_COMMON, !indep_masks);
172       if (indep_masks) {
173          SB_BEGIN_3D(so, COLOR_MASK(0), 8);
174          for (i = 0; i < 8; ++i)
175             SB_DATA(so, nvc0_colormask(cso->rt[i].colormask));
176       } else {
177          SB_BEGIN_3D(so, COLOR_MASK(0), 1);
178          SB_DATA    (so, nvc0_colormask(cso->rt[0].colormask));
179       }
180    }
181 
182    ms = 0;
183    if (cso->alpha_to_coverage)
184       ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE;
185    if (cso->alpha_to_one)
186       ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE;
187 
188    SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1);
189    SB_DATA    (so, ms);
190 
191    assert(so->size <= ARRAY_SIZE(so->state));
192    return so;
193 }
194 
195 static void
nvc0_blend_state_bind(struct pipe_context * pipe,void * hwcso)196 nvc0_blend_state_bind(struct pipe_context *pipe, void *hwcso)
197 {
198     struct nvc0_context *nvc0 = nvc0_context(pipe);
199 
200     nvc0->blend = hwcso;
201     nvc0->dirty_3d |= NVC0_NEW_3D_BLEND;
202 }
203 
204 static void
nvc0_blend_state_delete(struct pipe_context * pipe,void * hwcso)205 nvc0_blend_state_delete(struct pipe_context *pipe, void *hwcso)
206 {
207     FREE(hwcso);
208 }
209 
210 /* NOTE: ignoring line_last_pixel */
211 static void *
nvc0_rasterizer_state_create(struct pipe_context * pipe,const struct pipe_rasterizer_state * cso)212 nvc0_rasterizer_state_create(struct pipe_context *pipe,
213                              const struct pipe_rasterizer_state *cso)
214 {
215     struct nvc0_rasterizer_stateobj *so;
216     uint16_t class_3d = nouveau_screen(pipe->screen)->class_3d;
217     uint32_t reg;
218 
219     so = CALLOC_STRUCT(nvc0_rasterizer_stateobj);
220     if (!so)
221         return NULL;
222     so->pipe = *cso;
223 
224     /* Scissor enables are handled in scissor state, we will not want to
225      * always emit 16 commands, one for each scissor rectangle, here.
226      */
227 
228     SB_IMMED_3D(so, PROVOKING_VERTEX_LAST, !cso->flatshade_first);
229     SB_IMMED_3D(so, VERTEX_TWO_SIDE_ENABLE, cso->light_twoside);
230 
231     SB_IMMED_3D(so, VERT_COLOR_CLAMP_EN, cso->clamp_vertex_color);
232     SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1);
233     SB_DATA    (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000);
234 
235     SB_IMMED_3D(so, MULTISAMPLE_ENABLE, cso->multisample);
236 
237     SB_IMMED_3D(so, LINE_SMOOTH_ENABLE, cso->line_smooth);
238     if (cso->line_smooth || cso->multisample)
239        SB_BEGIN_3D(so, LINE_WIDTH_SMOOTH, 1);
240     else
241        SB_BEGIN_3D(so, LINE_WIDTH_ALIASED, 1);
242     SB_DATA    (so, fui(cso->line_width));
243 
244     SB_IMMED_3D(so, LINE_STIPPLE_ENABLE, cso->line_stipple_enable);
245     if (cso->line_stipple_enable) {
246         SB_BEGIN_3D(so, LINE_STIPPLE_PATTERN, 1);
247         SB_DATA    (so, (cso->line_stipple_pattern << 8) |
248                          cso->line_stipple_factor);
249 
250     }
251 
252     SB_IMMED_3D(so, VP_POINT_SIZE, cso->point_size_per_vertex);
253     if (!cso->point_size_per_vertex) {
254        SB_BEGIN_3D(so, POINT_SIZE, 1);
255        SB_DATA    (so, fui(cso->point_size));
256     }
257 
258     reg = (cso->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT) ?
259        NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT :
260        NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT;
261 
262     SB_BEGIN_3D(so, POINT_COORD_REPLACE, 1);
263     SB_DATA    (so, ((cso->sprite_coord_enable & 0xff) << 3) | reg);
264     SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization);
265     SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth);
266 
267     if (class_3d >= GM200_3D_CLASS) {
268        SB_IMMED_3D(so, FILL_RECTANGLE,
269                    cso->fill_front == PIPE_POLYGON_MODE_FILL_RECTANGLE ?
270                    NVC0_3D_FILL_RECTANGLE_ENABLE : 0);
271     }
272 
273     SB_BEGIN_3D(so, MACRO_POLYGON_MODE_FRONT, 1);
274     SB_DATA    (so, nvgl_polygon_mode(cso->fill_front));
275     SB_BEGIN_3D(so, MACRO_POLYGON_MODE_BACK, 1);
276     SB_DATA    (so, nvgl_polygon_mode(cso->fill_back));
277     SB_IMMED_3D(so, POLYGON_SMOOTH_ENABLE, cso->poly_smooth);
278 
279     SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3);
280     SB_DATA    (so, cso->cull_face != PIPE_FACE_NONE);
281     SB_DATA    (so, cso->front_ccw ? NVC0_3D_FRONT_FACE_CCW :
282                                      NVC0_3D_FRONT_FACE_CW);
283     switch (cso->cull_face) {
284     case PIPE_FACE_FRONT_AND_BACK:
285        SB_DATA(so, NVC0_3D_CULL_FACE_FRONT_AND_BACK);
286        break;
287     case PIPE_FACE_FRONT:
288        SB_DATA(so, NVC0_3D_CULL_FACE_FRONT);
289        break;
290     case PIPE_FACE_BACK:
291     default:
292        SB_DATA(so, NVC0_3D_CULL_FACE_BACK);
293        break;
294     }
295 
296     SB_IMMED_3D(so, POLYGON_STIPPLE_ENABLE, cso->poly_stipple_enable);
297     SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3);
298     SB_DATA    (so, cso->offset_point);
299     SB_DATA    (so, cso->offset_line);
300     SB_DATA    (so, cso->offset_tri);
301 
302     if (cso->offset_point || cso->offset_line || cso->offset_tri) {
303         SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1);
304         SB_DATA    (so, fui(cso->offset_scale));
305         if (!cso->offset_units_unscaled) {
306            SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1);
307            SB_DATA    (so, fui(cso->offset_units * 2.0f));
308         }
309         SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1);
310         SB_DATA    (so, fui(cso->offset_clamp));
311     }
312 
313     if (cso->depth_clip_near)
314        reg = NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1;
315     else
316        reg =
317           NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 |
318           NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR |
319           NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR |
320           NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2;
321 
322     SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1);
323     SB_DATA    (so, reg);
324 
325     SB_IMMED_3D(so, DEPTH_CLIP_NEGATIVE_Z, cso->clip_halfz);
326 
327     SB_IMMED_3D(so, PIXEL_CENTER_INTEGER, !cso->half_pixel_center);
328 
329     if (class_3d >= GM200_3D_CLASS) {
330         if (cso->conservative_raster_mode != PIPE_CONSERVATIVE_RASTER_OFF) {
331             bool post_snap = cso->conservative_raster_mode ==
332                 PIPE_CONSERVATIVE_RASTER_POST_SNAP;
333             uint32_t state = cso->subpixel_precision_x;
334             state |= cso->subpixel_precision_y << 4;
335             state |= (uint32_t)(cso->conservative_raster_dilate * 4) << 8;
336             state |= (post_snap || class_3d < GP100_3D_CLASS) ? 1 << 10 : 0;
337             SB_IMMED_3D(so, MACRO_CONSERVATIVE_RASTER_STATE, state);
338         } else {
339             SB_IMMED_3D(so, CONSERVATIVE_RASTER, 0);
340         }
341     }
342 
343     assert(so->size <= ARRAY_SIZE(so->state));
344     return (void *)so;
345 }
346 
347 static void
nvc0_rasterizer_state_bind(struct pipe_context * pipe,void * hwcso)348 nvc0_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
349 {
350    struct nvc0_context *nvc0 = nvc0_context(pipe);
351 
352    nvc0->rast = hwcso;
353    nvc0->dirty_3d |= NVC0_NEW_3D_RASTERIZER;
354 }
355 
356 static void
nvc0_rasterizer_state_delete(struct pipe_context * pipe,void * hwcso)357 nvc0_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
358 {
359    FREE(hwcso);
360 }
361 
362 static void *
nvc0_zsa_state_create(struct pipe_context * pipe,const struct pipe_depth_stencil_alpha_state * cso)363 nvc0_zsa_state_create(struct pipe_context *pipe,
364                       const struct pipe_depth_stencil_alpha_state *cso)
365 {
366    struct nvc0_zsa_stateobj *so = CALLOC_STRUCT(nvc0_zsa_stateobj);
367 
368    so->pipe = *cso;
369 
370    SB_IMMED_3D(so, DEPTH_TEST_ENABLE, cso->depth_enabled);
371    if (cso->depth_enabled) {
372       SB_IMMED_3D(so, DEPTH_WRITE_ENABLE, cso->depth_writemask);
373       SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1);
374       SB_DATA    (so, nvgl_comparison_op(cso->depth_func));
375    }
376 
377    SB_IMMED_3D(so, DEPTH_BOUNDS_EN, cso->depth_bounds_test);
378    if (cso->depth_bounds_test) {
379       SB_BEGIN_3D(so, DEPTH_BOUNDS(0), 2);
380       SB_DATA    (so, fui(cso->depth_bounds_min));
381       SB_DATA    (so, fui(cso->depth_bounds_max));
382    }
383 
384    if (cso->stencil[0].enabled) {
385       SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
386       SB_DATA    (so, 1);
387       SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].fail_op));
388       SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
389       SB_DATA    (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
390       SB_DATA    (so, nvgl_comparison_op(cso->stencil[0].func));
391       SB_BEGIN_3D(so, STENCIL_FRONT_FUNC_MASK, 2);
392       SB_DATA    (so, cso->stencil[0].valuemask);
393       SB_DATA    (so, cso->stencil[0].writemask);
394    } else {
395       SB_IMMED_3D(so, STENCIL_ENABLE, 0);
396    }
397 
398    if (cso->stencil[1].enabled) {
399       assert(cso->stencil[0].enabled);
400       SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5);
401       SB_DATA    (so, 1);
402       SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].fail_op));
403       SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
404       SB_DATA    (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
405       SB_DATA    (so, nvgl_comparison_op(cso->stencil[1].func));
406       SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2);
407       SB_DATA    (so, cso->stencil[1].writemask);
408       SB_DATA    (so, cso->stencil[1].valuemask);
409    } else
410    if (cso->stencil[0].enabled) {
411       SB_IMMED_3D(so, STENCIL_TWO_SIDE_ENABLE, 0);
412    }
413 
414    SB_IMMED_3D(so, ALPHA_TEST_ENABLE, cso->alpha_enabled);
415    if (cso->alpha_enabled) {
416       SB_BEGIN_3D(so, ALPHA_TEST_REF, 2);
417       SB_DATA    (so, fui(cso->alpha_ref_value));
418       SB_DATA    (so, nvgl_comparison_op(cso->alpha_func));
419    }
420 
421    assert(so->size <= ARRAY_SIZE(so->state));
422    return (void *)so;
423 }
424 
425 static void
nvc0_zsa_state_bind(struct pipe_context * pipe,void * hwcso)426 nvc0_zsa_state_bind(struct pipe_context *pipe, void *hwcso)
427 {
428    struct nvc0_context *nvc0 = nvc0_context(pipe);
429 
430    nvc0->zsa = hwcso;
431    nvc0->dirty_3d |= NVC0_NEW_3D_ZSA;
432 }
433 
434 static void
nvc0_zsa_state_delete(struct pipe_context * pipe,void * hwcso)435 nvc0_zsa_state_delete(struct pipe_context *pipe, void *hwcso)
436 {
437    FREE(hwcso);
438 }
439 
440 /* ====================== SAMPLERS AND TEXTURES ================================
441  */
442 
443 #define NV50_TSC_WRAP_CASE(n) \
444     case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n
445 
446 static void
nvc0_sampler_state_delete(struct pipe_context * pipe,void * hwcso)447 nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
448 {
449    unsigned s, i;
450 
451    for (s = 0; s < 6; ++s)
452       for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i)
453          if (nvc0_context(pipe)->samplers[s][i] == hwcso)
454             nvc0_context(pipe)->samplers[s][i] = NULL;
455 
456    nvc0_screen_tsc_free(nvc0_context(pipe)->screen, nv50_tsc_entry(hwcso));
457 
458    FREE(hwcso);
459 }
460 
461 static inline void
nvc0_stage_sampler_states_bind(struct nvc0_context * nvc0,unsigned s,unsigned nr,void ** hwcsos)462 nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0,
463                                unsigned s,
464                                unsigned nr, void **hwcsos)
465 {
466    unsigned highest_found = 0;
467    unsigned i;
468 
469    for (i = 0; i < nr; ++i) {
470       struct nv50_tsc_entry *hwcso = hwcsos ? nv50_tsc_entry(hwcsos[i]) : NULL;
471       struct nv50_tsc_entry *old = nvc0->samplers[s][i];
472 
473       if (hwcso)
474          highest_found = i;
475 
476       if (hwcso == old)
477          continue;
478       nvc0->samplers_dirty[s] |= 1 << i;
479 
480       nvc0->samplers[s][i] = hwcso;
481       if (old)
482          nvc0_screen_tsc_unlock(nvc0->screen, old);
483    }
484    if (nr >= nvc0->num_samplers[s])
485       nvc0->num_samplers[s] = highest_found + 1;
486 }
487 
488 static void
nvc0_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** samplers)489 nvc0_bind_sampler_states(struct pipe_context *pipe,
490                          enum pipe_shader_type shader,
491                          unsigned start, unsigned nr, void **samplers)
492 {
493    const unsigned s = nvc0_shader_stage(shader);
494 
495    assert(start == 0);
496    nvc0_stage_sampler_states_bind(nvc0_context(pipe), s, nr, samplers);
497 
498    if (s == 5)
499       nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SAMPLERS;
500    else
501       nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
502 }
503 
504 
505 /* NOTE: only called when not referenced anywhere, won't be bound */
506 static void
nvc0_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)507 nvc0_sampler_view_destroy(struct pipe_context *pipe,
508                           struct pipe_sampler_view *view)
509 {
510    pipe_resource_reference(&view->texture, NULL);
511 
512    nvc0_screen_tic_free(nvc0_context(pipe)->screen, nv50_tic_entry(view));
513 
514    FREE(nv50_tic_entry(view));
515 }
516 
517 static inline void
nvc0_stage_set_sampler_views(struct nvc0_context * nvc0,int s,unsigned nr,bool take_ownership,struct pipe_sampler_view ** views)518 nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s,
519                              unsigned nr, bool take_ownership,
520                              struct pipe_sampler_view **views)
521 {
522    unsigned i;
523 
524    for (i = 0; i < nr; ++i) {
525       struct pipe_sampler_view *view = views ? views[i] : NULL;
526       struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
527 
528       if (view == nvc0->textures[s][i]) {
529          if (take_ownership)
530             pipe_sampler_view_reference(&view, NULL);
531          continue;
532       }
533       nvc0->textures_dirty[s] |= 1 << i;
534 
535       if (view && view->texture) {
536          struct pipe_resource *res = view->texture;
537          if (res->target == PIPE_BUFFER &&
538              (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT))
539             nvc0->textures_coherent[s] |= 1 << i;
540          else
541             nvc0->textures_coherent[s] &= ~(1 << i);
542       } else {
543          nvc0->textures_coherent[s] &= ~(1 << i);
544       }
545 
546       if (old) {
547          if (s == 5)
548             nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
549          else
550             nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
551          nvc0_screen_tic_unlock(nvc0->screen, old);
552       }
553 
554       if (take_ownership) {
555          pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
556          nvc0->textures[s][i] = view;
557       } else {
558          pipe_sampler_view_reference(&nvc0->textures[s][i], view);
559       }
560    }
561 
562    for (i = nr; i < nvc0->num_textures[s]; ++i) {
563       struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
564       if (old) {
565          if (s == 5)
566             nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
567          else
568             nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
569          nvc0_screen_tic_unlock(nvc0->screen, old);
570          pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
571       }
572    }
573 
574    nvc0->num_textures[s] = nr;
575 }
576 
577 static void
nvc0_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)578 nvc0_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
579                        unsigned start, unsigned nr,
580                        unsigned unbind_num_trailing_slots,
581                        bool take_ownership,
582                        struct pipe_sampler_view **views)
583 {
584    const unsigned s = nvc0_shader_stage(shader);
585 
586    assert(start == 0);
587    nvc0_stage_set_sampler_views(nvc0_context(pipe), s, nr, take_ownership, views);
588 
589    if (s == 5)
590       nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_TEXTURES;
591    else
592       nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES;
593 }
594 
595 /* ============================= SHADERS =======================================
596  */
597 
598 static void *
nvc0_sp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso,unsigned type)599 nvc0_sp_state_create(struct pipe_context *pipe,
600                      const struct pipe_shader_state *cso, unsigned type)
601 {
602    struct nvc0_program *prog;
603 
604    prog = CALLOC_STRUCT(nvc0_program);
605    if (!prog)
606       return NULL;
607 
608    prog->type = type;
609    prog->pipe.type = cso->type;
610 
611    switch(cso->type) {
612    case PIPE_SHADER_IR_TGSI:
613       prog->pipe.tokens = tgsi_dup_tokens(cso->tokens);
614       break;
615    case PIPE_SHADER_IR_NIR:
616       prog->pipe.ir.nir = cso->ir.nir;
617       break;
618    default:
619       assert(!"unsupported IR!");
620       free(prog);
621       return NULL;
622    }
623 
624    if (cso->stream_output.num_outputs)
625       prog->pipe.stream_output = cso->stream_output;
626 
627    prog->translated = nvc0_program_translate(
628       prog, nvc0_context(pipe)->screen->base.device->chipset,
629       nvc0_context(pipe)->screen->base.disk_shader_cache,
630       &nouveau_context(pipe)->debug);
631 
632    return (void *)prog;
633 }
634 
635 static void
nvc0_sp_state_delete(struct pipe_context * pipe,void * hwcso)636 nvc0_sp_state_delete(struct pipe_context *pipe, void *hwcso)
637 {
638    struct nvc0_program *prog = (struct nvc0_program *)hwcso;
639 
640    nvc0_program_destroy(nvc0_context(pipe), prog);
641 
642    if (prog->pipe.type == PIPE_SHADER_IR_TGSI)
643       FREE((void *)prog->pipe.tokens);
644    else if (prog->pipe.type == PIPE_SHADER_IR_NIR)
645       ralloc_free(prog->pipe.ir.nir);
646    FREE(prog);
647 }
648 
649 static void *
nvc0_vp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)650 nvc0_vp_state_create(struct pipe_context *pipe,
651                      const struct pipe_shader_state *cso)
652 {
653    return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX);
654 }
655 
656 static void
nvc0_vp_state_bind(struct pipe_context * pipe,void * hwcso)657 nvc0_vp_state_bind(struct pipe_context *pipe, void *hwcso)
658 {
659     struct nvc0_context *nvc0 = nvc0_context(pipe);
660 
661     nvc0->vertprog = hwcso;
662     nvc0->dirty_3d |= NVC0_NEW_3D_VERTPROG;
663 }
664 
665 static void *
nvc0_fp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)666 nvc0_fp_state_create(struct pipe_context *pipe,
667                      const struct pipe_shader_state *cso)
668 {
669    return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT);
670 }
671 
672 static void
nvc0_fp_state_bind(struct pipe_context * pipe,void * hwcso)673 nvc0_fp_state_bind(struct pipe_context *pipe, void *hwcso)
674 {
675     struct nvc0_context *nvc0 = nvc0_context(pipe);
676 
677     nvc0->fragprog = hwcso;
678     nvc0->dirty_3d |= NVC0_NEW_3D_FRAGPROG;
679 }
680 
681 static void *
nvc0_gp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)682 nvc0_gp_state_create(struct pipe_context *pipe,
683                      const struct pipe_shader_state *cso)
684 {
685    return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY);
686 }
687 
688 static void
nvc0_gp_state_bind(struct pipe_context * pipe,void * hwcso)689 nvc0_gp_state_bind(struct pipe_context *pipe, void *hwcso)
690 {
691     struct nvc0_context *nvc0 = nvc0_context(pipe);
692 
693     nvc0->gmtyprog = hwcso;
694     nvc0->dirty_3d |= NVC0_NEW_3D_GMTYPROG;
695 }
696 
697 static void *
nvc0_tcp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)698 nvc0_tcp_state_create(struct pipe_context *pipe,
699                      const struct pipe_shader_state *cso)
700 {
701    return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_TESS_CTRL);
702 }
703 
704 static void
nvc0_tcp_state_bind(struct pipe_context * pipe,void * hwcso)705 nvc0_tcp_state_bind(struct pipe_context *pipe, void *hwcso)
706 {
707     struct nvc0_context *nvc0 = nvc0_context(pipe);
708 
709     nvc0->tctlprog = hwcso;
710     nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG;
711 }
712 
713 static void *
nvc0_tep_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)714 nvc0_tep_state_create(struct pipe_context *pipe,
715                      const struct pipe_shader_state *cso)
716 {
717    return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_TESS_EVAL);
718 }
719 
720 static void
nvc0_tep_state_bind(struct pipe_context * pipe,void * hwcso)721 nvc0_tep_state_bind(struct pipe_context *pipe, void *hwcso)
722 {
723     struct nvc0_context *nvc0 = nvc0_context(pipe);
724 
725     nvc0->tevlprog = hwcso;
726     nvc0->dirty_3d |= NVC0_NEW_3D_TEVLPROG;
727 }
728 
729 static void *
nvc0_cp_state_create(struct pipe_context * pipe,const struct pipe_compute_state * cso)730 nvc0_cp_state_create(struct pipe_context *pipe,
731                      const struct pipe_compute_state *cso)
732 {
733    struct nvc0_program *prog;
734 
735    prog = CALLOC_STRUCT(nvc0_program);
736    if (!prog)
737       return NULL;
738    prog->type = PIPE_SHADER_COMPUTE;
739    prog->pipe.type = cso->ir_type;
740 
741    prog->cp.smem_size = cso->req_local_mem;
742    prog->cp.lmem_size = cso->req_private_mem;
743    prog->parm_size = cso->req_input_mem;
744 
745    switch(cso->ir_type) {
746    case PIPE_SHADER_IR_TGSI:
747       prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog);
748       break;
749    case PIPE_SHADER_IR_NIR:
750       prog->pipe.ir.nir = (nir_shader *)cso->prog;
751       break;
752    case PIPE_SHADER_IR_NIR_SERIALIZED: {
753       struct blob_reader reader;
754       const struct pipe_binary_program_header *hdr = cso->prog;
755 
756       blob_reader_init(&reader, hdr->blob, hdr->num_bytes);
757       prog->pipe.ir.nir = nir_deserialize(NULL, pipe->screen->get_compiler_options(pipe->screen, PIPE_SHADER_IR_NIR, PIPE_SHADER_COMPUTE), &reader);
758       prog->pipe.type = PIPE_SHADER_IR_NIR;
759       break;
760    }
761    default:
762       assert(!"unsupported IR!");
763       free(prog);
764       return NULL;
765    }
766 
767    prog->translated = nvc0_program_translate(
768       prog, nvc0_context(pipe)->screen->base.device->chipset,
769       nvc0_context(pipe)->screen->base.disk_shader_cache,
770       &nouveau_context(pipe)->debug);
771 
772    return (void *)prog;
773 }
774 
775 static void
nvc0_cp_state_bind(struct pipe_context * pipe,void * hwcso)776 nvc0_cp_state_bind(struct pipe_context *pipe, void *hwcso)
777 {
778     struct nvc0_context *nvc0 = nvc0_context(pipe);
779 
780     nvc0->compprog = hwcso;
781     nvc0->dirty_cp |= NVC0_NEW_CP_PROGRAM;
782 }
783 
784 static void
nvc0_set_constant_buffer(struct pipe_context * pipe,enum pipe_shader_type shader,uint index,bool take_ownership,const struct pipe_constant_buffer * cb)785 nvc0_set_constant_buffer(struct pipe_context *pipe,
786                          enum pipe_shader_type shader, uint index,
787                          bool take_ownership,
788                          const struct pipe_constant_buffer *cb)
789 {
790    struct nvc0_context *nvc0 = nvc0_context(pipe);
791    struct pipe_resource *res = cb ? cb->buffer : NULL;
792    const unsigned s = nvc0_shader_stage(shader);
793    const unsigned i = index;
794 
795    if (unlikely(shader == PIPE_SHADER_COMPUTE)) {
796       if (nvc0->constbuf[s][i].user)
797          nvc0->constbuf[s][i].u.buf = NULL;
798       else
799       if (nvc0->constbuf[s][i].u.buf)
800          nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i));
801 
802       nvc0->dirty_cp |= NVC0_NEW_CP_CONSTBUF;
803    } else {
804       if (nvc0->constbuf[s][i].user)
805          nvc0->constbuf[s][i].u.buf = NULL;
806       else
807       if (nvc0->constbuf[s][i].u.buf)
808          nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i));
809 
810       nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
811    }
812    nvc0->constbuf_dirty[s] |= 1 << i;
813 
814    if (nvc0->constbuf[s][i].u.buf)
815       nv04_resource(nvc0->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i);
816 
817    if (take_ownership) {
818       pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, NULL);
819       nvc0->constbuf[s][i].u.buf = res;
820    } else {
821       pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, res);
822    }
823 
824    nvc0->constbuf[s][i].user = (cb && cb->user_buffer) ? true : false;
825    if (nvc0->constbuf[s][i].user) {
826       nvc0->constbuf[s][i].u.data = cb->user_buffer;
827       nvc0->constbuf[s][i].size = MIN2(cb->buffer_size, 0x10000);
828       nvc0->constbuf_valid[s] |= 1 << i;
829       nvc0->constbuf_coherent[s] &= ~(1 << i);
830    } else
831    if (cb) {
832       nvc0->constbuf[s][i].offset = cb->buffer_offset;
833       nvc0->constbuf[s][i].size = MIN2(align(cb->buffer_size, 0x100), 0x10000);
834       nvc0->constbuf_valid[s] |= 1 << i;
835       if (res && res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
836          nvc0->constbuf_coherent[s] |= 1 << i;
837       else
838          nvc0->constbuf_coherent[s] &= ~(1 << i);
839    }
840    else {
841       nvc0->constbuf_valid[s] &= ~(1 << i);
842       nvc0->constbuf_coherent[s] &= ~(1 << i);
843    }
844 }
845 
846 /* =============================================================================
847  */
848 
849 static void
nvc0_set_blend_color(struct pipe_context * pipe,const struct pipe_blend_color * bcol)850 nvc0_set_blend_color(struct pipe_context *pipe,
851                      const struct pipe_blend_color *bcol)
852 {
853     struct nvc0_context *nvc0 = nvc0_context(pipe);
854 
855     nvc0->blend_colour = *bcol;
856     nvc0->dirty_3d |= NVC0_NEW_3D_BLEND_COLOUR;
857 }
858 
859 static void
nvc0_set_stencil_ref(struct pipe_context * pipe,const struct pipe_stencil_ref sr)860 nvc0_set_stencil_ref(struct pipe_context *pipe,
861                      const struct pipe_stencil_ref sr)
862 {
863     struct nvc0_context *nvc0 = nvc0_context(pipe);
864 
865     nvc0->stencil_ref = sr;
866     nvc0->dirty_3d |= NVC0_NEW_3D_STENCIL_REF;
867 }
868 
869 static void
nvc0_set_clip_state(struct pipe_context * pipe,const struct pipe_clip_state * clip)870 nvc0_set_clip_state(struct pipe_context *pipe,
871                     const struct pipe_clip_state *clip)
872 {
873     struct nvc0_context *nvc0 = nvc0_context(pipe);
874 
875     memcpy(nvc0->clip.ucp, clip->ucp, sizeof(clip->ucp));
876 
877     nvc0->dirty_3d |= NVC0_NEW_3D_CLIP;
878 }
879 
880 static void
nvc0_set_sample_mask(struct pipe_context * pipe,unsigned sample_mask)881 nvc0_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
882 {
883     struct nvc0_context *nvc0 = nvc0_context(pipe);
884 
885     nvc0->sample_mask = sample_mask;
886     nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_MASK;
887 }
888 
889 static void
nvc0_set_min_samples(struct pipe_context * pipe,unsigned min_samples)890 nvc0_set_min_samples(struct pipe_context *pipe, unsigned min_samples)
891 {
892    struct nvc0_context *nvc0 = nvc0_context(pipe);
893 
894    if (nvc0->min_samples != min_samples) {
895       nvc0->min_samples = min_samples;
896       nvc0->dirty_3d |= NVC0_NEW_3D_MIN_SAMPLES;
897    }
898 }
899 
900 static void
nvc0_set_framebuffer_state(struct pipe_context * pipe,const struct pipe_framebuffer_state * fb)901 nvc0_set_framebuffer_state(struct pipe_context *pipe,
902                            const struct pipe_framebuffer_state *fb)
903 {
904     struct nvc0_context *nvc0 = nvc0_context(pipe);
905 
906     nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB);
907 
908     util_copy_framebuffer_state(&nvc0->framebuffer, fb);
909 
910     nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SAMPLE_LOCATIONS |
911        NVC0_NEW_3D_TEXTURES;
912     nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;
913 }
914 
915 static void
nvc0_set_sample_locations(struct pipe_context * pipe,size_t size,const uint8_t * locations)916 nvc0_set_sample_locations(struct pipe_context *pipe,
917                           size_t size, const uint8_t *locations)
918 {
919     struct nvc0_context *nvc0 = nvc0_context(pipe);
920 
921     nvc0->sample_locations_enabled = size && locations;
922     if (size > sizeof(nvc0->sample_locations))
923        size = sizeof(nvc0->sample_locations);
924     memcpy(nvc0->sample_locations, locations, size);
925 
926     nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_LOCATIONS;
927 }
928 
929 static void
nvc0_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * stipple)930 nvc0_set_polygon_stipple(struct pipe_context *pipe,
931                          const struct pipe_poly_stipple *stipple)
932 {
933     struct nvc0_context *nvc0 = nvc0_context(pipe);
934 
935     nvc0->stipple = *stipple;
936     nvc0->dirty_3d |= NVC0_NEW_3D_STIPPLE;
937 }
938 
939 static void
nvc0_set_scissor_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_scissors,const struct pipe_scissor_state * scissor)940 nvc0_set_scissor_states(struct pipe_context *pipe,
941                         unsigned start_slot,
942                         unsigned num_scissors,
943                         const struct pipe_scissor_state *scissor)
944 {
945    struct nvc0_context *nvc0 = nvc0_context(pipe);
946    int i;
947 
948    assert(start_slot + num_scissors <= NVC0_MAX_VIEWPORTS);
949    for (i = 0; i < num_scissors; i++) {
950       if (!memcmp(&nvc0->scissors[start_slot + i], &scissor[i], sizeof(*scissor)))
951          continue;
952       nvc0->scissors[start_slot + i] = scissor[i];
953       nvc0->scissors_dirty |= 1 << (start_slot + i);
954       nvc0->dirty_3d |= NVC0_NEW_3D_SCISSOR;
955    }
956 }
957 
958 static void
nvc0_set_viewport_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * vpt)959 nvc0_set_viewport_states(struct pipe_context *pipe,
960                          unsigned start_slot,
961                          unsigned num_viewports,
962                          const struct pipe_viewport_state *vpt)
963 {
964    struct nvc0_context *nvc0 = nvc0_context(pipe);
965    int i;
966 
967    assert(start_slot + num_viewports <= NVC0_MAX_VIEWPORTS);
968    for (i = 0; i < num_viewports; i++) {
969       if (!memcmp(&nvc0->viewports[start_slot + i], &vpt[i], sizeof(*vpt)))
970          continue;
971       nvc0->viewports[start_slot + i] = vpt[i];
972       nvc0->viewports_dirty |= 1 << (start_slot + i);
973       nvc0->dirty_3d |= NVC0_NEW_3D_VIEWPORT;
974    }
975 
976 }
977 
978 static void
nvc0_set_window_rectangles(struct pipe_context * pipe,bool include,unsigned num_rectangles,const struct pipe_scissor_state * rectangles)979 nvc0_set_window_rectangles(struct pipe_context *pipe,
980                            bool include,
981                            unsigned num_rectangles,
982                            const struct pipe_scissor_state *rectangles)
983 {
984    struct nvc0_context *nvc0 = nvc0_context(pipe);
985 
986    nvc0->window_rect.inclusive = include;
987    nvc0->window_rect.rects = MIN2(num_rectangles, NVC0_MAX_WINDOW_RECTANGLES);
988    memcpy(nvc0->window_rect.rect, rectangles,
989           sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects);
990 
991    nvc0->dirty_3d |= NVC0_NEW_3D_WINDOW_RECTS;
992 }
993 
994 static void
nvc0_set_tess_state(struct pipe_context * pipe,const float default_tess_outer[4],const float default_tess_inner[2])995 nvc0_set_tess_state(struct pipe_context *pipe,
996                     const float default_tess_outer[4],
997                     const float default_tess_inner[2])
998 {
999    struct nvc0_context *nvc0 = nvc0_context(pipe);
1000 
1001    memcpy(nvc0->default_tess_outer, default_tess_outer, 4 * sizeof(float));
1002    memcpy(nvc0->default_tess_inner, default_tess_inner, 2 * sizeof(float));
1003    nvc0->dirty_3d |= NVC0_NEW_3D_TESSFACTOR;
1004 }
1005 
1006 static void
nvc0_set_patch_vertices(struct pipe_context * pipe,uint8_t patch_vertices)1007 nvc0_set_patch_vertices(struct pipe_context *pipe, uint8_t patch_vertices)
1008 {
1009    struct nvc0_context *nvc0 = nvc0_context(pipe);
1010 
1011    nvc0->patch_vertices = patch_vertices;
1012 }
1013 
1014 static void
nvc0_set_vertex_buffers(struct pipe_context * pipe,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,const struct pipe_vertex_buffer * vb)1015 nvc0_set_vertex_buffers(struct pipe_context *pipe,
1016                         unsigned start_slot, unsigned count,
1017                         unsigned unbind_num_trailing_slots,
1018                         bool take_ownership,
1019                         const struct pipe_vertex_buffer *vb)
1020 {
1021     struct nvc0_context *nvc0 = nvc0_context(pipe);
1022     unsigned i;
1023 
1024     nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX);
1025     nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS;
1026 
1027     util_set_vertex_buffers_count(nvc0->vtxbuf, &nvc0->num_vtxbufs, vb,
1028                                   start_slot, count,
1029                                   unbind_num_trailing_slots,
1030                                   take_ownership);
1031 
1032     unsigned clear_mask = ~u_bit_consecutive(start_slot + count, unbind_num_trailing_slots);
1033     nvc0->vbo_user &= clear_mask;
1034     nvc0->constant_vbos &= clear_mask;
1035     nvc0->vtxbufs_coherent &= clear_mask;
1036 
1037     if (!vb) {
1038        clear_mask = ~u_bit_consecutive(start_slot, count);
1039        nvc0->vbo_user &= clear_mask;
1040        nvc0->constant_vbos &= clear_mask;
1041        nvc0->vtxbufs_coherent &= clear_mask;
1042        return;
1043     }
1044 
1045     for (i = 0; i < count; ++i) {
1046        unsigned dst_index = start_slot + i;
1047 
1048        if (vb[i].is_user_buffer) {
1049           nvc0->vbo_user |= 1 << dst_index;
1050           if (!vb[i].stride && nvc0->screen->eng3d->oclass < GM107_3D_CLASS)
1051              nvc0->constant_vbos |= 1 << dst_index;
1052           else
1053              nvc0->constant_vbos &= ~(1 << dst_index);
1054           nvc0->vtxbufs_coherent &= ~(1 << dst_index);
1055        } else {
1056           nvc0->vbo_user &= ~(1 << dst_index);
1057           nvc0->constant_vbos &= ~(1 << dst_index);
1058 
1059           if (vb[i].buffer.resource &&
1060               vb[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
1061              nvc0->vtxbufs_coherent |= (1 << dst_index);
1062           else
1063              nvc0->vtxbufs_coherent &= ~(1 << dst_index);
1064        }
1065     }
1066 }
1067 
1068 static void
nvc0_vertex_state_bind(struct pipe_context * pipe,void * hwcso)1069 nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
1070 {
1071     struct nvc0_context *nvc0 = nvc0_context(pipe);
1072 
1073     nvc0->vertex = hwcso;
1074     nvc0->dirty_3d |= NVC0_NEW_3D_VERTEX;
1075 }
1076 
1077 static struct pipe_stream_output_target *
nvc0_so_target_create(struct pipe_context * pipe,struct pipe_resource * res,unsigned offset,unsigned size)1078 nvc0_so_target_create(struct pipe_context *pipe,
1079                       struct pipe_resource *res,
1080                       unsigned offset, unsigned size)
1081 {
1082    struct nv04_resource *buf = (struct nv04_resource *)res;
1083    struct nvc0_so_target *targ = MALLOC_STRUCT(nvc0_so_target);
1084    if (!targ)
1085       return NULL;
1086 
1087    targ->pq = pipe->create_query(pipe, NVC0_HW_QUERY_TFB_BUFFER_OFFSET, 0);
1088    if (!targ->pq) {
1089       FREE(targ);
1090       return NULL;
1091    }
1092    targ->clean = true;
1093 
1094    targ->pipe.buffer_size = size;
1095    targ->pipe.buffer_offset = offset;
1096    targ->pipe.context = pipe;
1097    targ->pipe.buffer = NULL;
1098    pipe_resource_reference(&targ->pipe.buffer, res);
1099    pipe_reference_init(&targ->pipe.reference, 1);
1100 
1101    assert(buf->base.target == PIPE_BUFFER);
1102    util_range_add(&buf->base, &buf->valid_buffer_range, offset, offset + size);
1103 
1104    return &targ->pipe;
1105 }
1106 
1107 static void
nvc0_so_target_save_offset(struct pipe_context * pipe,struct pipe_stream_output_target * ptarg,unsigned index,bool * serialize)1108 nvc0_so_target_save_offset(struct pipe_context *pipe,
1109                            struct pipe_stream_output_target *ptarg,
1110                            unsigned index, bool *serialize)
1111 {
1112    struct nvc0_so_target *targ = nvc0_so_target(ptarg);
1113 
1114    if (*serialize) {
1115       *serialize = false;
1116       PUSH_SPACE(nvc0_context(pipe)->base.pushbuf, 1);
1117       IMMED_NVC0(nvc0_context(pipe)->base.pushbuf, NVC0_3D(SERIALIZE), 0);
1118 
1119       NOUVEAU_DRV_STAT(nouveau_screen(pipe->screen), gpu_serialize_count, 1);
1120    }
1121 
1122    nvc0_query(targ->pq)->index = index;
1123    pipe->end_query(pipe, targ->pq);
1124 }
1125 
1126 static void
nvc0_so_target_destroy(struct pipe_context * pipe,struct pipe_stream_output_target * ptarg)1127 nvc0_so_target_destroy(struct pipe_context *pipe,
1128                        struct pipe_stream_output_target *ptarg)
1129 {
1130    struct nvc0_so_target *targ = nvc0_so_target(ptarg);
1131    pipe->destroy_query(pipe, targ->pq);
1132    pipe_resource_reference(&targ->pipe.buffer, NULL);
1133    FREE(targ);
1134 }
1135 
1136 static void
nvc0_set_transform_feedback_targets(struct pipe_context * pipe,unsigned num_targets,struct pipe_stream_output_target ** targets,const unsigned * offsets)1137 nvc0_set_transform_feedback_targets(struct pipe_context *pipe,
1138                                     unsigned num_targets,
1139                                     struct pipe_stream_output_target **targets,
1140                                     const unsigned *offsets)
1141 {
1142    struct nvc0_context *nvc0 = nvc0_context(pipe);
1143    unsigned i;
1144    bool serialize = true;
1145 
1146    assert(num_targets <= 4);
1147 
1148    for (i = 0; i < num_targets; ++i) {
1149       const bool changed = nvc0->tfbbuf[i] != targets[i];
1150       const bool append = (offsets[i] == ((unsigned)-1));
1151       if (!changed && append)
1152          continue;
1153       nvc0->tfbbuf_dirty |= 1 << i;
1154 
1155       if (nvc0->tfbbuf[i] && changed)
1156          nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize);
1157 
1158       if (targets[i] && !append)
1159          nvc0_so_target(targets[i])->clean = true;
1160 
1161       pipe_so_target_reference(&nvc0->tfbbuf[i], targets[i]);
1162    }
1163    for (; i < nvc0->num_tfbbufs; ++i) {
1164       if (nvc0->tfbbuf[i]) {
1165          nvc0->tfbbuf_dirty |= 1 << i;
1166          nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize);
1167          pipe_so_target_reference(&nvc0->tfbbuf[i], NULL);
1168       }
1169    }
1170    nvc0->num_tfbbufs = num_targets;
1171 
1172    if (nvc0->tfbbuf_dirty) {
1173       nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TFB);
1174       nvc0->dirty_3d |= NVC0_NEW_3D_TFB_TARGETS;
1175    }
1176 }
1177 
1178 static void
nvc0_bind_surfaces_range(struct nvc0_context * nvc0,const unsigned t,unsigned start,unsigned nr,struct pipe_surface ** psurfaces)1179 nvc0_bind_surfaces_range(struct nvc0_context *nvc0, const unsigned t,
1180                          unsigned start, unsigned nr,
1181                          struct pipe_surface **psurfaces)
1182 {
1183    const unsigned end = start + nr;
1184    const unsigned mask = ((1 << nr) - 1) << start;
1185    unsigned i;
1186 
1187    if (psurfaces) {
1188       for (i = start; i < end; ++i) {
1189          const unsigned p = i - start;
1190          if (psurfaces[p])
1191             nvc0->surfaces_valid[t] |= (1 << i);
1192          else
1193             nvc0->surfaces_valid[t] &= ~(1 << i);
1194          pipe_surface_reference(&nvc0->surfaces[t][i], psurfaces[p]);
1195       }
1196    } else {
1197       for (i = start; i < end; ++i)
1198          pipe_surface_reference(&nvc0->surfaces[t][i], NULL);
1199       nvc0->surfaces_valid[t] &= ~mask;
1200    }
1201    nvc0->surfaces_dirty[t] |= mask;
1202 
1203    if (t == 0)
1204       nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
1205    else
1206       nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
1207 }
1208 
1209 static void
nvc0_set_compute_resources(struct pipe_context * pipe,unsigned start,unsigned nr,struct pipe_surface ** resources)1210 nvc0_set_compute_resources(struct pipe_context *pipe,
1211                            unsigned start, unsigned nr,
1212                            struct pipe_surface **resources)
1213 {
1214    nvc0_bind_surfaces_range(nvc0_context(pipe), 1, start, nr, resources);
1215 
1216    nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
1217 }
1218 
1219 static bool
nvc0_bind_images_range(struct nvc0_context * nvc0,const unsigned s,unsigned start,unsigned nr,const struct pipe_image_view * pimages)1220 nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
1221                        unsigned start, unsigned nr,
1222                        const struct pipe_image_view *pimages)
1223 {
1224    const unsigned end = start + nr;
1225    unsigned mask = 0;
1226    unsigned i;
1227 
1228    assert(s < 6);
1229 
1230    if (pimages) {
1231       for (i = start; i < end; ++i) {
1232          struct pipe_image_view *img = &nvc0->images[s][i];
1233          const unsigned p = i - start;
1234 
1235          if (img->resource == pimages[p].resource &&
1236              img->format == pimages[p].format &&
1237              img->access == pimages[p].access) {
1238             if (img->resource == NULL)
1239                continue;
1240             if (img->resource->target == PIPE_BUFFER &&
1241                 img->u.buf.offset == pimages[p].u.buf.offset &&
1242                 img->u.buf.size == pimages[p].u.buf.size)
1243                continue;
1244             if (img->resource->target != PIPE_BUFFER &&
1245                 img->u.tex.first_layer == pimages[p].u.tex.first_layer &&
1246                 img->u.tex.last_layer == pimages[p].u.tex.last_layer &&
1247                 img->u.tex.level == pimages[p].u.tex.level)
1248                continue;
1249          }
1250 
1251          mask |= (1 << i);
1252          if (pimages[p].resource)
1253             nvc0->images_valid[s] |= (1 << i);
1254          else
1255             nvc0->images_valid[s] &= ~(1 << i);
1256 
1257          img->format = pimages[p].format;
1258          img->access = pimages[p].access;
1259          if (pimages[p].resource && pimages[p].resource->target == PIPE_BUFFER)
1260             img->u.buf = pimages[p].u.buf;
1261          else
1262             img->u.tex = pimages[p].u.tex;
1263 
1264          pipe_resource_reference(
1265                &img->resource, pimages[p].resource);
1266 
1267          if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
1268             if (nvc0->images_tic[s][i]) {
1269                struct nv50_tic_entry *old =
1270                   nv50_tic_entry(nvc0->images_tic[s][i]);
1271                nvc0_screen_tic_unlock(nvc0->screen, old);
1272                pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
1273             }
1274 
1275             nvc0->images_tic[s][i] =
1276                gm107_create_texture_view_from_image(&nvc0->base.pipe,
1277                                                     &pimages[p]);
1278          }
1279       }
1280       if (!mask)
1281          return false;
1282    } else {
1283       mask = ((1 << nr) - 1) << start;
1284       if (!(nvc0->images_valid[s] & mask))
1285          return false;
1286       for (i = start; i < end; ++i) {
1287          pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
1288          if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
1289             struct nv50_tic_entry *old = nv50_tic_entry(nvc0->images_tic[s][i]);
1290             if (old) {
1291                nvc0_screen_tic_unlock(nvc0->screen, old);
1292                pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
1293             }
1294          }
1295       }
1296       nvc0->images_valid[s] &= ~mask;
1297    }
1298    nvc0->images_dirty[s] |= mask;
1299 
1300    if (s == 5)
1301       nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
1302    else
1303       nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
1304 
1305    return true;
1306 }
1307 
1308 static void
nvc0_set_shader_images(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,unsigned unbind_num_trailing_slots,const struct pipe_image_view * images)1309 nvc0_set_shader_images(struct pipe_context *pipe,
1310                        enum pipe_shader_type shader,
1311                        unsigned start, unsigned nr,
1312                        unsigned unbind_num_trailing_slots,
1313                        const struct pipe_image_view *images)
1314 {
1315    const unsigned s = nvc0_shader_stage(shader);
1316 
1317    nvc0_bind_images_range(nvc0_context(pipe), s, start + nr,
1318                           unbind_num_trailing_slots, NULL);
1319 
1320    if (!nvc0_bind_images_range(nvc0_context(pipe), s, start, nr, images))
1321       return;
1322 
1323    if (s == 5)
1324       nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
1325    else
1326       nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SURFACES;
1327 }
1328 
1329 static bool
nvc0_bind_buffers_range(struct nvc0_context * nvc0,const unsigned t,unsigned start,unsigned nr,const struct pipe_shader_buffer * pbuffers)1330 nvc0_bind_buffers_range(struct nvc0_context *nvc0, const unsigned t,
1331                         unsigned start, unsigned nr,
1332                         const struct pipe_shader_buffer *pbuffers)
1333 {
1334    const unsigned end = start + nr;
1335    unsigned mask = 0;
1336    unsigned i;
1337 
1338    assert(t < 6);
1339 
1340    if (pbuffers) {
1341       for (i = start; i < end; ++i) {
1342          struct pipe_shader_buffer *buf = &nvc0->buffers[t][i];
1343          const unsigned p = i - start;
1344          if (buf->buffer == pbuffers[p].buffer &&
1345              buf->buffer_offset == pbuffers[p].buffer_offset &&
1346              buf->buffer_size == pbuffers[p].buffer_size)
1347             continue;
1348 
1349          mask |= (1 << i);
1350          if (pbuffers[p].buffer)
1351             nvc0->buffers_valid[t] |= (1 << i);
1352          else
1353             nvc0->buffers_valid[t] &= ~(1 << i);
1354          buf->buffer_offset = pbuffers[p].buffer_offset;
1355          buf->buffer_size = pbuffers[p].buffer_size;
1356          pipe_resource_reference(&buf->buffer, pbuffers[p].buffer);
1357       }
1358       if (!mask)
1359          return false;
1360    } else {
1361       mask = ((1 << nr) - 1) << start;
1362       if (!(nvc0->buffers_valid[t] & mask))
1363          return false;
1364       for (i = start; i < end; ++i)
1365          pipe_resource_reference(&nvc0->buffers[t][i].buffer, NULL);
1366       nvc0->buffers_valid[t] &= ~mask;
1367    }
1368    nvc0->buffers_dirty[t] |= mask;
1369 
1370    if (t == 5)
1371       nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BUF);
1372    else
1373       nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF);
1374 
1375    return true;
1376 }
1377 
1378 static void
nvc0_set_shader_buffers(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,const struct pipe_shader_buffer * buffers,unsigned writable_bitmask)1379 nvc0_set_shader_buffers(struct pipe_context *pipe,
1380                         enum pipe_shader_type shader,
1381                         unsigned start, unsigned nr,
1382                         const struct pipe_shader_buffer *buffers,
1383                         unsigned writable_bitmask)
1384 {
1385    const unsigned s = nvc0_shader_stage(shader);
1386    if (!nvc0_bind_buffers_range(nvc0_context(pipe), s, start, nr, buffers))
1387       return;
1388 
1389    if (s == 5)
1390       nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_BUFFERS;
1391    else
1392       nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_BUFFERS;
1393 }
1394 
1395 static inline void
nvc0_set_global_handle(uint32_t * phandle,struct pipe_resource * res)1396 nvc0_set_global_handle(uint32_t *phandle, struct pipe_resource *res)
1397 {
1398    struct nv04_resource *buf = nv04_resource(res);
1399    if (buf) {
1400       uint64_t address = buf->address + *phandle;
1401       /* even though it's a pointer to uint32_t that's fine */
1402       memcpy(phandle, &address, 8);
1403    } else {
1404       *phandle = 0;
1405    }
1406 }
1407 
1408 static void
nvc0_set_global_bindings(struct pipe_context * pipe,unsigned start,unsigned nr,struct pipe_resource ** resources,uint32_t ** handles)1409 nvc0_set_global_bindings(struct pipe_context *pipe,
1410                          unsigned start, unsigned nr,
1411                          struct pipe_resource **resources,
1412                          uint32_t **handles)
1413 {
1414    struct nvc0_context *nvc0 = nvc0_context(pipe);
1415    struct pipe_resource **ptr;
1416    unsigned i;
1417    const unsigned end = start + nr;
1418 
1419    if (!nr)
1420       return;
1421 
1422    if (nvc0->global_residents.size <= (end * sizeof(struct pipe_resource *))) {
1423       const unsigned old_size = nvc0->global_residents.size;
1424       if (util_dynarray_resize(&nvc0->global_residents, struct pipe_resource *, end)) {
1425          memset((uint8_t *)nvc0->global_residents.data + old_size, 0,
1426                 nvc0->global_residents.size - old_size);
1427       } else {
1428          NOUVEAU_ERR("Could not resize global residents array\n");
1429          return;
1430       }
1431    }
1432 
1433    if (resources) {
1434       ptr = util_dynarray_element(
1435          &nvc0->global_residents, struct pipe_resource *, start);
1436       for (i = 0; i < nr; ++i) {
1437          pipe_resource_reference(&ptr[i], resources[i]);
1438          nvc0_set_global_handle(handles[i], resources[i]);
1439       }
1440    } else {
1441       ptr = util_dynarray_element(
1442          &nvc0->global_residents, struct pipe_resource *, start);
1443       for (i = 0; i < nr; ++i)
1444          pipe_resource_reference(&ptr[i], NULL);
1445    }
1446 
1447    nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_GLOBAL);
1448 
1449    nvc0->dirty_cp |= NVC0_NEW_CP_GLOBALS;
1450 }
1451 
1452 void
nvc0_init_state_functions(struct nvc0_context * nvc0)1453 nvc0_init_state_functions(struct nvc0_context *nvc0)
1454 {
1455    struct pipe_context *pipe = &nvc0->base.pipe;
1456 
1457    pipe->create_blend_state = nvc0_blend_state_create;
1458    pipe->bind_blend_state = nvc0_blend_state_bind;
1459    pipe->delete_blend_state = nvc0_blend_state_delete;
1460 
1461    pipe->create_rasterizer_state = nvc0_rasterizer_state_create;
1462    pipe->bind_rasterizer_state = nvc0_rasterizer_state_bind;
1463    pipe->delete_rasterizer_state = nvc0_rasterizer_state_delete;
1464 
1465    pipe->create_depth_stencil_alpha_state = nvc0_zsa_state_create;
1466    pipe->bind_depth_stencil_alpha_state = nvc0_zsa_state_bind;
1467    pipe->delete_depth_stencil_alpha_state = nvc0_zsa_state_delete;
1468 
1469    pipe->create_sampler_state = nv50_sampler_state_create;
1470    pipe->delete_sampler_state = nvc0_sampler_state_delete;
1471    pipe->bind_sampler_states = nvc0_bind_sampler_states;
1472 
1473    pipe->create_sampler_view = nvc0_create_sampler_view;
1474    pipe->sampler_view_destroy = nvc0_sampler_view_destroy;
1475    pipe->set_sampler_views = nvc0_set_sampler_views;
1476 
1477    pipe->create_vs_state = nvc0_vp_state_create;
1478    pipe->create_fs_state = nvc0_fp_state_create;
1479    pipe->create_gs_state = nvc0_gp_state_create;
1480    pipe->create_tcs_state = nvc0_tcp_state_create;
1481    pipe->create_tes_state = nvc0_tep_state_create;
1482    pipe->bind_vs_state = nvc0_vp_state_bind;
1483    pipe->bind_fs_state = nvc0_fp_state_bind;
1484    pipe->bind_gs_state = nvc0_gp_state_bind;
1485    pipe->bind_tcs_state = nvc0_tcp_state_bind;
1486    pipe->bind_tes_state = nvc0_tep_state_bind;
1487    pipe->delete_vs_state = nvc0_sp_state_delete;
1488    pipe->delete_fs_state = nvc0_sp_state_delete;
1489    pipe->delete_gs_state = nvc0_sp_state_delete;
1490    pipe->delete_tcs_state = nvc0_sp_state_delete;
1491    pipe->delete_tes_state = nvc0_sp_state_delete;
1492 
1493    pipe->create_compute_state = nvc0_cp_state_create;
1494    pipe->bind_compute_state = nvc0_cp_state_bind;
1495    pipe->delete_compute_state = nvc0_sp_state_delete;
1496 
1497    pipe->set_blend_color = nvc0_set_blend_color;
1498    pipe->set_stencil_ref = nvc0_set_stencil_ref;
1499    pipe->set_clip_state = nvc0_set_clip_state;
1500    pipe->set_sample_mask = nvc0_set_sample_mask;
1501    pipe->set_min_samples = nvc0_set_min_samples;
1502    pipe->set_constant_buffer = nvc0_set_constant_buffer;
1503    pipe->set_framebuffer_state = nvc0_set_framebuffer_state;
1504    pipe->set_sample_locations = nvc0_set_sample_locations;
1505    pipe->set_polygon_stipple = nvc0_set_polygon_stipple;
1506    pipe->set_scissor_states = nvc0_set_scissor_states;
1507    pipe->set_viewport_states = nvc0_set_viewport_states;
1508    pipe->set_window_rectangles = nvc0_set_window_rectangles;
1509    pipe->set_tess_state = nvc0_set_tess_state;
1510    pipe->set_patch_vertices = nvc0_set_patch_vertices;
1511 
1512    pipe->create_vertex_elements_state = nvc0_vertex_state_create;
1513    pipe->delete_vertex_elements_state = nvc0_vertex_state_delete;
1514    pipe->bind_vertex_elements_state = nvc0_vertex_state_bind;
1515 
1516    pipe->set_vertex_buffers = nvc0_set_vertex_buffers;
1517 
1518    pipe->create_stream_output_target = nvc0_so_target_create;
1519    pipe->stream_output_target_destroy = nvc0_so_target_destroy;
1520    pipe->set_stream_output_targets = nvc0_set_transform_feedback_targets;
1521 
1522    pipe->set_global_binding = nvc0_set_global_bindings;
1523    pipe->set_compute_resources = nvc0_set_compute_resources;
1524    pipe->set_shader_images = nvc0_set_shader_images;
1525    pipe->set_shader_buffers = nvc0_set_shader_buffers;
1526 
1527    nvc0->sample_mask = ~0;
1528    nvc0->min_samples = 1;
1529    nvc0->default_tess_outer[0] =
1530    nvc0->default_tess_outer[1] =
1531    nvc0->default_tess_outer[2] =
1532    nvc0->default_tess_outer[3] = 1.0;
1533    nvc0->default_tess_inner[0] =
1534    nvc0->default_tess_inner[1] = 1.0;
1535 }
1536