1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef BRW_SHADER_H
25 #define BRW_SHADER_H
26 
27 #include <stdint.h>
28 #include "brw_cfg.h"
29 #include "brw_compiler.h"
30 #include "compiler/nir/nir.h"
31 
32 #ifdef __cplusplus
33 #include "brw_ir_analysis.h"
34 #include "brw_ir_allocator.h"
35 
36 enum instruction_scheduler_mode {
37    SCHEDULE_PRE,
38    SCHEDULE_PRE_NON_LIFO,
39    SCHEDULE_PRE_LIFO,
40    SCHEDULE_POST,
41 };
42 
43 #define UBO_START ((1 << 16) - 4)
44 
45 struct backend_shader {
46 protected:
47 
48    backend_shader(const struct brw_compiler *compiler,
49                   void *log_data,
50                   void *mem_ctx,
51                   const nir_shader *shader,
52                   struct brw_stage_prog_data *stage_prog_data,
53                   bool debug_enabled);
54 
55 public:
56    virtual ~backend_shader();
57 
58    const struct brw_compiler *compiler;
59    void *log_data; /* Passed to compiler->*_log functions */
60 
61    const struct intel_device_info * const devinfo;
62    const nir_shader *nir;
63    struct brw_stage_prog_data * const stage_prog_data;
64 
65    /** ralloc context for temporary data used during compile */
66    void *mem_ctx;
67 
68    /**
69     * List of either fs_inst or vec4_instruction (inheriting from
70     * backend_instruction)
71     */
72    exec_list instructions;
73 
74    cfg_t *cfg;
75    brw_analysis<brw::idom_tree, backend_shader> idom_analysis;
76 
77    gl_shader_stage stage;
78    bool debug_enabled;
79    const char *stage_name;
80    const char *stage_abbrev;
81 
82    brw::simple_allocator alloc;
83 
84    virtual void dump_instruction(const backend_instruction *inst) const = 0;
85    virtual void dump_instruction(const backend_instruction *inst, FILE *file) const = 0;
86    virtual void dump_instructions() const;
87    virtual void dump_instructions(const char *name) const;
88 
89    void calculate_cfg();
90 
91    virtual void invalidate_analysis(brw::analysis_dependency_class c);
92 };
93 
94 #else
95 struct backend_shader;
96 #endif /* __cplusplus */
97 
98 enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
99 enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op);
100 uint32_t brw_math_function(enum opcode op);
101 const char *brw_instruction_name(const struct intel_device_info *devinfo,
102                                  enum opcode op);
103 bool brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg);
104 bool brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg);
105 bool brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg);
106 
107 bool opt_predicated_break(struct backend_shader *s);
108 
109 #ifdef __cplusplus
110 extern "C" {
111 #endif
112 
113 /* brw_fs_reg_allocate.cpp */
114 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
115 
116 /* brw_vec4_reg_allocate.cpp */
117 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
118 
119 /* brw_disasm.c */
120 extern const char *const conditional_modifier[16];
121 extern const char *const pred_ctrl_align16[16];
122 
123 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
124 static inline int
brw_get_scratch_size(int size)125 brw_get_scratch_size(int size)
126 {
127    return MAX2(1024, util_next_power_of_two(size));
128 }
129 
130 
131 static inline nir_variable_mode
brw_nir_no_indirect_mask(const struct brw_compiler * compiler,gl_shader_stage stage)132 brw_nir_no_indirect_mask(const struct brw_compiler *compiler,
133                          gl_shader_stage stage)
134 {
135    const struct intel_device_info *devinfo = compiler->devinfo;
136    const bool is_scalar = compiler->scalar_stage[stage];
137    nir_variable_mode indirect_mask = (nir_variable_mode) 0;
138 
139    switch (stage) {
140    case MESA_SHADER_VERTEX:
141    case MESA_SHADER_FRAGMENT:
142       indirect_mask |= nir_var_shader_in;
143       break;
144 
145    case MESA_SHADER_GEOMETRY:
146       if (!is_scalar)
147          indirect_mask |= nir_var_shader_in;
148       break;
149 
150    default:
151       /* Everything else can handle indirect inputs */
152       break;
153    }
154 
155    if (is_scalar && stage != MESA_SHADER_TESS_CTRL)
156       indirect_mask |= nir_var_shader_out;
157 
158    /* On HSW+, we allow indirects in scalar shaders.  They get implemented
159     * using nir_lower_vars_to_explicit_types and nir_lower_explicit_io in
160     * brw_postprocess_nir.
161     *
162     * We haven't plumbed through the indirect scratch messages on gfx6 or
163     * earlier so doing indirects via scratch doesn't work there. On gfx7 and
164     * earlier the scratch space size is limited to 12kB.  If we allowed
165     * indirects as scratch all the time, we may easily exceed this limit
166     * without having any fallback.
167     */
168    if (is_scalar && devinfo->verx10 <= 70)
169       indirect_mask |= nir_var_function_temp;
170 
171    return indirect_mask;
172 }
173 
174 bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
175                         uint32_t *offset_bits);
176 
177 /**
178  * Scratch data used when compiling a GLSL geometry shader.
179  */
180 struct brw_gs_compile
181 {
182    struct brw_gs_prog_key key;
183    struct brw_vue_map input_vue_map;
184 
185    unsigned control_data_bits_per_vertex;
186    unsigned control_data_header_size_bits;
187 };
188 
189 #ifdef __cplusplus
190 }
191 #endif
192 
193 #endif /* BRW_SHADER_H */
194